This game maybe destroyed my day/my life? Nice.
Is this just TripleTown? Or is there something different?
football manager 17 was half off over the weekend and whoops I’m playing it now
san jose will conquer all
or maybe I’ll make my own pet team Milpitas FC
Final Fantasy VIII and IX on Steam also have “Game Boosters”
yeah torchlight is kind of shit
i prefer path of exile, but really diablo-esque games are kind of bad save diablo 1 which is cool
I’d start with the GameCube one if you haven’t tried it and have access to it. The Wii game is a direct sequel and the GameCube one is better (though I liked both).
Despite their obvious close relationship, in context with other games Diablo 1 and 2 are like different genres.
If you want to play a Diablo 2 game you may as well play a Borderlands and actually have to do action game stuff.
If you want to play Diablo 1 pretty much the only game is Diablo 1. (and Nox???)
Nox hasn’t aged well at all
It’s just not mechanically engaging in any way (though I generally like the level design in a kind of ‘this is all linear but well-executed linear’ way, and the tone is pretty solidly ironic camp throughout)
It was very ballsy of them to have 3 completely different main quests based on which character class you chose, which, while they re-use most of the same areas, the areas are used and approached in very different ways because of the major differences between the classes
I’ll give it a go!
Starting with that one was the original plan, but it wasn’t on my Wii for some reason.
Geepers.
I guess I’d just forgotten what the nont-portable ones were like. I look at this and think: just make the freaking tiles biggger please. If everyone can move everywhere that’s not very interesting tactically!
Yeah Nox kinda sucks.
I was just thinking of anything that could charitably be called a Diablo 1 game as opposed to a Diablo 2 game.
In a weird way, something like Arx Fatalis feels more like D1 than D2 does.
Diablo II was the action RPG equivalent of what MMOs were trying to become at the time and didn’t really succeed until ~10 years after its inception. By that point my time investment and the community I was part of had really changed, so the level of success DII had at grabbing my attention could no longer be replicated. I’ll remember diabloii.net fondly from my high school days, however.
Diablo I is more kin to the rogue-likes that it was inspired by than anything that came after it.
Where would Kingdoms of Amulur fall under?
Played Inside in one sitting. The jump from the 2D, sort of abstract visuals of Limbo to to 3D makes it less effective at suggesting mystery or invoking a sense of threat. Nothing comes close to the evocative power of the spider encounter, or those silhouettes of kids drowned in the lake. Whereas Limbo felt organic, accidental and ruthless, Inside feels calculated, indulgent and overdesigned. The first 10 minutes, a chase through the woods and then a farm under a storm, are the strongest in the game. From then on it’s a plain industrial setting that feels completely tailored to the player. Every puzzle and every capital C Creepy Thing is heavily telegraphed and completely unambiguous. Death is no longer a part of life, it’s now an overly long, gratuitously graphic animation that means you didn’t understand a particular puzzle. It’s more rare, more justified, and thus more punishing and less poetic. There are constant hints at themes of control, work, and some sci fi shit, but everything is so vague and the imagery so clearly borrowed from other media that there’s no real sense of climax or it coming together in a meaningful way. It’s a clean, logical, perfectly animated faceless blob.
Ahem.
What’s weird is how much I have the exact opposite reactions to both those games. Like Limbo felt the way you describe Inside feeling, and vice versa.
On a fighting game kick recently. Got to M. Bison on Expert mode in Street Fighter HD Remix, the most success I’ve had in this game since, well, ever. Once I actually beat him I might move onto Third Strike.
But I’ve also been playing a lot of Mortal Kombat (2011), which is a lot of fun.
The story mode in is possibly the most dweebish fanservice I’ve ever experienced, & I have compulsively played through it all the past couple nights. I just love it (the story mode), due to my love for the MK mythos. It feels like that terrible 90s CG Mortal Kombat movie turned into a videogame.
I am quite fond of this game in general, though, despite the ridiculous over-the-top sexist character designs & violence, all of which seems deeply intentional. Am I a bad person? It feels like the first time they really went back and tried to marry the original games loose but chaotic fighting systems w/ a modern aesthetic, instead of trying to shoehorn it into 3D space.
How does Mortal Kombat X compare? After I’m done with this my thirst for blood and boobs may continue.
All of this game-playing due to Playstation Now, which is just great IMO.
i really like problematic media
in fact problematic media is probably my favorite media
you mean like zip disks?
oh god i had forgotten that zip disks exist
iomega, wow i haven’t seen that brand name since 1996
somewhere in the void is a zip disk with dozens of warcraft ii maps i made