seems more like an old-style gamemaker open-ended “atmospheric” indie platformer that emphasizes exploration and minimal combat - as opposed to the usual retro combat-focused metroidvania these days. i’m sure it was a metaphor for depression or grief or whatever - it’s that kind of game. feels much more like something someone would make 10 years ago. i didn’t feel particularly anything about the bits of story i saw, but i did like the pixel art and especially how open-ended the levels are.
but yeah - i would play the full thing, partially because it’s the kind of game you don’t see made as much right now. and i enjoyed the art and music.
I finished up Paradise Killer and while I think there is some unfortunate loose slack in the final hour or two before the trial as you gotta run back and forth between people to get everything sorted out overall it was very swell. Felt the game was judging me a bit for holding Sam and Lydia responsible but I also considered setting up the trial to get literally everyone murdered and did not, so I felt like that was enough.
I also played some Steam fest demos this week; I don’t feel like writing about any of them >_>
I really wanted to like Krimson which stealing from someone else’s description on Steam is basically a heavy electronic metal take on 140, but I literally cannot tell if the game was bugging out or has som mechanics in play it does an awful job teaching you about. Some times I had a double jump vs a quad jump, other times I would simply stop moving as if I bumped into something invisible, I think things are supposed to be tied to the beat in a certain way but after a good amount of experimenting on the second short stage I simply gave up as I was lost. Good on-paper idea though.
I reloaded my save and did this after doing an honest trial first. It was pretty funny and more challenging. I love how the judge doesn’t notice that your prosecutorial narrative is getting increasingly incoherent
i’m really digging system shock 2023 so far, anyone else been playing this and have thoughts? i find it interesting that it feels like a modern indie immersive sim when it was one of the pioneers back in the day
splatterhouse is so good. like it’s not just fun to play, but the music and graphics are perfectly crafted to make everything cooler and more exciting. just an incredibly well-crafted videogame
thoughts were being had here a few weeks ago (WHEN I DO THIS IM NOT SCOLDING IM JUST PROVIDING INFORMATION I GET SO NERVOUS WEHNEVER I POST A LINK TO A RELEVANT THREAD)
Last time I tried an Arcade mode in MvC2 was in the PS3 version, at the highest difficulty setting–but that version has just FOUR levels of difficulty;
the Dreamcast version has EIGHT!
On the PS3, 4/4 (“EXPERT”; default is 2/4 “MEDIUM”) difficulty was about as hard as Score Attack mode in both versions, both of which I can just about 1cc–which means they are NOT very hard at all. ; )
But in the Dreamcast version’s Arcade Mode, difficulty 8/8 (the default is 2/8) is tough! The enemy teams can combo off their assists–and air juggle that right into a super! Oof! ^_ ^ The AI never game close to anything like that in the PS3 version! = oo
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Ultra Street Fighter IV (PC / Steam)
Characters I haven’t enjoyed playing so far in SFIV: Makoto
Her moves are just all over the place, one of the 3rd Strike jigsaw puzzle characters. I’m too dumb to play that way, just give me hittin’ buttons.
Riders Republic (PS5) - pretty nifty core game. pretty much every other element is ass - the Ubisoft stink is all over this. such a bifurcated, insane presentation. it’s like the devs made this pretty cool, unique game (sort of an MMO thing where you can bustle around on the mountain doing your own thing but you’re constantly seeing tons of other players doing various other things. there are also mass races with dozens of players all streaming down the mountain on various vehicles and gear)… and then Ubi just full-on shitted it up, dumping shit and piss into every gap and orifice. the character creator only creates abominations. the cosmetics are garish and unsettling, and cost disgusting amounts of money. some of the vehicles are locked behind real-money purchases (hoverboard! jet bike!)
there’s fun to be had, but the experience is extremely depressing overall. Ubisoft literally can’t help themselves
Also played through TMNT Shredder’s Revenge the past couple days and it’s pretty much what one would hope it’d be, albeit a bit on the easy side (at least in story mode). It’s probably too long for its arcade mode at 16 stages, but I’ll leave that for those more familiar with the genre.
Since it is so stage based and drop-in-drop-out co-op isn’t it better to think of it as a 16 track album than you can choose rather then a single piece to scarf down?
I have been indulging in the fully 2008 mindset and playing GTAIV. The story is better than I remember. Until I’ve gotten to this point (about a quarter of the way through) and just have a string of Rockstar inventing a guy-who-sucks. What if Niko points out the hypocrisy of this guy-who-sucks. Any time they make political commentary on America sucking is shit too.
Still there is something admirable about the most successful entertainment product on the planet having the worst bowling you can imagine and you have to do this to raise your friendship level. So much of the game is bad and boring to do.
And apparently all the gamers are bloodthirsty looking forward to the murder rampage they can commit now. What’s the deal with that?
Amazing I could not find a mod that just displays the song and artist for the radio. You can call a phone number to identify the song, sure alright thanks video game.
i remember being really confused accidentally getting the achievement for completing the main story quickly like they expect you to waste 18 hours gunning down faceless npcs on the street or something
i really do like all the shitty activities though, gta4 has one of the worst pool minigames i have ever played and watching the AI pocket the ball every turn is hysterical. also a bunch of the games funniest dialogue is buried in side activities like that
When i first played GTA IV there’s a part in the game where some documentary maker dies and you have to take the body out to the docks or whatever to dispose of it, and right after I did that it started raining and the radio played Smashing Pumpkins’ “1979” and I thought it was the only really profound moment in the game
i haven’t played other love-de-lic games, but i have played chulip, and this somehow feels exactly the same to move around in and interact except i am way less fascinated by these creatures, cute as they are, than i am by the town life in chulip. probably partly the sedation but i was dozing off a lot while running back and forth trying to figure out how to get things to happen.
napple tale
was also falling randomly falling asleep and napping while playing this extremely easy platformer. i swear thats the only reason you’ll find any game overs on my save. it’s really lovely though. great character designs. nice music. you get a little music video with song every time you collect one of your lost “petals”. there’s a really cute jester. it’s very not great as a platformer, like a way plainer klonoa kind of, but that doesn’t really matter. it lives entirely on character and mood and cute writing.
evolution
by sting! i haven’t played other sting games. baroque looks amazing, i need to play that sometime. did you know that just like baroque this vaguely plays like a shiren-like? at least its the same type of randomized dungeon and the same types of items, but its not a shirenlike cause yoyr levels and inventory are permanent, as well as your dungeon progress. you can jump back in on the floor you left after visiting town. the dungeon crawl wasn’t quite how i like it, but the character skills are very gamey so there’s probably some depth there. it’s just that i keep falling asleep regardless of when i try to play. it’s actually boring.
love the town though. it looks adorably miniaturized, tons of stuff is examineable with unique descriptions, npcs have a lot to say. the main character is a lot shorter than most npc’s tho, and looks adorably squat walking around tables that reach above his eyes. it looks funny as hell. this game is cute. shame about the dungeons.
e. g. g.
i did not expect it to be as extremely zelda as it is. game is gorgeous but i don’t want to play something this degree of zelda right now. main character looks like chirico from votoms and i don’t think it’s a coincidence considering he also pilots a mech that looks like a garbage disposal. i’m sorry, i love the votoms mech. i genuinely think it’s cool. i also always imagine the front chute is where you throw bags of burnable trash.
Mega Man 11 (PS4) - enjoying this so far. the gear system is pretty cool. music is decent. digging the level design, too
Elex II (PS5) - very Fallout-feeling. you have a little jetpack which kinda sucks to use but it does spice up traversal a bit. the voice acting is pretty poor. performance is incredibly variable. you get 60 FPS wandering around the world in performance mode, but aiming the bow can randomly tank you to like 5 FPS, and in e.g. crater city the framerate struggles to maintain 20, with vicious screen tearing. the map also runs at like 10 FPS for no discernible reason.
i think i may have fucked myself by sleeping too much. i have some kind of infection and i am worried the game is just going to straight up kill me if i take too long to figure out how to deal with that lol