yeah but at least the rest of them actually feel like they belong in a roguelike
Itâs actually the primary reason anyone would buy the game, and theyâd make no mistake about it since it is egregiously overpriced ($30 on console).
Anyway I strongly recommend playing T4K while high, as Jeff Minterâs games are basically boutique pot jokes. The controls are finicky in a sensuous way.
Also, thereâs an undocumented lean function on L2, so you can more easily kill crawlers that have made it to the rim.
Also also remember to bomb once every level for double points because in this game bombing is okay, and youâre okay, and everything will be okay.
I played the Japanese version of Shadows of the goddarned. You can see tiny tiny pieces of it being based on The Castle , which also bled into Let It Die. I know there is a Hinge Problems from way back of me talking about this game so I might have to listen to my own podcast and compare.
About the Japanese version: Massimo Guarini (The Director) is no where on it. The opening crawl in the US version gives equal footing to Mikami, Guarini, and Suda. Here it is just Mikami and Suda. Didnât see his name in the closing credits either.
It was rated Z but is still censored. There are a lot less corpses around. It still shows beheadings but kind offff pulls away in an almost Quantum of Solace what the hell is going on? Camera movement. The cutscenes seem somewhat cut up but I canât compare that with my memories of 10 years ago. Also any blood in cutscenes is blue where it is just red in gameplay. *shrug
And it kind of falls flat all around. The light/darkness is never used too itâs full effect. The game never quite knows what to do with the different enemy types. The level design is passable but the set design is unremarkable. It is at itâs best when it is super high contrast but sort of backs off for everything being red.
When I mention the castle it has your goal always in the background but none of the areas ever feel like progress. I know that is part of the âgoalâ of The Castle but also it doesnât feel like I am going anywhere. I am just in a new place for a video game stage. Garcia Fucking Hotspur never really lands as cool or funny or lame. Just this sort of reasonable car owned by someone else.
The PENIS PENIS PENIS jokes also almost work but again. Just kind of staring at them. Not bad, Not good. Like a nice scarf a stranger in sight dropped.
NINE OUT OF TEN CHECK MORE REVIEWS AT IGN.SHOES
The best things from this wereâŠnames, yes Garcia Fucking Hotspur and A Demon Lord Prince of Evil, the Most Heinous
Fleming. Whatshisfaces.
And whatever chapter fixated on lusty dusty neon backdrops. I did like how parts of The Castle played with perspective and portals, iirc.
I kinda respected its being so juvenile upfront, and something of a Robert Rodriguez Blacklight Inferno. The Yamaoka soundtrack is actually pretty tight overall. The title screen kick in and SOTD theme song were particularly awesome. Almost painfully mediocre game otherwise but anyone with taste for its shlock could do worse with 8-10 hours.
Looking back now, thoughts like this on its production arenât surprising at all:
Mikami: âNo, it became a completely different game. That was a bit disappointing. I think Suda was unable to create the scenario heâd originally had in his head,and he rewrote the scenario several times. I think his heart was broken. Heâs such a unique creator, so it seems to me that he was not quite comfortable with making this game.â
Interestingly enough, Mikami added that if the game had turned out the way his colleague wanted, âit probably would have sold even less.â It still wouldâve been âunique,â though.
Wikipedia:
âŠ3 years to make and the game design had gone through significant changes (five design drafts in total). Originally, Garcia was going to start out shirtless and without a gun. From there, he would gradually acquire weapons along the way and purchase clothes at stores within the game. However, Grasshopper was pressured by EA to have Garcia start with a gun because, âwesterners are about guns.â In addition, Paula was originally designed as a little girl living in Garciaâs gun and would hop around like a rabbit or flutter like a butterfly when her ability is needed; and this would lead to a prominent love story. Again, EA had these features removed because they did not understand the concept. EA informed Grasshopper that, âthereâs this thing called an elevator pitch in America, and if you canât tell your story in the length of an elevator ride, Hollywood wonât use it.â This forced Suda to completely scrap all of his initial ideas and had Johnson the talking Skull replaced Paula, and make the game a fairy tale like Lupin IIIâs The Castle of Cagliostro or Princess Peach and Mario.
Well, I wouldâve imagined some of the uh concepts and references differently, but thatâs basically what one couldâve assumed went down. Damn, hahah
The organizational and tooling challenges of managing an even bigger team than typical AAA must be insane, and they clearly aced it. IMO there might also be something going on here where they hired the very best people in Poland, whereas US game industry needs to compete for talent with every other industry.
Poland has always had a vast amount of great graphical artists. I remember a Polish friend showing me Polish movie posters and comics. They were really dope!
Enter the Gungeon is much more palatable now that thereâs a turbo mode that speeds everything up 2x. Once I had that turned on I havenât looked back.
This has been a Good Expansion, in that itâs free and jam-packed with more shit to shoot and synergize.
Over 45 hours into Hyrule Warriors and still havenât unlocked the âMy Fairyâ option on the menu
I started playing Yakuza 6
Iâm always out of money because I spend it all on food, which Iâm 100% positive is the correct way to play the game
Just make sure you save a bit for OutRun and Karaoke, then youâre doinâ it right
spend it all on cat food
The above two posts made me realise that cat arcades and cat karaoke bars should be a thing
E
D
F
Went to a cat cafĂ© in Baltimore a little while ago and realized that I actually really want a chill, relatively quiet, brightly-lit cat arcade. Like, Iâd love that shit.
CD Projekt, the owner of GOG, is the parent company of CD Projekt Red. The distribution side definitely predated the game development studio. No Clip did a documentary on the company that is worth watching, especially the episode on GOG.
The good that GOG does â preserving old games for future generations, their commitment to DRM-free games â outweighs the bad in my opinion! Also, this is totally subjective, but in the interviews with No Clip they seem like nice people and a lot less douchey than the folks they interviewed for their Bethesda documentary!
Yeah also theyâre Polish. and non-native English speakers and even non-Americans tend to transgress worse than they realize in our very specific expectations of The Discourse without meaning to
*dennis miller voice * gta online has the user experience of an unfinished nicktoons unite in-browser MMO ok babe
you canât jump around in your nightclub. you cannot jump. why canât you jump? why do you need to also be selling drugs or own a business just to throw a techno party
Were you also killed immediately upon leaving your house and called a slur?
I log in just to get bonus money then step outside and am killed and called a slur by a 12 year old. Then I log out without spending it.
Video games were a mistake.
as i was setting up my nightclub there was this really cute 6 year old kid on a mic saying âdid you see that rockstar added a club? i wanna see this club! let me see the club!â and then when he got to a club he said âiâm shaking my booty like i donât care!! my name is damien and iâm bad!â