Games You Played Today Oratorio Tangram

Hey real cool to give spoilers to the only guy that is currently playing it.

sorry rudie

This new Konami dance game is fucking sick. The LED floor reacts to you in a way that you always wish it did as a kid.

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The speed racer game is good though

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Minit is absolutely sparkling. In some way’s it’s Majora’s Mask in micro-scale, but more important than the cute tricks they play with the 60-second timer are the gems of NPC dialogue (beached fish: “LAND
 IS BEST!”), the charming and evocative black & white pixel art, and the smart utilization of screen divisions, teasing other routes and making the world feel dense in the way Link’s Awakening did so well. Highly recommended.

The one sin: it’s the only game I’ve turned of hit-pause (which is an option in the menu!) because the hit-pause stops the music! What the balls, JW?

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Finding the tonally weird dungeon music in Zelda: Ages to be fucking hilarious. Surprised how much more slapdash this game feels in comparison to Seasons – I figured the two games would be about even. This, along with my current playthrough of Breath of Fire, have me thinking wow, Capcom really didn’t know how to do anything other than Mega Man, did they?

I think it reflects how hard it is to trim the fat away from a Zelda game and make it move properly. Okami suffers from similar defects.

This is the period when Capcom had a lot of its best talent, though – Mikami and friends were about to spring Clover to launch new IPs, Inafune was still around, and uninspired but expensive games like Onimusha were at least up to par by PS2 standards.

Man maybe I need to go back and play them again but I quit Seasons so early because the season-swapping mechanic felt unnecessarily fiddly. Ages’ worst sin seemed to be that it was sorta phoned-in.

And then I just got the switch hook. Jesus Christ!

(for real though Seasons is all right but it’s helped greatly by having classic Zelda bosses)

and Jean Reno, how willfully stupid

post-3D Capcom was always the best at glorious idiocy

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CoD WWII’s level/encounter design is (with one exception, the one Mark Brown talked about) very tamped down, a deliberate throwback to Allied Assault/CoD1. Parts of the first mission felt more like a lightgun shooter (drag your comrade’s body around until three Nazis appear, shoot them, drag the body some more, etc.).

It also lacks context about the war in the MW-on way, which is unnervingly bloodless considering.

What did Jean Reno do to deserve this harshness? Clue me in please

Jean Reno’s Gallic cool only makes ‘fight demons through history and the Arc de Triomphe’ even goofier!

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my young self was like “efff yes! Leon the Professional Baby!” but now it’s just so baffling that Capcom did that.

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it was claimed to be the highest budget game of all time when it came out

Oh idk lol its just pretty good. It doesn’t look super good but it’s from the late ps2 wii era where nothing looked good so shrug. The car combat is cool, driving backwards is cool, spinning around is cool. The tracks are good. When you go into hyper speed mode it looks nice. It’s not gonna blow your head off but it’s worth playing

Onimusha 1 is great you jerk. It is on my list of pwease gib me in 4k mesta capcom pwease.

Can we handshake over ‘uninspired and solid’? It meets the style of the time but doesn’t figure out 3D action like Devil May Cry started to at around the same time.

This. Also devil May Cry 1 blows. Onimusha is an enjoyable 4 hour game.

In other capcom news I played through Tron Bonne. I was filled with fear at the number of people that have devoted themselves to the training minigame or finishing all missions. It is charming and the puzzle levels were real good but trying to 100% this game is a real bad time.

I tried to start MML2 but i died at the first boss and got booted to the title screen (Tron let you retry) and I went hmmmm.

I finished the morning putting all my PS3 digital games into folders finally organizing that after 11 years.

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