Been playing a lot of Dead Cells on Switch. It’s a lot more fleshed out and balanced than the early access build I played ~18 months ago. I especially love the new weapon “+” system.
I do find it kind of awkward though how for the first 5 hours every shop had the same boring equipment over and over, because it wasn’t sensible to spare significant cells away from health potion and gold preservation, and I also didn’t want to permanently clutter my drops with cheap garbage like Blood Sword (unless the game introduced a Necrodancer-style drop janitor that I haven’t seen yet?). Blame me for minmaxing sure, but I don’t think it would’ve been any more fun to have more weapon variety but less level variety because I couldn’t progress.
Yeah for me, bosses like require some relaxation and only striking hits I know I can land. Occasionally I find myself a couple rames ahead and can afford an extra swing. But yeah, can’t be too greedy.
It doesn’t help that player speed in DkS1 is sloooow.
Hey folks, Rudie said I should post here instead of the bad forum I’ve been on.
Played a lot of Vampyr last night. As someone who is bad at playing Telltale games because I’m paralyzed by making The Big Choice, it’s kinda nice to play a game that constantly hits you with choices and immediately autosaves after. It’s led to some real “ah fuck whoops!” mistakes that are too far in to even try to amend.
The game itself is wild clunky (there’s way too much combat for it to be that bad) and has some of the weirdest and most inconsistent level/world streaming I’ve ever seen in a game, but it’s OK so far.
@Rato definitely give a Hong Kong copy of Gundam Breaker 3 Break Edition a try. It’s not exactly a great game, but it’s fun and definitely isn’t whatever they tried to do with New Gundam Breaker.
Well hello there! I considered playing Vampyr but then I heard it gets kind of boring midway through. Hope that’s not the case! Maybe it depends on your choices…
There is an exploration element on a worldmap but I don’t think it’s story heavy, per se. The game doesn’t have traditional towns to explore but rather every event is an icon on the worldmap, and activating an icon initiates a series of battles as a “Dungeon” or has you talk to someone in a “Town” or what have you. Supposedly it’s an incredibly dense world though. But the primary interaction is team building and character growth for combat, much like Unlimited SaGa.
This probably worked out in your favor because it’s universally seen as a major step down and very different in design from the previous games.
It’s pretty clear the game inflates its difficulty by ramping up the strength of enemies relative to whatever you’re at. You earn a fairly modest amount of XP just playing the game (I think I got something like 2000 XP in one long stretch), but getting to know and doing quests for the NPCs “enriches” their blood and grants you at least 2-3K per person.
Y’know, as long as you’re cool with killing them off forever.
Morality aside, a lot of them are probably inconsequential (there’ve been a few story beats so far where my choices definitely haven’t made too much of a difference), but there are a few characters marked as “pillars” of a given district that (so far) heavily relate to story missions.
Anyway, seems like the best way to play so far is to rough it out and spare everyone.
the death grinding loop is still by far the worst design crutch of many roguelites, dead cells largely avoids it by making it relatively easy to reach the final boss without unlocking any additional gear (and also having so many options as to defeat any obvious breakpoints; high level play is more about synergizing your status effect modifiers than your specific loadout options) but I agree this part of it is still kind of wonky the same way that unlocking the runes that open up different paths and traversal options is kind of wonky.
They’re lucky that their core combat loop and overall gamefeel and pacing all work otherwise so that this isn’t a huge drag but that doesn’t make the system of unlocks necessarily good or interesting
It definitely beats the unlock system in Wizard of Legend, which is “everything you unlock is at exactly the same power level as the starting equipment, and there’s no permanent upgrades”. I think that game thought it was “perfectly balanced”, but my dominant experience was desperately trying to squeeze any kind of edge out of my loadout and repeatedly failing to feel an improvement
I dunno that I would call it high level play, with the modifiers being rerollable and the percentages being explained explicitly, it’s a very obvious strategy. It was easy to make progress with two ice grenades and the 175% dps to frozen on my melee weapon. And I could always manipulate my way to that with ice grenades being everywhere with no unlocks.
I’m concerned that ice is way better than the other status effects. Anything frozen is as good as dead already, whereas enemies with other status effects still threaten me. I got ice bow as one of my only unlocks. Is the rest of the unlock progression just downhill from here?
i’m not really familiar enough with mafia iii enough to know what type of organized crime association you work / belong to, but haven’t most organized crime organisations been staunch anti-communists irl as well?
Yeah, I’ve played it some more and I could easily fill another two or three lists of complaints that long. I heard Bandai-Namco is working on patches to improve the controls, which is good. Not good enough to forgive them for publishing a game in this state.
Sadly, yes. Ice bow is hands down the best utility bow you can get, not only for the freeze but also for the -X% damage taken modifier it has. You can make an argument towards unlocking most of the secondary gear (barring real stupid things like single-shot skills like Vampirism or the Syringe) because there’s more flexible options with no one thing being the best, but it does spread out the choices towards things that don’t quite synergize with what you have, reroll or no reroll.
Explosive Crossbow has a nice guaranteed crit attached to it and big damage you might want to keep an eye out for.
Its nearly impossible to find a match agaisnt someone who doesnt use the lite control setting, so Super Street Fighter 4 on 3DS, I’ll go home and be a family man.