I haven’t finished it yet but whenever I pick it up I have a very good time role playing as Nabiki Tendo if she survived a massive earthquake
play both, I’d say.
I’ve played ZZT1, ZZT2 and ZZT4 (a.k.a. DR4) and each of them has their own little quirky island you are exploring… Raw Danger and DR4 are different enough in scenario and scope that it is worth to give both of them a shot.
Be a bad guy if you want (wait no, that was Bumpy Trot)
played super mario kart yesterday for the first time in decades in a semi-underground tournament. i thought all my practice with gba kart racers would prepare me, but snes mario kart handles much more differently. the karts all have unexpected momentum, and so i would often oversteer into apexes. its so unrefined but at the same time they really nailed the whole package
i read “enemies foreign and domestic” and steven seagal’s operator novel “way of the shadow wolves” already tyvm
Demon Lord Reincarnation (PC)
Essentially linear–while still shaped like a boring rat-maze–the fifth floor of the dungeon goes pretty fast. The one large room with double-wide halls and a sort of pit maze was a nice change, even if the pits are silly. Oh, and the very last bit feels like part of the maze from Pac-Man. ; )
Then you get to the big plot twist and things get kind of crazy; there’s much greater party variety but you control only your party leader in battles. And your power level doesn’t seem to carry over–UNLIKE the game jam version, where when I hit the twist with a grossly overpowered party, I suddenly found a whole other slew of uber-powerful monsters I’d never seen before; those monsters are already in this version in the lower dungeon floors, but you kind of have to work your way back to them.
I tried just rushing through this second phase of the game, and it seemed to be working because it felt like my team leader was strong enough to tip the balance of the auto-scaling random battles pretty consistently, and the scripted battles were still quite weak–until you reach the hallway to the ladder up to the top floor of the dungeon, where there’s suddenly a much, much tougher scripted battle; I escaped the first time, rested up, figured I hadn’t quite been full strength going in, and tried it again; this time I seemed to be holding my own…until my leader got paralyzed, which meant I lost my most powerful attacker AND all control over the party, so the enemies just beat on us until the whole team was wiped.
Restart back at the plot switcheroo point, 3.95 floors down. : P Oh, forgot to mention that once you hit floor 5, the game stopped telling you your coordinates and facing,
so although I’d painstakingly mapped all the floors of the dungeon, it’s now quite easy to get disoriented and lose track of where you are in the mazes. D-argh. Seems a bit much.
So not wanting to have to retrace my steps back up through the entire dungeon more than this second time, I spent an hour or so turbo-grinding random encounters next to the plot switch point. This worked well; I now have nearly twice the HP I’d had when my party got wiped, plus a particularly keen “ultimate” ability: an AOE that does big damage to all (max two) enemy groups; in the random battles I can just mash to victory in about four seconds of weird agonizing sounds. SHOULD be enough to beat the game, if it plays out like the jam version, which it has been so far, plot-wise. Was a little silly to think I didn’t have to do any grinding after the plot switch; I suppose I was a little disappointed in the lack of end-game mega-monsters in this version (or so I was thinking–as noted above they’re here already, I’d just gotten used to them, instead of having them suddenly lavished on me at the end in the jam version), and just wanted to blow through it. Anyway it’s still a good twist and okay aside from the unnecessarily tedious reverse-maze work, blasting my through from here should be a bit of a hoot…as long as there isn’t another surprise difficulty spike at the end. …
Funny you mention that game…
We’ll let you know what we think of the game once we get started
Played about 15 minutes of Psudoregalia. It’s a Nintendo 64-core 3d platform metroidvania. you know it’s a metroidvania because you pass obstacles you need powerups for before you can continue. It reminds me a lot of Ico too. One of the accessibility options is to turn on pants for the protagonist. I’ll play more of it if my computer stops crashing
About two hours into Pikmin 4 and I wish everyone would Shut The Fuck Up but otherwise finding it very pleasant. I still deeply miss being able to use my right stick to move the pikmin around like a small army, but there are little things they do to make up for it and the accuracy of the throwing really helps.
It’s pretty too.
yes! exactly the two things i’ve complained about out loud are that i can’t c stick my pikmin blob around and that i miss the loneliness (though maybe that was only really pikmin 1 anyway). having a p good time tho
Played some Command and Conquer Red Alert 3 because Id heard Tim Curry and George Takei are in the cut scenes and… they are. Thats about all the positive I have to say so far. The graphics aren’t bad on their own but I find the soldier units hard to visually distinguish. I don’t like how amphibious everything is. I don’t really like the scifi tank designs. Find moving the view pretty annoying, its mostly too fast. It seems to be built for co-op and in solo mode instead of giving you double units it gives you an ai partner that you cant really control. There is some way to tell them to focus on this or that but I haven’t figured it out. This game just is NOT the tight design of Red Alert 1 (old memory alert) and it makes me a lil sad. I might give it another session but I already wasted an evening on it.
Over the weekend I played Super Mario World with a high school friend. I had not played that game through or played any game with that friend since the 1990s.
We were both surprised at how difficult some stages were, and we didn’t even get to all the star stages. It’s still a good game, and I’ve never cared much for any of the 3D ones.
The way the Pikmin cling to the dog reminds me of real parasitic infections
Did the same thing during a pass-the-pad Covid Bubble Session that lasted 6 hours and still find Cheese Bridge an amazing name/find and confirming that Torpedo Ted actually exists
the thing that’s been sticking in my mind about pikmin 4 is how much it feels like not only a sequel to pikmin, but a spiritual sequel to chibi-robo with the way you run into so many characters, the emphasis on verticality, and being set in and around a house. truly, the most gamecube game nintendo has made in many years.
i’ve also picked cladun x2 back up. and by that, i mean i picked the character editor back up. i used it to draw travis touchdown.
Just played Ibara (PS2 version). It looks gorgeous, but it is also the most difficutl shmup I have ever tried (probably along with Border Down)
yeah Ibara is really cool but maybe not Cave’s best. the sequel gets it more right imo
i really enjoy ibara for the way it feels sooo exactly like what it is, a cave co. ltd. game programmed by shinobu yagawa, but i probably prefer battle garrega
Demon Lord Reincarnation (PC)
Because of how I’ve been playing the game, the end game enemies are really tough! Having to work on alternate approaches. = PPP
Ibara sucks, the ps2 arrange is fun and black label is the best game they ever made (pink sweets is mediocre)
Axiom Verge 2 commits the cardinal sin of being too boring to talk about. I’ll finish it and long post anyway though