Games You Played Today Oratorio Tangram

Fuck if there was a bar round here with a 3S cab I would take up residence and probably never leave

Heck yeah, I’ve been meaning to go there for ages! One of these weekends.

The 2P in Picross S2 is a nice chill thing to do on the plane without too much ceremony or fussing with controls

The pictures are just so much less charming than Picross 2. I think part of it is that the finished pictures use color for a lot of detail in the newer games, while the GB ones (though very pretty in Super GameBoy mode!) couldn’t rely on it and instead had to have larger, more detailed puzzles. They hit a little bit of that in the new clip puzzles in S2, and I like the variety in puzzle sizes and aspect ratios, but you don’t make the whole picture yourself and you don’t really get the feeling for what you’re building.

Also bring back themed sections to the puzzles! Sometimes you just wanna puzzle up a cute dog, ya know?

Also bring back themed sections to the puzzles! Sometimes you just wanna puzzle up a cute dog, ya know?

While you’re at it, Jupiter, bring back themed grid skins and bring back animated solutions too!

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Duke’s archive kicked my ass

3 Likes

My son’s in the baby carrier strapped to me and napping right now, which prompted me to try the Switch in its kickstand configuration.


I don’t know why it took 8 months of carrier naps before trying this.

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oh god why are you using the right joycon???

Because it has the home button.

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Nintendo!!!

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It’s pretty comfortable with that third party grip in the photo. The thumbstick just isn’t where I expect it to be sometimes.

That actually looks pretty cool. What’s the brand?

They’re the Surge Switch Grip Kit.


I really like them. They’re comfortable, and they create nearly seamless mini-controllers. But the shoulder buttons are still small–they’re easier to press than the bare SL and SR buttons, but they’re not ideal for a game like Fast RMX where you need to hold them down a lot. I don’t use the included thumbstick covers.

But…is that more comfy than holding both joycons?

Perhaps not, but better for multiplayer on the go

@disestablished @vikram It’s more comfy than holding two joy-cons (or the whole system) when you have an 18-pound, sleeping baby strapped to the front of you. And yes, more comfortable for multiplayer on the go and for multiplayer with more players than joy-con pairs. And definitely more comfortable than the official grip/strap attachments that come with the joy-con.

2 Likes

important quake champions update

so the new character’s super covers the ground in fire, running through it is damage over time and a really obnoxious graphical effect that tanks your framerate

however this is one of its unlockable vanity items:

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I bought New Gundam Breaker. I’m enjoying it immensely, but I think this is entirely because it’s my first Gundam Breaker game and the concept is novel. The distance between idea and execution here is about as far as I’ve seen in a video game. I mean, I really like getting new parts and making a horrible clownsuit mech out of them and giving it a sweet paint job, but the actual gameplay is just bad. Like, a litany of complaints in no order of importance:

  • Dead-firing ranged weapons or skills is incredibly inaccurate- there’s no reticule or autoaim, and for some reason it aims for about an inch down from center on the monitor.
  • This is too bad, because the lock-on system is an evil genie that delights in your suffering. For example, I was in the middle of a beam sword duel with a guy, and I decided I wanted to just shoot him, so I hit the lock-on. It decided that clearly the enemy I wanted to target was some guy directly behind me in the next county and spun me around in that direction. The guy I was fighting got a few free hits in while I desperately tried to find him again and killed me.
  • The lock-on especially hates it when you’re targeting Mobile Armors that are flying overhead, and will prioritize locking-on to literally anything other than them.
  • By default, the lock-on will lock onto the XP/Health boxes that are scattered around the landscape and also likes targeting them rather than real enemies. This can thankfully be turned off, but I’m not sure why it was turned on in the first place.
  • When the announcement that you won or lost a map comes down, you can walk around and pick up parts for a few seconds, but you can’t dismiss the announcement that you won/lost. Worse, if you’re locked onto something, you can’t turn the lockon off.
  • Picking up parts is oddly difficult, as they have a very small collection box and are still physics objects, so you can accidentally kick a part off a cliff when you try to pick it up. Inexplicable.
  • You can turn your mech around on a dime, but there is no button I’ve found that lets you re-center your camera to your mech’s facing, so turning without lock-on is very slow.
  • Ranged weapons have a ammo meter, not an ammo count, which regenerates after some time and regenerates faster if you don’t empty the clip. This UI element is easily missable. Also, there is no visible way to determine how many shots are in a meter in the weapon statistics, despite ranged weapons having a wealth of blank space in their stat listings.
  • Jumping, boost jumping, and boosting all use the X button, which shouldn’t make it difficult to boost - > boost jump - > air boost to get over a small obstacle, but those expert coders at Bandai-Namco manage it.
  • Despite having a tutorial, it’s never really explained that recovering a part means ‘put it in the box’. I had to figure this out on my own, even though this is the central mechanic of the goddamn game.
  • The visual novel sections are bad, but a kind of enjoyable kind of bad. I’d rather there was a well-written story rather than this harem junk, but compared to the horrors of the lock-on system it’s amazing.
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went back to planetary pioneers for the first time since like, a week after its release

this is still one of my favourite games of the year, it’s so funny and the physics puzzles don’t stop being interesting and the level design in the content the developer provides (though he strongly encourages people to make their own levels) is actually really good, it both tutorializes well and stays intriguing

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Artorias has been kicking my ass nonstop. Almost beat him a couple of times but got greedy and got chopped down pretty fast with 2 little pips of health left.

there’s so many lazy supereagled 16:9 stretched dosbox and console emulation LPs on youtube somebody is going to have to fix all this someday

6 Likes