i fuckin love that that boss has an attack that takes a level away from you
i love it so much
i fuckin love that that boss has an attack that takes a level away from you
i love it so much
It’s a really cool idea. I love it too. But as 2501 keeps pointing out, it’s turned the game into a grind. Either he needs to grind souls to get back to where he was, or to make such advances in his own personal skill at the game to render equipment and stats irrelevant, which is a pretty tall order at this stage. So. Y’know.
It’s thematically appropriate, it hints that this glorious king of light is actually a dark power-hungry being
Oh, I have long missed the discussion because I kept forgeting to mention it, but I’ve been playing a bit of Evolve lately because at some point I turned into a person who’s game playing is at the whims of their gaming group. I actually think it’s pretty cool. It’s probably the most interesting and neat game who’s moment-to-moment gameplay I don’t actually find compelling.
I do appreciate that is like basically nothing else.
There’s a way to kill False King IIRC by just poisoning him, with him not even seeing you.
Had no idea his soulsuck had a deleveling capability. That’s the cool thing about these games, I keep hearing about things I had no idea about whatsoever! (since I don’t actively pursue full info upon completion of the game).
I also think it’s ok because you can cheese him out. Or summon 3 SBers if you are me 5 years ago
Fuck ‘good’ design though.
it’s even because you can just cast death cloud on him from the max range & go do something else while he dies
i also love that the soul attack exists. i’ve also never been hit by it. maybe once idk. it really is incredibly avoidable and it would very much behoove you to work on not overextending / stamina management
the 999 minute elevator ride to the boss is the only aspect of replaying that fight i’m inclined to bemoan. anyway:
no it doesn’t. and i’m not even talking about shortcuts.
i don’t even understand what “play the entire level” means in this context. you’re physically placed at the start of the map. sure. what you “play” between there and where you intend to be instead is definitely not a rigidly defined notion. there’s a lot to do in a souls map and a lot of ways to adjust your approach. items and their placement are a significant aspect of the level design that is permanently changed by your interaction with them. elements in the environment are also permanently changed. these aren’t megaman levels
the trip back to a boss is a more linear affair but if you’re still inching your way through, methodically picking off each obstacle literally every single time you die, i mean, that’s still a choice you’re making.
none of this is helpful, i just really am not sure how to navigate what your relationship with this game is. a ton of your posts even before this boss mention how much time you think you’ve just wasted because you died, but that mindset just seems so incompatible with souls and how they actually work in practice. your experiences with the game are not false, but the conclusions you’re drawing don’t seem to be serving you very well.
For what it’s worth people are saying this one is the opposite of most Double Fine games in that it’s mechanically solid but not as funny (of course you may not think any of them are funny)
lol
Dude
The game is not supposed to be “fair” in this world of safety game design.
It’s fair in the world of, “yeah, that’s totally doable.”
There are thousands of people around the world who have figured out how to beat the game without leveling up at all, going down one tier to your less optimal gear is nothing in comparison. In fact, if you overcome the obstacle (which you can), it shows you that optimal isn’t necessary. Which is kind of an amazing revelatory experience.
If you want to complain that the game’s design is “gimmicky” or “unfair” that’s totally fine. Thematically the boss fits. The world is a coherent whole. The only concession to “fairness” anyone can give you is that it’s more doable if you play it than if you post on SelectButton. If you don’t want to do that, then, nothing can help you.
Played the first episode of Life is Strange, and I suspect I’d probably enjoy it more if I weren’t in the middle of a Friday Night Lights binge. Oregon isn’t Texas, and the two works are attempting drastically different things and have drastically different foci–Life is Strange is actually more comparable to Veronica Mars–but the former can’t help but feel a bit subpar when compared to the latter, as stories set in small towns go.
Also, something about the chemistry of the game isn’t quite working. I think it might be that everything unfolds too quickly, and with too much of a sense of urgency–reinforced by the time-sensitive puzzles–for the beats to land or for the world to feel appropriately weighty. Everyone’s miserable in this game, and it doesn’t quite feel earned. Even Max’s diary feels oddly focused.
And really, how is it that the main character of the game is a photographer, and there doesn’t seem to be any way to photograph anything that isn’t Steam’s own screenshot feature? Or am I missing something?
Oh hey, someone has what seems like a pretty legit complaint about a Souls game. SB does a lot of NUH UH NOT A PROBLEM (implied git gud). It’s basically the same From cycle we always have, in which people think their enjoyment of a thing means it is objectively better than someone else’s not enjoyment of a thing, because of course nothing is wrong with that thing.[quote=“The_Blueberry_Hill, post:2663, topic:68”]
Fuck ‘good’ design though.
[/quote]
Oh that’s cool. Let’s just not talk about game design anymore. This seems like a super productive sentiment. If we can’t talk about something being good or bad design, a lot of conversation is basically pointless.
And yes, I know you put the quotes there out of mockery, but I think you sentence holds the same anti-discourse value with or without them. All it leaves is the ability to talk about subjective game experience, which is funny given how many of the other responses to 2501 are people telling him that his subjective experiences are just actually wrong.
Sorry, I don’t mean to come off as pissy as I do here, but I really get ick of how if anyone suggests a flaw in a game that SB has canonized, they are basically told that their experience is wrong and shitty and blab blah blah. It’s the kind of groupthink BS that all gamer groups do and it gets annoying.
tossing out everything that doesn’t fall within the rules of Good Game Design as determined by which ever recent aaa open world ubisoftian ur-game sold the most is what then, really productive?
I mean, you can selectively quote and take it to mean what you are saying so you can join in the digpile, or read the whole thing I wrote, but then you don’t get the self satisfaction that is so key to your internet persona, so whatever.
soulsucker can be both a neat experimental idea and a stupid antihetical decision that isnt worth repeating. i mean that’s how i feel about it at least!! No one’s subjective experience is wrong here lets not turn this reasonable difference of opinion into a purposeless fight
What part of blueberry’s post even said “don’t talk about game design” or anything you were going on about
I don’t even really like dark souls that much but I don’t carry on about how The Hivemind Police are out to get me anytime someone wants to talk about their personal positive dark souls feelings/experiences in my immediate vicinity