OK can i do a thing here OK i’m doing a thing
king’s field 2 vs 3 is a thought process extremely familiar to me. i have weighed these two against each other quite a bit, and i came out at the end believing that kf2 is absolutely the one that people should be foremost recommended to play and that most people would (and do) prefer, but that kf3 is actually probably the better game overall.
kf2 is a more surreal, less grounded experience. it feels like a adventurous whirlwind, a fantastical (if very subdued, somber, and obtuse) dungeon crawl. it’s a brilliant crawl, and it subverts that direction several times in favor of a broader scope, but at the core still resembles an expanded dungeon - a signifcant heightening (but not complete reinvention) of the format of kf1. kf3, on the other hand, takes great pains to situate you in an inhabited place, a place you could imagine yourself being. it populates the area with relevant NPCs who speak less cryptically and more coherently (to an extent). the atmosphere is bleaker and less forgiving, and any sense of wonder is rapidly traded for lingering dread. it’s more confusing, the maps are scarcer and less helpful, and the difficulty more insistent for a longer period of time. the areas are vast and inhospitable, but still convey solitude, still bear significant atmospheric weight.
kf3 should maybe only be played to completion if one thought kf2 didn’t take things far enough.
for me, kf2 felt shorter than it should have been. it didn’t quite deliver, for me, all of the promise of its premise and setting. the last third of the game, as you alluded to, is probably the weakest part. in retrospect, it’s by far the least memorable section (i can only really remember a fair bit of rather trivial combat and the final boss, which was pretty cool), and i found that the diminishing difficulty curve, while maybe fulfilling a power fantasy thing, was less compelling as i progressed.
kf3, by contrast, hinges on psychic discomfort and emotional challenge, which places a more consistent pressure on your actions. though the combat becomes easier (king’s field has never had much in the way of difficult combat), the dread remains palpable. this, plus the enormous, inscrutable, labyrinthine areas become the principal barrier to your progression in kf3.
maybe kf3 is the la mulana to kf2’s castlevania 3.
this is rambling and incoherent, sorry, i should think more