Hey real cool to give spoilers to the only guy that is currently playing it.
sorry rudie
This new Konami dance game is fucking sick. The LED floor reacts to you in a way that you always wish it did as a kid.
The speed racer game is good though
Minit is absolutely sparkling. In some wayâs itâs Majoraâs Mask in micro-scale, but more important than the cute tricks they play with the 60-second timer are the gems of NPC dialogue (beached fish: âLAND⊠IS BEST!â), the charming and evocative black & white pixel art, and the smart utilization of screen divisions, teasing other routes and making the world feel dense in the way Linkâs Awakening did so well. Highly recommended.
The one sin: itâs the only game Iâve turned of hit-pause (which is an option in the menu!) because the hit-pause stops the music! What the balls, JW?
Finding the tonally weird dungeon music in Zelda: Ages to be fucking hilarious. Surprised how much more slapdash this game feels in comparison to Seasons â I figured the two games would be about even. This, along with my current playthrough of Breath of Fire, have me thinking wow, Capcom really didnât know how to do anything other than Mega Man, did they?
I think it reflects how hard it is to trim the fat away from a Zelda game and make it move properly. Okami suffers from similar defects.
This is the period when Capcom had a lot of its best talent, though â Mikami and friends were about to spring Clover to launch new IPs, Inafune was still around, and uninspired but expensive games like Onimusha were at least up to par by PS2 standards.
Man maybe I need to go back and play them again but I quit Seasons so early because the season-swapping mechanic felt unnecessarily fiddly. Agesâ worst sin seemed to be that it was sorta phoned-in.
And then I just got the switch hook. Jesus Christ!
(for real though Seasons is all right but itâs helped greatly by having classic Zelda bosses)
and Jean Reno, how willfully stupid
post-3D Capcom was always the best at glorious idiocy
CoD WWIIâs level/encounter design is (with one exception, the one Mark Brown talked about) very tamped down, a deliberate throwback to Allied Assault/CoD1. Parts of the first mission felt more like a lightgun shooter (drag your comradeâs body around until three Nazis appear, shoot them, drag the body some more, etc.).
It also lacks context about the war in the MW-on way, which is unnervingly bloodless considering.
What did Jean Reno do to deserve this harshness? Clue me in please
Jean Renoâs Gallic cool only makes âfight demons through history and the Arc de Triompheâ even goofier!
my young self was like âefff yes! Leon the Professional Baby!â but now itâs just so baffling that Capcom did that.
it was claimed to be the highest budget game of all time when it came out
Oh idk lol its just pretty good. It doesnât look super good but itâs from the late ps2 wii era where nothing looked good so shrug. The car combat is cool, driving backwards is cool, spinning around is cool. The tracks are good. When you go into hyper speed mode it looks nice. Itâs not gonna blow your head off but itâs worth playing
Onimusha 1 is great you jerk. It is on my list of pwease gib me in 4k mesta capcom pwease.
Can we handshake over âuninspired and solidâ? It meets the style of the time but doesnât figure out 3D action like Devil May Cry started to at around the same time.
This. Also devil May Cry 1 blows. Onimusha is an enjoyable 4 hour game.
In other capcom news I played through Tron Bonne. I was filled with fear at the number of people that have devoted themselves to the training minigame or finishing all missions. It is charming and the puzzle levels were real good but trying to 100% this game is a real bad time.
I tried to start MML2 but i died at the first boss and got booted to the title screen (Tron let you retry) and I went hmmmm.
I finished the morning putting all my PS3 digital games into folders finally organizing that after 11 years.