Games You Played Today ##RELOAD

Started Owlboy, feels a lot like my time with Lost Winds (remember that?)

It’s not very hard yet

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I played some Owlboy yesterday too. So far so good. I am glad this gem of a game was released as other platformers I was looking forward to got delayed further. Where the hell is Cuphead?!

haven’t got owlboy yet because it looks fairly languid and SNES-y in its design (alternately, 2007-y for an indie) which I’m not in the mood for lately but the art is gorgeous and I’m sure it’s terrific. still looking forward to iconoclasts too.

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owlboy is one of those games where, if i get it, i’m just going to be gawking at and disassembling the art in it so i can learn from it. don’t really want to play it.

i miss puzzle platformers tbh.

Tried Downwell in hard and got greeted by three eyes. Game don’t fool around.

I am stuck on the last boss in Trails of Cold Steel and Ive got part 2 sitting RIGHT THERE

but I was boning up on some strats and I got a plan and it shouldnt take more than ~5 hours of work

Gun Master.

Gun Master?

Gun Master.

Gun Master!

3 Likes

Been playing Wand Wars, which I really wish would get online multiplayer. All it has is local for now. It happened for Duck Game, but that kind of required it to get hugely popular, and nobody knows Wand Wars.


Picture this, but at 60fps, which is how the game actually runs.

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Since I spent so much time lately with Sunless Sea I decided to check out Fallen London. I’ve never played any kind of f2p phone games before so I can’t compare it to anything else but it’s a neat, well-written little time waster. A bit disappointed to see that lots of the art assets in SS were recycled from this though.

Also, I bought the Far Harbor dlc for Fallout 4 when it was on sale recently but when I booted it up I ended up getting sucked into the usual grind of defending settlements and obsessively collecting garbage:/

Is Rise as… gruesome as its predecessor sometimes was, or did they manage to dial that back down a bit? It was the one thing that turned me off from trying said game.

It’s not really, no. They toned that down a lot. It doesn’t feel as exploitative in general.

That said, I found it to be a pretty dull game and quit about 6 hours in. It’s just so middling in a lot of ways (but it is rather pretty!) Had a rather unexciting topic about it here:

It’s still possible to fall into a spike pit and get impaled but in general it’s a lot less gory. I’ve been playing on normal difficulty and as such haven’t been dying very much, except for the occasional missed jump and with those there are no “death views” you just see Lara ragdoll and then fade out/back in to where you just were a moment before.

But yeah, this is sort of a guilty pleasure badgame for me. It’s not really terrible it’s just a modern AAA action/adventure game. It’s pretty and nicely animated and tends to play it too safe with it’s design. It’s full of collectible cruft that you’re constantly tripping over but the levels are nice and big and interconnected so they’re at least fun to poke around in and explore. In terms of actual moment-to-moment platforming/puzzling it doesn’t hold a candle to the original two or three games. It’s very kind of scripted in a way. Like you make a big jump and Lara will most of the time lose her grip a little and you have to push a button (helpfully displayed right there next to her as she dangles!) to have her grab back on so you can continue your auto-climb.

But this lighting system! Water and snow and dust and particles and all that stuff just render really nicely and I can’t stop looking at it. I still can’t get over Lara’s pony tail in this game. It’s literally a bunch of hundreds (thousands?) of individual hairs physically reacting to every movement, falling over her shoulders every time she turns her head and such, and when you climb out of water she always reaches her arms back behind her head and wrings it out real quick. The game graphics nerd in me is just spellbound by that shit.

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Oh I have no illusions about it being anything beyond a pretty game that hits most of the items on the AAA checklist, but I also have no problem with playing through one of those every so often as a bit of virtual junk food. I just remember the Conan Clueless Gamer segment for the first game where Lara repeatedly had a spiked log jammed through the bottom of her jaw through the top of her skull and… I’m not a prude but that was a bit more than I was comfortable with.

chroma squad is pretty fun i guess?? but very overlong and too many kickstarter levels

ok so i finished chroma squad

thoughts: gameplay is fun but the game’s charm def starts to drag towards the end of 16 hrs. no appetite to play again even if the story has branching paths and difficulty levels or NG+ or whatever

good to hear. I was pleasantly surprised the day I saw it on the steam frontpage and bought it and played a couple hours right away, and the presentation mostly held up at the start, but I found the combat tuning just not that enjoyable, as with a lot of post-new-XCom strategy games

it gets more fun once you start unlocking upgrades for your dudes and spamming strats like “catapult your assault towards minion blob and trample them”

finally playing firewatch. it’s… better than uncharted 4, as land orcas go

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see if you still think that at the end

hm i guess you did get pretty sour on uncharted

but still

I also liked until dawn better than uncharted. sony has a lot of talented studios making actually competent, playable, fun walking simulators nowadays, well beyond a lot of false starts in the past ten years of the indie scene, but their golden child had a lot of boring padding and shooting in it by comparison

I should actually finish uncharted though, I quit in like the second-to-last chapter