Oh yeah, that’s why I logged on but I forgot by the time I got through all the weekly ranking stuff. Thanks for the reminder!
the violinist of Hamelin has beautiful backgrounds
I like how many problems in and out of combat in Divinity Original Sin can be solved by dousing it in oil and lighting it on fire. Why didn’t I play this years ago?
yeah it fuckin rules
I think the worst offender is the square square triangle combo being so effective.
it’s only been out for a couple years, but that was still how I felt when a friend told me “no, really, it’s phenomenal” six months after release
The thing about Original Sin is it got incredible reviews when it came out. I think Gamespot gave it game of the year, even.
The thing about Divinity Original Sin is its horrible budget game name.
Edit: @Tulpa ha. If so not by much.
Better than Divine Divinity at least
Honestly, it’s better than Divinity: Dragon Commander too
should we rule anything with the word Divine or Divinity in it as a supreme budget game
The Curse of Issyos - 2015
Hydorah - 2010
After enjoying Maldita Castilla so much I played some more of Locomalito’s (amazingly) free videogames: The Curse of Issyos and Hydorah. These works are a delight and I am almost thankful to my previous ignorance of them, the ability to click and binge single-origin artisanal craft gaming with such body and thickness is a true gift. These games exude a confidence and maturity that can only come from someone deeply in touch with his/her own desires and values and the ability to realize them.
You should play GAURODAN, it’s like rampage crossed with defender and it’s fantastic
I have taken your advice. Solid game.
These are all real impressive and wish they had been pushed in my face before.
Been playing Pokémon Colosseum on the Gamecube because I had a sudden PkMn craving and that was the only one easily available to me. That it’s all double battles against trainers and that your Pokes start at Lvl 25 and really only get to 55ish by the end is pretty neat but man is it slow. A lot of attacks have overly long animations, some even complete with frame rate drops. The “hitstun” animation of the defending PkMn though is even worse needing to play out in full every time. Best part is that you get to watch it multiple times during multi-hitting attacks and individually for each 'mon when attacks hit multiple targets. All of this unskippable of course.
It’s pretty clear that almost all animations and some models were reused from the N64 Stadium games (some of them like the Machop-line look real jaggy) where overly animated attacks were less of a problem when each battle actually mattered for real and in most cases were just 3 vs 3. Even in this games you don’t really notice it much when a somewhat tense battle is going down. The new Gen 3 Pokemon’s animations also seem a lot snappier. As soon as you try to do any amount of grinding with it though you skull will want to eject from your body. At least the game’s grind spots automatically heal all your Pokes fully between battles.
To minimize grinding I instead try to min-max as much as I can. One part of this is looking up what a lot of moves actually do down to the mathematical equation on Bulbapedia, something which I actually get a lot of satisfaction out of (if only the site worked at least okay on mobile). On each move’s page they also list the changes that it’s gone through between generations. Besides being completely baffled at just how much stuff was just completely broken in Gen I it’s interesting to see how just about anything more complicated then an Ice Beam or Psychic get some sort of buff and actually seem to become viable in Pearl/Diamond or Black/White. If this game doesn’t burn me out on the idea I think I might be pretty interested in buying a 3ds in time for Sun/Moon honestly.
I find Omega Ruby has some of the same problems with regard to the battle speed. After playing through Yellow I was surprised that after all this time, the new games seem to possibly gotten even slower, thanks to the more complex animations and the insistence on showing unskippable text for everything.
I think I would much prefer if things like the Super Effective/Not Effective messages were just a flash of blue or red text next to the pokemon and the sound effect, and if all the messages about a pokemon sleeping / suffering poison damage were dropped in favour of just showing the animations, since they are pretty self explanatory.
I am hoping Sun/Moon makes some improvements in that regard, but I kinda doubt it. Lucky the games more than make up for it with everything else, since I recently bought White, Black 2 and Pokemon Y and haven’t started any of them yet
Also finding out that Cosplay Pikachu can’t breed made me feel sad
That’s a shame to hear that the battle speed isn’t much better. Wish there would be more display option you could turn off besides just the battle animations themselves. As we once said on the podcast: changes come real slow and careful with this franchise, like how the “Move” option for your PC Pokémon only became the default option several generations after it was introduced to make individual “Withdraw” and “Deposit”-modes obsolete.
Part of the reason I picked the game up again was actually because I had been watching a Nuzlocke LP of LeafGreen and just that holding Leftovers would force you to watch the an overly long animation of your monster wobbling slightly as it recovered health EVERY single turn would’ve probably have stopped me from using it despite how useful that buff can be. Added like 6 extra seconds of nothing on every round.
i completed the last pilgrimage in Morrowind which turned out to be a shrine that grants you 24 ingame hours of levitation. Used this + boots of blinding speed to soar around the southeastern coast and discover all kinds of neat daedric ruins (including a shrine to Azura with a gigantic statue!) and tucked-away villages, then flew all the home to Balmora to sleep off the rest of the effects in my stolen hutch. beat that Skyrim