Fuck if there was a bar round here with a 3S cab I would take up residence and probably never leave
Heck yeah, Iâve been meaning to go there for ages! One of these weekends.
The 2P in Picross S2 is a nice chill thing to do on the plane without too much ceremony or fussing with controls
The pictures are just so much less charming than Picross 2. I think part of it is that the finished pictures use color for a lot of detail in the newer games, while the GB ones (though very pretty in Super GameBoy mode!) couldnât rely on it and instead had to have larger, more detailed puzzles. They hit a little bit of that in the new clip puzzles in S2, and I like the variety in puzzle sizes and aspect ratios, but you donât make the whole picture yourself and you donât really get the feeling for what youâre building.
Also bring back themed sections to the puzzles! Sometimes you just wanna puzzle up a cute dog, ya know?
Also bring back themed sections to the puzzles! Sometimes you just wanna puzzle up a cute dog, ya know?
While youâre at it, Jupiter, bring back themed grid skins and bring back animated solutions too!
Dukeâs archive kicked my ass
My sonâs in the baby carrier strapped to me and napping right now, which prompted me to try the Switch in its kickstand configuration.
I donât know why it took 8 months of carrier naps before trying this.
oh god why are you using the right joycon???
Because it has the home button.
Nintendo!!!
Itâs pretty comfortable with that third party grip in the photo. The thumbstick just isnât where I expect it to be sometimes.
That actually looks pretty cool. Whatâs the brand?
Theyâre the Surge Switch Grip Kit.
I really like them. Theyâre comfortable, and they create nearly seamless mini-controllers. But the shoulder buttons are still smallâtheyâre easier to press than the bare SL and SR buttons, but theyâre not ideal for a game like Fast RMX where you need to hold them down a lot. I donât use the included thumbstick covers.
ButâŚis that more comfy than holding both joycons?
Perhaps not, but better for multiplayer on the go
@disestablished @vikram Itâs more comfy than holding two joy-cons (or the whole system) when you have an 18-pound, sleeping baby strapped to the front of you. And yes, more comfortable for multiplayer on the go and for multiplayer with more players than joy-con pairs. And definitely more comfortable than the official grip/strap attachments that come with the joy-con.
important quake champions update
so the new characterâs super covers the ground in fire, running through it is damage over time and a really obnoxious graphical effect that tanks your framerate
however this is one of its unlockable vanity items:
I bought New Gundam Breaker. Iâm enjoying it immensely, but I think this is entirely because itâs my first Gundam Breaker game and the concept is novel. The distance between idea and execution here is about as far as Iâve seen in a video game. I mean, I really like getting new parts and making a horrible clownsuit mech out of them and giving it a sweet paint job, but the actual gameplay is just bad. Like, a litany of complaints in no order of importance:
- Dead-firing ranged weapons or skills is incredibly inaccurate- thereâs no reticule or autoaim, and for some reason it aims for about an inch down from center on the monitor.
- This is too bad, because the lock-on system is an evil genie that delights in your suffering. For example, I was in the middle of a beam sword duel with a guy, and I decided I wanted to just shoot him, so I hit the lock-on. It decided that clearly the enemy I wanted to target was some guy directly behind me in the next county and spun me around in that direction. The guy I was fighting got a few free hits in while I desperately tried to find him again and killed me.
- The lock-on especially hates it when youâre targeting Mobile Armors that are flying overhead, and will prioritize locking-on to literally anything other than them.
- By default, the lock-on will lock onto the XP/Health boxes that are scattered around the landscape and also likes targeting them rather than real enemies. This can thankfully be turned off, but Iâm not sure why it was turned on in the first place.
- When the announcement that you won or lost a map comes down, you can walk around and pick up parts for a few seconds, but you canât dismiss the announcement that you won/lost. Worse, if youâre locked onto something, you canât turn the lockon off.
- Picking up parts is oddly difficult, as they have a very small collection box and are still physics objects, so you can accidentally kick a part off a cliff when you try to pick it up. Inexplicable.
- You can turn your mech around on a dime, but there is no button Iâve found that lets you re-center your camera to your mechâs facing, so turning without lock-on is very slow.
- Ranged weapons have a ammo meter, not an ammo count, which regenerates after some time and regenerates faster if you donât empty the clip. This UI element is easily missable. Also, there is no visible way to determine how many shots are in a meter in the weapon statistics, despite ranged weapons having a wealth of blank space in their stat listings.
- Jumping, boost jumping, and boosting all use the X button, which shouldnât make it difficult to boost - > boost jump - > air boost to get over a small obstacle, but those expert coders at Bandai-Namco manage it.
- Despite having a tutorial, itâs never really explained that recovering a part means âput it in the boxâ. I had to figure this out on my own, even though this is the central mechanic of the goddamn game.
- The visual novel sections are bad, but a kind of enjoyable kind of bad. Iâd rather there was a well-written story rather than this harem junk, but compared to the horrors of the lock-on system itâs amazing.
went back to planetary pioneers for the first time since like, a week after its release
this is still one of my favourite games of the year, itâs so funny and the physics puzzles donât stop being interesting and the level design in the content the developer provides (though he strongly encourages people to make their own levels) is actually really good, it both tutorializes well and stays intriguing
Artorias has been kicking my ass nonstop. Almost beat him a couple of times but got greedy and got chopped down pretty fast with 2 little pips of health left.
thereâs so many lazy supereagled 16:9 stretched dosbox and console emulation LPs on youtube somebody is going to have to fix all this someday