My friend made me play a bunch of VR games on his Vive and the best one was this ping pong sim in a brick walled loft apartment that he told me was built with photogrammetry of a real brick walled loft apartment.
Google Earth was pretty good but you can’t push forward / back along the road in street view come on google get your shit together.
Actually there’s also the GBA version, Calciobit I think it’s called. It’s JP only, but the 3DS game’s all icons so it should be just fine. I can explain those for you if needed. And if they’re the same~
Dunno the differences. Though it won’t have the neat online mode.
I finished Opoona! I think that probably took about 30 hours because I hate myself and kept doing things I didn’t enjoy. That is a game with some cute world ideas and a bunch of terrible design decisions. I’m pretty sure without the padding (the ukelele license side quest literally asks you to practice outside, then go home and sleep, then repeat…FIFTY TIMES. I actually skipped that quest but jesus.) it might be a fifteen hour game. My unbridled curiosity for finding the interesting bits hidden away in mediocre games will eventually kill me.
I beat Kero Blaster the other night and I think it might be a minor masterpiece. Much has already been said about Amaya’s work and I don’t think I could contribute anything new to the conversation but I am always emotionally wrecked by his games for some reason.
@Rudie Only once so far but I’m really looking forward to starting Zangyou Mode soon. I hear there’s some more plot stuff and that makes me super happy.
Space Marine rules. It absolutely gets straight to the heart of the fascistic nihilism that makes 40k cool, has one of the best female characters ever, and has a really great and balanced mechanical hook (it’s a coverless TPS where you have to melee to get your health back).
Accounting is the funny half of the Stanley Parable team and the Rick & Morty guy goofin’
Apollo 11 is as good as your investiture in NASA’s glory days is
Audioshield is Audiosurf but punching, made by the Audiosurf folks. That should tell you its strengths and weaknesses. Bonus: it can run directly off Youtube searches
BLARP! is a cabbibo game and thus mission-critical like all cabbibo games
Brookhaven Experiment is an early monster shooter. Probably outclassed by now
Budget Cuts is the best implementation of teleport-style movement (though that’s still probably a dead-end) and the best game about crouching under desks. Demo-only so far
Cosmic Trip is by the gaijin who split off from Q-Games after Dylan decided he wanted to spend five years making a free-to-play satire
Fantastic Contraption is a wheel/rod/axle building game but limited. By the Northways
Google Earth VR is better than Google Maps
GORN is #shrugpunk
House of the Dying Sun is a cockpit space shooter by people who really, really, love Dune and Homeworld. Really
Hover Junkers is a multiplayer team-based shooter about pushing levers in a bounded space, similar to Guns of Icarus. Body-positioning is important
Job Simulator is deeply overrated and also not funny
L U N E is a cabbibo game and thus mission-critical like all cabbibo games
La Peri is another ‘touch things for sound effects’ game but pleasant enough
Rez Infinite is required
Scanner Sombre is darkness and light, a cave of stars
Space Pirate Trainer is limited but solid
SUPERHOT is canon
theBlu is a museum piece
The Lab is Valve’s piece and, unlike Valve pieces, mostly outclassed by other developers. The portal segment is almost assuredly the last gasp of that world
Thumper is immeasurably more skin-crawling in VR
Tilt Brush is better inebriated
Warka Flarka Flim Flam is a cabbibo game and thus mission-critical like all cabbibo games
First Contact (Oculus) shamelessly panders but is worth 15 minutes and $0
Robo Recall is overcomplicated; a clear sign of an overlarge developer applying its familiar concepts incorrectly to a new medium
The Climb is supposedly interesting
play around with old game conversions if you’re nausea-tolerant. Doom is excellent if you crank down the brightness
There’s a Virtual Boy emulator that worked great on the Oculus DK1 but I can’t get it to work properly on my Vive.
On a whim I cleaned all of the gunk, most of it likely skin, from a PS2 controller’s grooves using a flathead eyeglass/watch screw and it was the most satisfying thing I’ve done that involved a videogame in years
Yeeeh I echo this really, though I seem to recall the level design being a little too spacious (good for filling with heaps of orks, not so interesting in their absence)
This TF game has a kind of claustrophobic streak to its maps which I don’t hate at all, but it’s not got anything as immediately mechanically sensible as the combat regen thing
I remember some good times with the TF games by High Moon. They did a respectable job nailing that feeling of choosing between vehicle and bot mode for movement and weapon choices. I should go back and finish those two games.