oh, there’s another massive Steam demo thing, I guess I should click on some random entries and torture myself
Captain Wayne - Vacation Desperation: it’s like if someone went out of their way to make a Build engine game in the Doom engine. don’t know if I’m in tune with the quipping hero but I dig the art, the game plays fine because well, it’s Doom (it’s probably closer to a total conversion - do the kids still say “total conversion”? - than a whole-ass new game) and the level design seems on point. also it has the cannon from Serious Sam and that’s always good
Beyond Sunset - somehow I downloaded two different demos that are zDoom things. this is more like a whole ass new game and it’s like, uh
someone made 80s cyberpunk-core Doom Eternal except you also have a sword you can reflect with. you know what’s cool that’s like this game? Severed Steel. good ass game. play that.
Sunset seems fine.
Spell Disk - okay this is the umpteenth roguelike (“roguelike”)/survivor/run-based game but the gimmick here is you can get the titular spell disks, which you can junctionlink to spells, and the disks have requirements and when you meet that requirement, they auto-cast whatever spell is linked to them
so of course you’re heavily at the mercy of RNG, but holy shit when you get a build working and you press a button and every other spell in your inventory cascades like mad, it’s super satisfying
Girl Genius - Adventures in Castle Heterodyne: Girl Genius?!
like, the comic Girl Genius?
what year is it
okay I saw screenshots of this and it looked like a janky PS2 licensed platformer so my brain shut off and then I played it and found out it’s actually some kind of puzzle/adventure game except it controls like Dark Souls and also there’s combat shoved in there for some reason. it’s perfectly there.
also,
I’m trying to figure out if this looks bad or accurate
Go Fight Fantastic - I cannot accurately judge this game, some kind of coop party based MOBA/twin-stick shooter thing, because the single player mode they shoved into the game so they can actually sell it seems inadequate. I feel like if there were three people playing, yes, this game would be good. single player seems… not great. also I have issues with the KBM controls but I was too lazy to plug in a pad (I plugged in a pad later because I thought Girl Genius was a platformer).
uh, I like how it looks.
Decline’s Drops - for the second demosplosion in a row, I have played a game that takes Smash mechanics and shoves them into a platformer/action game. good ass game, good level design, good combat design. the dev putting in a bonus level which is just a big flex of “I’m confident in both the levels and the verbs I gave the character” shows how good this is
En Garde! - okay it’s like Asscreed/Batman combat except you’re encouraged to run around the arenas and do shit like kick boxes to stun and get into 1v1s when swarmed or throw a bucket on a guy’s head or throw a lantern at a cannon. they want you to engage with the environments and arenas and they actually design for it. probably good.
Toxic Crusaders - this game is broken
not the good kind of broken
I’m trying to figure out if the game is designed like this on purpose
I can’t tell how designed the game is
I can’t tell if it’s designed at all
somehow the slower and the fastest characters in the demo do roughly the same damage?
the superjoy for the slow grappler guy has so much goddamn recovery that by the time he gets out of it, enemies are already swinging at him
you can just turn around during your combo and you just fucking warp whoever you’re hitting to the other side
instead of walking up to enemies to grab them, you have a dedicated grab button for all your grabbing needs, but since it’s also used for items and throwables, it has NO startup, so, like above, you can just cancel the recovery of the last attack in a combo with your grab and you grab the enemy instantly and
all of this barely there insanity is bad and also it’s on the same brainwave as the bad brain I have so of course I’m going “…yeah?”
I don’t know any more.