Games You Played Today Oratorio Tangram

Yeah also they’re Polish. and non-native English speakers and even non-Americans tend to transgress worse than they realize in our very specific expectations of The Discourse without meaning to

*dennis miller voice * gta online has the user experience of an unfinished nicktoons unite in-browser MMO ok babe

you can’t jump around in your nightclub. you cannot jump. why can’t you jump? why do you need to also be selling drugs or own a business just to throw a techno party

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Were you also killed immediately upon leaving your house and called a slur?

I log in just to get bonus money then step outside and am killed and called a slur by a 12 year old. Then I log out without spending it.

Video games were a mistake.

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as i was setting up my nightclub there was this really cute 6 year old kid on a mic saying “did you see that rockstar added a club? i wanna see this club! let me see the club!” and then when he got to a club he said “i’m shaking my booty like i don’t care!! my name is damien and i’m bad!”

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Best part would be the cats helping out with swatting the enemies on screen when you play Galaga or something

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You reminded me that I wanted to check out Hyrule Warriors. I was under the impression that the newest version was ported to Steam but that was a mistake. Guess that was stupid of me to even think because we all know Nintendo. Anyway, I managed to emulate the Wii U version lol joke’s on you, Nintendo

It runs at a locked 30 fps at 1440p for me so that’s nice. It’s a super fun and satisfying experience! I’m still only on the prologue, mission 4 or so, but I can tell that this is a good one. It’s just so fluid and so much more fun than the Berserk game they did recently. I guess they couldn’t really let loose with Berserk they way they could with Zelda. The gameplay is just really so much more fun – best muso game I’ve personally ever played, period.

I looked it up on howlongtobeat.com and apparently Legend Mode is only 12 hours or so, so that’s not too bad. I was worried there for a second because of your post!

https://www.thecatcade.org/

I hear their machine is frequently broken, and it is, uh their machine no s, but I also hear it’s still super chill?

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Adventure Mode on the definitive edition is upwards of 150 hours if you’re a completionist. I gave up and moved onto Ys VIII and Captain Toad after unlocking all the characters

I’ve been playing N++ and while the game has over 4000 levels now for some reason, I figured the 600 or so in the intro and N++ labeled sections would be more than enough. The good is that it is still N, which was always something that gave me a lot of things to jump around and that is one of my fave things to do in games. That the jumping is handled very well is a necessary bonus. The less good part is that holy smokes are some of those later levels just monstrous in terms of the precision and timing asked of you. I’m pretty sure I spent over an hour on the last one and… it’s a single screen. That’s a long time to stare at the same screen.

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I’ve played 52 hours of N++ and I could play a lot more! Probably my favorite precision platformer after Dustforce (of which I’ve played 113 hours).

The one feature I desperately want is to be able to quick save in the middle of the level sets, since, as you said, the screens start taking a very long time to beat. It’s really disheartening to beat 4 of the 5 levels in a set, only to get stuck on the last level and have no way to take a break.

You do get better so the first couple levels do get faster when you replay them, but they start to get so demanding that it can still take quite a few tries just to get back to where you already were.

Mechanically, I think Celeste is probably better than both but I ran out of content for that game soooo where is the level editor, Matt???

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Would you recommend it to someone who’s never tried a musou before?

Fortunately I’m playing the PS4 version so it has the suspend feature, but yeah this is the one thing I wish they’d add on as well.

This may be against the spirit of the game but the one other thing I’d love is a way to somehow practice a later obstacle in a stage. There are ones where the final jump is by far the hardest and I’d like an option to put down a temporary checkpoint so I can practice on it for a while without having to do the entire rest of the room each time.

I could probably look up an answer but I’m half-convinced there must be secrets in the game activated by activating all the circles that become spikes when touched simply because even though they are obstacles a few of them are often put in the hardest to reach areas in a given stage.

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If you never tried one before you might have your reasons, right? The combos in this game still look like this: press Y six times. Or press Y two times and then X. Y three times, then X. And so on. Then you get new moves and now you hold X at the end instead. This kind of system can be used to great effect but it’s not for everyone, it’s got its critics. Personally I feel it fits for what it’s trying to accomplish.

You still mow down hordes of trash mobs! If that’s not interesting or challenging enough for you then that’s another strike. But like I said, it feels super satisfying in this game. They really nailed it. You do that to fill your meter, of which you got two, actually, in this game. The quick filling meter you pop when you’ve got tons of enemies in front of you or around you, depending on the character and their attack arc. This launches an attack that hits more enemies than your regular attacks. The second meter basically gives you a lot of buffs, like making your attacks stronger and reducing player knockback. You can also chain from it into the other meter attack that hits a lot of dudes.

In addition to that you’ve got Zelda flavored secondary weapons, like bombs, the bow and boomerang. These have special uses on certain enemies while doing little to no damage on regular enemies but they can stun.

In terms of defense you’ve got a dodge button and that’s it.

It’s not a character action game, you’re not going to pull Bayonetta moves.

The draw really lies in crowd control, capturing forts and then dealing with the bosses.

The bosses are the guys who actually do more than stand around and do actual damage to you. They are the ones that test you. You need to dodge, strike, use secondary weapons, meter and so on to beat them (quickly).

Another draw is getting loot. If you like getting better weapons or weapons with specific skills then this game has got you covered.

So, if you’ve never played a musou game because they don’t look appealing to you I don’t know that this will change your mind but if you’ve just never played one because you literally never got around to try one I think this is the best to do so. It feels really good to play! And the Legend of Zelda paint job is really nice, too. Maybe that’s why you’re interested in it in the first place?

In that case you have to know that it doesn’t feel like Zelda in the gameplay department but they did get the look right and there are nods to Zelda gameplay here and there, like having to break boulders with bombs and gimmicks like that.

I can give you a better assessment if you tell me what interests you about the game but that should give you an idea

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i finished iconoclasts today and it was pretty awesome and i think it’s weird that 90% of the mentions of it here are felix posts where it’s included in a list of upcoming games he’s looking forward to

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Heaven Will Be Mine is out now and so far it’s everything i could ask for

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We might need a topic because I am not a fan so far

ooh

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I don’t like the mecha designs but the rest of the game sounds up my alley?

The publisher is pretty sus even if aevee bee and others who actually made the game are cool

Haven’t played this yet, but I really liked We Know The Devil, so consider this enthusiastic encouragement to post your thoughts!

In other news, despite my lack of posts in the thread, I’m making slow progress toward the Vampyr endgame. The difficulty has definitely picked up again, and I’ve officially met all the less-consequential prey NPCs, although they include personal friends and family members. I really enjoy some of the latest people I’ve encountered, but the verdict’s still out on the game as a whole. I like it, but I wanna see if they manage an ending more competent than the awful opening.

knowing now this game exists and is untranslated is just another thing to drive me a little nuts everyday. thanks sb

beautiful

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