I played EOU2: Fafnir Knight all weekend. I had an itch to play another dungeon crawler, and I was pleased to find that by now theyāve fixed almost all the problems I had with the first EOs (I only played EO1 and EO2, and then no further than the 2nd stratum before getting sick of them). The āNormalā difficulty level reduces endless grinding without trivializing the combat and the one-retry system means that you no longer lose progress from getting blindsided by events or unknown mechanics. And the fights and party specs have more decisions than before, with in-battle enemy weakness reference sheets, Force/Break timing, Grimoire acquisition and loadouts, and the Beast/Sovereign classes being more nuanced tank/buffer classes than Knight/Bard. So I no longer feel like Iām just mindlessly selecting the same actions over and over every battle. I recommend it to anyone else who hasnāt touched the series in a while.
Is that one of the ones where you get to pick either to play with or without a story at the start? Which path are you taking?
I think I found how to consume Tropico 4 properly: play only a single scenario from the Modern Times campaign per day. That way the 1/2 to an hour long endeavours donāt pall and you can still get challenged by what gets thrown at you (nearly failed the one tracking the Canned Index; I had to quickly brand some of my soldiers as heathens at the whims of the other world powers before it dropped too low).
I did notice theyāve started re-using islands.
Yep. I chose without a story because I wanted to choose my own party composition and because I would probably mash through the story dialogue as fast as possible anyway (the writing doesnāt seem especially inspired). So far, the only problem Iāve had with it is that I wasnāt given the Force/Break tutorial so I wasnāt utilizing my Breaks until I figured it out the end of the second stratum. Iām probably missing out on a few story quests there are plenty enough quests anyway.
beat pokemon white (good!), tried playing dragon quest iv, couldnāt get into it, started playing gran turismo 3 and ended up getting sucked into gran turismo 1
just got all gold on the b license test which is like fucked up hard iāve never gotten all golds on a license test and iām STOKED
Aw, thatās a shame about DQIV. Itās probably one of my favorites in the series, next to 3 and 8
Plus it features the character that spawned the Mystery Dungeon series!
Dragon Quest
Saved the princess.
I feel like this game and III both have sort of weird story/motivation issues.
Once my guy kills a dragon and saves the princess, why does he want to go on and kill the Dragonlord?
The trick is to never bring the princess back, elope together and have the Dragonlord slaying be a honeymoon adventure.
should I take a break from 7th Dragon 3 and touch my psp again?
Playing almost nothing but Hearthstone right now. The new expansion has really slowed the metagame down for once, so itās nice that games go a little longer. That being said, Iām not really making any progress on the ladder. Still pretty fun, though.
i canāt help myself and got a 56:03 in shadow tower with terrible luck
sub-56 would just need better luck (lost 45 seconds on bow drop RNG). sub-55 is definitely possible with the current strat. sub-54 would require ridiculous RNG and consistently near-perfect execution
I havenāt played any games except 15 minutes of Cyber Knight 2.
But Iām also using Idlemaster to get all my Steam card drops, so in a sense, Iām playing games 24/7.
also did you know you can quick sell cards using a chrome extension??? thatās the only reason Iām getting these cards. gonna get my $10 or whatever
Some good things about DQI and DQIII
Dragon Quest I
is very carefully designed to guide the player through everything naturally and it is god-damn game design magic. The updated American NES version graphics are very charming and well done.
Dragon Quest III
is an exceptionally crafted prequel. It takes small throw-away lines from DQI and shapes narrative around them subtly to create hints of profundity and suggest that DQI is immensely deep and like, maybe you should play it with imagination.
I canāt think of a better prequel for anything in any medium.
I played Let It Die solidly for several days! Itās a long time since i was so absorbed in a game. This is the first time iāve played a free-to-play game and felt that i should give the developers money.
Iām now having to reconcile my belief that i never wanted to play a violent videogame ever again with my desire to constantly play a violent videogame. Shadow of Mordor was free for a weekend on Steam a few weeks ago, and i turned it off after 15 minutes because it was too violent, and i didnāt want to play a character having his bloody revenge on orcs. I played it so little i canāt even really compare what the two games are doing differently.
Itās obviously a difference of presentation & tone. SoM wants me to take it seriously, so i do and therefore donāt want to play? If the story is serious, so is the violence? Iām not especially enjoying the violence in LID but it doesnāt bother me either. The things iām enjoying are exploring the tower, collecting treasure, and finding out how things work. Itās tempting to suggest that the focus isnāt violence, which is true to an extent but itās also true that a large amount of the mechanical challenge comes from fights, and probably half the time iām spending in the game is spent fighting.
Overall iām struggling to see what the difference is, why i had to turn one off straight away and iāve been playing the other constantly. Perhaps i just hadnāt appreciated that changes in context and tone could make such a difference to wanting to play a game.
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(This post has taken me about a week to write, and iām now starting to find some of the edges of LID. A reduction in the rate of discovery seems to have also produced a slight increase in my disquiet with the violence.)
I kinda feel the same way sometimes. I love games that celebrate violence like Doom/nuDoom(earlier versions of Brutal Doom), Mad World, Anarchy Reigns or Saints Row but then I look at something like Mortal Kombat X and I get completely turned away from it. Tone and style help a lot to sell this the right way for me. I also have difficulty articulating my aversion to one display of violence over another. Modern MK I feel is maybe to sadistic to try and sell itās over the top violence with its realistic style. Just feels like a big clash when it has all other kinds of comic book style action going on with its characters.
God I love the comic book style action and characters in MK, but the way that stuff is treated just feels exploitative in all the worst ways.
it probably helps that let it die is one of the most visually beautiful games. and even though itās very silly, the world is so fleshed out and real-feeling, too.
like, i can totally believe in this huge tower made of an entire cityās wreckage, and the horrible, tortured humans, psuedohumans and former humans that live in it.
is there a way to replay the tutorial of let it die if you played it for like an hour at launch and havenāt touched it since
I thought Idlemaster died? It stopped working for me and then I saw all these threads that said the devs stopped supporting it and it got killed by a Steam update or something.