oh jeez the fourth guy is really just shoehorned hard into the game huh
Poo rules
Pooâs presence is 100% justified by the meditation sequence.
And hey, you could be playing Mother 1 and instead get a 4th character whoâs a fully grown man wielding a knife.
When I was a kid, I wanted to be Ness, but I suspected I was more likely to be Jeff. As an adult, I realized that I was always Poo: blessed with advantageous circumstances, but too late to the scene to have many connections. Probably overshadowed, unless Iâm willing to put up with frustrating or monotonous trialsâand even if I do realize my potential, my role was always going to be a minor one.
When u Shit your pants to prove a point
No like I really dig it. I dig the meditation part a lot. It was genuinely chilling. But thatâs like, all the character he gets? Bleh
Pooâs character is defined by his absence.
Bought Assassinâs Creed: Black Flag on sale and have been playing it a bit recently. I like all the piratey bits, but I honestly dislike the Assassinâs Creed-ness of it- the simultaneously effortless but janky parkour and swordfighting, the weird satirical framing story where the evil illuminati are running a game studio, the incredibly unnecessary idle game bit and online stuff⌠Iâm not sure why Iâm playing this.
I was super into that series through all the games with Ezio but after that my interest really fell off a cliff. I think the series is in desperate need of a hiatus at the very least
I found the first two really boring, but Black Flag really won me over and is the only one I consider actually good. Have some problems with it, but overall I had a great time with it.
nice
Fukken sick
Ha fuck me
this is getting too personal
The Witcher 3 is expectedly very addictive and sleep destructive.
Letting some extended dialogue and npc business fall to the wayside like so many loot filled nooks and crannies
Itâs the only way Iâm making it through.
tried out Overload briefly.
thoughts:
- it looks and feels really good for the most part
- it lets you save scum, which I initially thought was weird, then realized I really needed it. itâs a little too easy to get destroyed by shit coming around a corner, and the game has very high expectations of you being able to strafe and kite everything
- despite the UE4 polish itâs pretty unapologetically retro compared to e.g. new Doom â there is a space station and there are audio logs and there are key cards and you are going to get shot at a lot and have to dodge the bullets
I mightâve started on a difficulty level that was too high but right now Iâm finding the basic enemies a little too challenging to really get into the game. the level design is OK but Iâm not playing it for that just yet. I think I like it better than the other descent reboots but Iâm not quite sure itâs better enough. compared to sublevel zero (which didnât really have its roguelike shit figured out), itâs a little ⌠dry?
itâs hard to make a 90s-style shooter, yâall
In OG Descent, the middle difficulty setting, Hotshot, would be the equivalent of Doomâs UV. Ace and above are murder even for expert players and are usually avoided because it basically means you canât do anything but kite stuff around corners.
That explains that, I instinctively picked 4 out of 5
I do wish it had a little more flavour (Teleglitch did this really well on no budget) but Iâll give it a little more time for sure
I also wish the music was more unapologetically electronic
EDIT: OK yeah the difference between 3 and 4 is huge, itâs vastly more playable this way
I missed a dismaying number of âsecretsâ in the first level though
this is a very faithful and well-made 1995 shooter in a 2018 engine. It almost feels more like it came out of the descent source port community than a new game. Not quite what I expected but I know lots of people wanted exactly this and theyâll be very happy.
:_:
Did you take the bicycle to the swamp?