the music is dope and thats all i give a fuck about
played hard corps for the first time earlier today. as someone who missed out on 16 bit generation in general, let me tell you: HOLY SHIT. Feels like I’m in some crazy action movie, unlike majority of modern shooters that want to be one. i guess it’s sort of impossible to replicate this in 3D. I haven’t played any of the uncharted games tho.
IS UNCHARTED HARD CORPS OF THE MODERN ERA, SB?
Maybe if you play it on a high enough difficulty setting
Yo if you want help/advice with this, I am real good at tabletop RPGs
I think it’s going okay so far, the “AHHH” was for all the stuff combined, not the campaign in particular
We’re only two sessions in (and the first was 80% a premade with a twist at the end) so stuff hasn’t had too much of a chance to off the rails yet
the alarm on my phone is literally
also you technically posted spoilers, kid
i only post the kind of spoilers that make people go “shit, i want to play that now”
Too floppy.
Yeah it’s not even close honestly. Both games are all about pacing but UC is paced like a 20 hour action-adventure and Hard Corps is paced like a 30 minute rocketship to explosiontown
I started playing 1000 Amps, which I feel I should mention since a generous SBer gave me a free Steam key for it. It’s a bit of an odd duck. It falls into that vast Metrovania genre but with a focus on completing each room along the way. To do so your little robot fellow has to touch all of the power blocks in a room (they are the same as the regular blocks that make up said room). The problem is that, at least initially, until you physically touch a block it is invisible, so you don’t have a good idea of what the layout of a room is until you go feeling for walls and platforms.
The other thing is that the power blocks also power up your jump, with you being able to jump higher and higher the more of them you touch/activate (this is limited to the room they are in). You also at some point get a teleport that requires you to have at least one power block activated but also sorta blows up every square nearby. Once you touch every power block you can leave a room and return to find it still powered up (at 100% power the whole room layout is shown as well), but if you leave before that and return you lose all progress.
I’ve collected 1 of the 4 things I have to in order to beat it or something and I’d sum it up so far as neat.
Now I want to play a game called Floppy Corps
Nah, it’s far too busy disappearing up its own arse with its writing.
perhaps the same could be said of all fhtjvchvdvhvnjgbfhvfgvxvvcf$;?$,;?$,.,(,;,$8(;!?)
i played dungeons of dredmor today, because i wanted to have a pretty no stress roguelike experience today. i had a save leftover from awhile ago named ‘Diggle Food’ that spectacularly failed at being food for Diggles because he cleared the game. but that’s not what i am talking about here, i started a new game
so, like, in one of the expansions they added a crafting item called the “Rearden Metal Ingot,” which is blatantly a jab at Ayn Rand bullshit, it’s described like this:
when you use craftables to add stuff to an existing item, it’s called ‘encrusting,’ and there’s one called the ‘Ultimate Rearden Crust.’ its description: “One it was a weapon, but after Free Enterprise crusting - now it’s a weapon that creates Liberty Zorkmids!” it adds existential damage/resistance and sometime makes enemies drop money on hit.
i did that, and now my weapon’s description includes “It is encrusted with Essence of Ron Paul and fiat currency.” it sure is.
my ‘shield’ is a book named the ‘Diary of the Whills,’ it transmutes enemies into money every time i hit them.
and one of the power sets i’m running is called Bankster, a Rogue set that is themed around making a lot of money in possibly illegitimate ways. its ultimate power is ‘Bailout,’ with description “You’re too big to fail now! Get a bailout to remove all the consequences of your fiscal irresponsibility.”
free-market dungeoneering at its finest.
what i’m saying is, i am the problem
i beat super hard mode lord dredmor
by super hard mode, i mean a glitch in the linux version sapped my physical power to 0 (the stat just right of burliness) and i had to rely basically entirely on throwing skill tree procs to do any damage at all
i used 300 kunai
this fight took half an hour and involved ducking into wizardlands to heal up every other time he zotted me with lightning
mvp fire dragon pet
i think i’m done with this game for another six months
capitalism, ho
i played metal gear solid: ground zeroes for like three hours yesterday after being kind of underwhelmed the first time i went throught it. the first time i became frustrated really quick at the controls (was playing with keyboard then because my controller was broken) so i completed the main mission in a sloppy way and never touched the game until now.
now i had a great time! i played the “eliminate the two war criminals” and the “collect the cassete tape with info about the man behind the black-site in cuba” missions on normal and hard difficulty. things went mostly smooth as i played with a clear mind.
usually in stealth games i reset the mission if i’m seen, but this time around i decided to just roll with it and i had really cool little action-movie-y moments. like: being hidden behind a crate in front of my target, throwing a magazine to make the soldiers in the area face me backwards, shooting the target with the assault-rifle, running through an open field as i called the chopper, hopping into an armored vehicle and jumping out of it as it hits a jeep, etc.
i also listened to a lot of the tapes i collected and they are surprisingly haunting and atmospheric? chico’s tape #1 made feel on the edge of despair as the sound of him running ceased with a man choking him and saying “stop struggling”, then cutting to like twenty seconds of a colorful pop song, then to the sound of him sobbing and saying he’s in a cage and that he wishes someone listens these tapes to know his story. i’ve listened to half of paz’s diary and it’s really soothing-yet-slightly-disturbing to hear the voice actress talk about blue skies and going fishing and playing soccer and whatnot.
this is a weird game in many different ways, most of which games usually are not, i think.
I played more GodEater…
this game just keeps going and going and going…
and the edges start to show…
Stumbled across both No More Heroes games cheap today, so I started the first one. Not sold on it. zipping around dead-end alleys in the underdeveloped californian city hub in a completely inappropriate machine gives me Xenoblade X vibes, though, which are totally welcome. curious to get to the second eventually
Green Man Gaming gave me Pirates! and Spec Ops: The Line for a buck because I voted for Video Games™.
Marathoned Spec Ops. That sure was a thing.