Games You Played Today V: The Phantom Play’n

[Compilation] Super-88 Pack (Disk 07)

sifting thru bootleg pc88 comps in my quest to play “Super Dangeon”…



well… while i’m waiting…



T.N.T. BOMB BOMB
particularly enjoyed this one, where you play as a hand, trapped in a brick chamber, forced to nudge your way through various sokoban puzzles or explode. i can’t tell if there’s a time limit, so i mostly ignored the puzzles, and just prodded blocks around a bit. it had a pleasant and leisurely atmosphere. I both felt sympathy for the predicament of the hand, yet enjoyed the imagery of ambling about the brick chamber.


HARVEST
Remarkably choppy + flashing characters. Figured out the buttons “1” and “3” moved you left and right, but then would always die.




MONSTER HOUSE
BODON… GOMAN… RED EGG… who are they… and what are they doing in the Monster House?
Everything moves awkwardly fast- the one time I won it was because of erratic enemy AI. One bonus is the highscore has “MAPPY” at #5

Anyway… on to
SUPER DUNGEON
Well, the whole thing is constricted and stuffy. The walls are heavily segmented, like crawling a large intestine. They grow significantly larger only when you’re standing on the same tile- the game slowly draws the viewport every step. This resulted in confusing situations where I’d accidentally walk past a hall I wanted to turn into, holding down forward to minimize the long period between redrawing frames, but only realizing the turn I wanted once it grew larger, leading me to turn around and spend several more seconds every time I’d misunderstand where I stood.




There was some very cute ascii art illustrating the scene on certain tiles. I ended up wandering around several floors, enjoying the sense of confusion, and won an encounter with a monster somehow. Beyond a monster, it had a witch, a queen, and a flight of stairs, so I am willing to qualify this as having all the qualities of an Essential Dungeon. “Super” indeed. 10/10

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