It depends on how interested you were in the gameâs combat system. The long and short of it is that if you liked Dissidia as a single player game or an RPG, then no. If you liked the the gameâs battle system and are okay with the idea of team-based game with just that, then very yes.
Dissidia 1 and 012 were single player RPGs, for all intents and purposes. The combat system easy enough to play a bit mindlessly and treat like the random battles in a regular RPG and were only a small part of that seriesâ appeal. It also had all the typical RPG content like a long story mode, story documents to collect, lots of items and accessories to collect that gradually made your numbers go up and made those battles go by faster. The actual fighting part is an interesting and unique concept but a bit messy if you actually tried to play it against another live person, as it was weighted down in all the RPG Numbers.
Dissidia AC (arcade) took the base combat mechanics and adapted them to work as a 3v3 arcade game, as is all the craze in arcades. It works fabulously and it fleshed out the seriesâ combat systems into something truly interesting. Characters have been re-designed to suit specific roles in a team structure- some work like tanks that try to defend their teammates, some work as speedy disrupters of your enemyâs formation, some can be a DPS, and more. The systemâs entire pacing has been redesigned to emphasize comboing off of your teammatesâ hits to deal HP damage and to rely on teammates to save you from HP damage. Map control is now a thing since you have a team that can be positioned at various spaces and heights, and you want to work with your team to crowd your opponents into the wall or corners so they canât escape or get to the Summon Crystal (which is used for earning a summon). Itâs a game that has been an absolute pleasure for me to learn and get better at playing. I canât stop playing it!
But it is, through and through, and arcade game. Itâs a competitive game designed for four minute 6-player multiplayer matches. Itâs really good, but itâs not a single player RPG. And the console port Dissidia NT is, through and through, the port of an arcade game. The main focus is to go online and play matches with other people and the entire game is designed around that being all you do. There is little singleplayer content- just an arcade mode (with a few different variations) and a story mode that is mostly just an hour of cutscenes (there are a handful of battles that function like a regular arcade battles and special battles where you fight the Summon beasts). You could play the arcade mode over and over as single player if youâre with CPU matches (there isnât much to unlock through it) but thatâs about it. You canât even watch the story mode cutscenes without accruing a Story Mode Currency that you use to unlock the next cutscene, and thatâs earned by playing battles like regular (there are also some collectables like costumes, music, and icons). Could there have been more single player content? Maybe a better designed story, albeit not one like Dissidia 1 and 012âs (the combat is too involved and would just get in the way of the storytelling). But more than that would probably just be a distraction from the core of the game, its 3v3 multiplayer.
If you liked the the Dissidia story you might want to at least read/watch a summary of the story since itâs about tying up a loose end (as the director said, there was was a character in the previous games who had not been dealt with). The story mode itself is more about just watching the characters be goofy around each other but you can get the gist of what overall story the game was going for if youâre already familiar with the previous gamesâ plot. If youâre completely new then it will make no sense. And check out the neato CG cutscene from just before the final battle. Itâs super rad.
Edit: If you (or anyone else here for that matter) wants to just futz around with it just hit me up on PSN and I can SharePlay it to you. My PSN ID is PooglyWoogly.