I like little genre shifty vignettes but some are way stronger than others
I played the demo for this:
I got stuck on level 5. Itās really really hard and pretty good
I have started Panzer Dragoon Saga, emulating it with Yaba Sanshiro 2 Pro on a powerful android phone.
The emulation is very good, with only the occasional, infrequent audio stutter (it does not ruin the experience, unlike when trying it on Cotton2 Switch emulator).
I have just played one hour. The game is charming and itās wuite unique too. I will add more impressions the further I proceed
My favorite bit honestly was walking around the big weird Winchester House. I liked a few of the vignettes (and after becoming a dad one sort of haunts me now) but I do think it was lauded too highly in general.
Iāll add I do also really like āunraveling the history of a doomed familyā as a premise, too
after What Remains of Edith Finch and The Vanishing of Ethan Carter, still awaiting the final entry in the What Happened to Whom walking-trilogy
Dunno what youāre talkinā about, āWhere in the World is Carmen Sandiego?ā has been out for minute.
I finished that new Zelda game. Will probably dump thoughts in the Zelda thread.
I feel free again to actually play things other than Zelda and Street Fighter. Like another AAA franchise entry from SquareEnix.
Time, again, to test my hypothesis that all Final Fantasies divisible by 4 are the best ones.
Lost 3 lives while keeping the counter set to 9 with Max in Streets of Rage 2 so I can pretend it was a deathless run
The bridge and elevator musics demand that I punish my speakers with the hype that pumps through my very soul every time they drop
the final stage music being a combination of the intro music and the final stage music from the first game is so good
Very true. In fact the only music I never cared for was always the factory stage before the transition into WIRRUP WHERE WIRRUP WHERE
finished up What Remains of Edith Finch. it's an easy platinum, you barely have to go out of your way to complete it. wanted to make sure i wasn't missing anything that might improve my impression of the game. ranting about why i don't like this game under the caret
i honestly donāt think any of the vignettes land too well for me. the cannery scene is⦠fine, i guess. one of the better ones, but nothing like the effusive praise this sequence regularly receives. i couldnāt stop thinking about how absurd the narrating ātherapistā in the letter was being. they talked to Lewisā boss and the boss said Lewis was a model worker, so i guess everythingās cool, lol
the Molly scene is shooting for this kind of delirious fever dream feeling, but lands in āembarrassing artgameā territory instead. it did get a brief chuckle from me when i transitioned to a shark and had to roll down a hill, but otherwise just kind of tedious and pointless, imo. oh, sheās eating the MAMA animals, get it? anyone? poor molly went to bed without dinner and then poisoned herself on christmas decorations and toothpaste. after starting to hallucinate, she had the presence of mind to write out this diary entry that contains foreknowledge and acceptance or her imminent death. does it mean anything? does it matter? no. it does not.
the Gregory vignette has some nice classical music playing. itās a sad little story, but again, it doesnāt really elevate anything the game is doing. does me controlling this little frog toy and doing some jank-ass platforming really elevate the story of this infantās drowning? well, no
i really couldnāt handle the Walter story either. dude lives in the basement for 30 years and finally leaves only to immediately get brained by a train? itās more comical than tragic to me
speaking of comical, i guess thatās the tone Barbaraās story is shooting for. like a bit of that Tales of the Crypt humor. this was probably my least favorite vignette. total slog to play through
my favorite vignette is probably Calvinās. itās short and sweet, and pretty much works all the way around (no pun intended lol)
this whole game is bizarre contrivance with nothing of interest behind it. there are no mysteries (you have a key but you donāt know what it goes to! oh, but the game will tell you a minute later. you could deduce that edith jr. is pregnant, and that sheās writing to her unborn child, but donāt bother! the game will explicitly spell that out for you, too. wanna āexploreā the mansion? well, no, youāre going to take a guided disneyland tour, please keep your hands, arms, feet, and legs inside the ride vehicle at all times, thanks).
itās not a terrible game, but it is a terribly uninteresting one
I played the first level of trepang2. Itās just FEAR, which is good. Itās just FEAR so much that i didnt take any damage in the first level because iāve played FEAR before and all the same tricks work (the shotgun is hilarious and pistol headshots are OP) that i would recommend anyone who likes that game play on a higher difficulty by default. Thereās an incredibly long office hallway with glass windows on each side that you can re-enact the silkk da shocker give me the world shootout from the master p movie no tomorrow in! The pistol is a mk23!! Also the shotgun lets you unfold the stock to combat its powerful recoil if you are a pussy who canāt handle the FEAR shotgun flying out of your hands when you turn a guy into gibs. this one goes a step further and completely drenches your player model in blood as well when it happens and I think that is beautiful
fucking nearly indiscernable screenshot of getting jumped by 30 cum monsters who run directly at you in a straight line and their blood/puke naturally does more damage than anything else in the game so far including the bosses. what is this, 1998?
also i realized itās not very much like FEAR at all. superficially yeah, and the old demo they put out for the game that had leaning and melee combos n shit was actually a lot more like FEAR. but this is yet another game thatās actually doom eternal pretending like itās a different game, which seems to be the hot new trend with FPS. your bullet time doesnāt recharge when you arent using it like FEAR, instead you have to kill guys, who are really good at hitting you when you dont have bullet time, so you can pick up ammo and armor and keep killing guys. every time you are in a hallway you can basically slide into the enemies and knock them all down and get easy kills, but when they put you in a big open boss arena and you get low on focus you start to get fucked because the bosses are just bullet sponge regular guys who spray you with bullets. its kind of fucked up to not feel threatened at all for 3/4 of the level because it was hallways and then have to start giving a shit about dodging. theres a cloak but the idea of having to balance that and sliding around everywhere while i charge my bullet time just makes me want to play severed steel, a much better game. the next two levels are apparently a fucking medieval castle (?!) and the backrooms so im not really sure whats up with this game. just throwin a bunch of conflicting ideas together i suppose
i think iām done with code vein. it started out as easy dark souls for babies, but at some point it got harder but instead of being a fun hard, like a fromsoft game, the enemies just deal and take ludicrous amounts if damage.
i think code vein is a legitimately bad game overall.
from is able to create these really compelling setpieces, both visually and spatially. there are interesting details and architecture everywhere.
code vein has no detail to observe, no environmental storytelling, and the level design is āunremarkable mazeā, ad infinitum.
the plot/lore/characters/english voice acting are all supremely awful
the combat is fine, but itās not like⦠better than souls⦠or nioh, or ashen, or mortal shell, or the surge, or thymesia, for that matterā¦
All one needs to know about Code Vein is that the highpoint comes early when you discover the first boss is called Oliver Collins.
It even shows up on the giant healthbar
Far Cry 6 (PS5) - significantly better than 5/New Dawn, imo. by far the smoothest-playing game in the series. fire mechanics are pretty good, and there are a lot more destructible objects in the environment, so stuff blows up real good.
these games are always sort of a āguilty pleasureā for me, though i donāt actually believe in guilty pleasures as a concept. more accurately, the far cry games are flawed in a lot of ways, but the core mechanical loops are just very well-honed at this point.
riding horses is fun, the faux-Cuba is extremely beautiful and much more interesting to explore than 5/ND. this game is extremely pretty (the lighting, skybox, and foliage in particular are stunning) and runs at a pretty solid 60 FPS. very responsive game. i really donāt need anything more than this technically - it runs amazing and looks amazing and i have very few complaints about the images on my TV
i played a bunch of co-op with parkerās sister last night and we had a blast. parkerās sister is a real fucken badass lol
the story is typically Ubisoft - itās about Cuba but they are too cowardly to actually have anything to say about Cubaā¦
still, iād say this is the best far cry game iāve played. just be warned - this game will suck up a ton of your time. the map is utterly vast and truly dwarfs the map from 5.
the area iām currently in is literally just a giant white church made of hundreds of identical bridges and staircases, some of which are arbitrarily walled off so you have to find another way round
that sounds great but probably isnāt
when you first arrive there, it is really cool. but it definitely outstays its welcome