There is an exploration element on a worldmap but I don’t think it’s story heavy, per se. The game doesn’t have traditional towns to explore but rather every event is an icon on the worldmap, and activating an icon initiates a series of battles as a “Dungeon” or has you talk to someone in a “Town” or what have you. Supposedly it’s an incredibly dense world though. But the primary interaction is team building and character growth for combat, much like Unlimited SaGa.
This probably worked out in your favor because it’s universally seen as a major step down and very different in design from the previous games.
