Games You Played Today Oratorio Tangram

I finished Sins of the Father and watched a playthrough of The Beast Within what a silly game the german cop and the tarot lady were the best parts now I am an hour or two into watching Blood of the Sacred, Blood of the Damned did you know the guy who plays Mosley in this one also voiced The Sorrow and also the Diablo 2 Barbarian I am appreciating its particular vibe as cheaper sassy Shenmue plus also its just straight up Broken Sword now?

I have been thinking about two stroke manual transmission metal bodied scooters recently and there are also some of those in this game bonus points.

how come you played 1 but just watched 2? 2 is like right below full throttle as far as perfect adventure games go

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It seemed like there would be less puzzling and walking around and more watching with the fmv and I’m less interested in viewing those visuals on a crt and I felt like laying down and I needed something to do during my baths I just wanna know what happens to Gabe.

I think the experience was as close to similar as you’d get in a game.

in summary



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Preserved for posterity, I accidentally killed all three opponents at the same time 30 seconds into a match of Dissidia.

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if I liked Duodecim, like, A LOT, would I like NT? I’ve heard such wildly differing stories on this

It depends on how interested you were in the game’s combat system. The long and short of it is that if you liked Dissidia as a single player game or an RPG, then no. If you liked the the game’s battle system and are okay with the idea of team-based game with just that, then very yes.

Dissidia 1 and 012 were single player RPGs, for all intents and purposes. The combat system easy enough to play a bit mindlessly and treat like the random battles in a regular RPG and were only a small part of that series’ appeal. It also had all the typical RPG content like a long story mode, story documents to collect, lots of items and accessories to collect that gradually made your numbers go up and made those battles go by faster. The actual fighting part is an interesting and unique concept but a bit messy if you actually tried to play it against another live person, as it was weighted down in all the RPG Numbers.

Dissidia AC (arcade) took the base combat mechanics and adapted them to work as a 3v3 arcade game, as is all the craze in arcades. It works fabulously and it fleshed out the series’ combat systems into something truly interesting. Characters have been re-designed to suit specific roles in a team structure- some work like tanks that try to defend their teammates, some work as speedy disrupters of your enemy’s formation, some can be a DPS, and more. The system’s entire pacing has been redesigned to emphasize comboing off of your teammates’ hits to deal HP damage and to rely on teammates to save you from HP damage. Map control is now a thing since you have a team that can be positioned at various spaces and heights, and you want to work with your team to crowd your opponents into the wall or corners so they can’t escape or get to the Summon Crystal (which is used for earning a summon). It’s a game that has been an absolute pleasure for me to learn and get better at playing. I can’t stop playing it!

But it is, through and through, and arcade game. It’s a competitive game designed for four minute 6-player multiplayer matches. It’s really good, but it’s not a single player RPG. And the console port Dissidia NT is, through and through, the port of an arcade game. The main focus is to go online and play matches with other people and the entire game is designed around that being all you do. There is little singleplayer content- just an arcade mode (with a few different variations) and a story mode that is mostly just an hour of cutscenes (there are a handful of battles that function like a regular arcade battles and special battles where you fight the Summon beasts). You could play the arcade mode over and over as single player if you’re with CPU matches (there isn’t much to unlock through it) but that’s about it. You can’t even watch the story mode cutscenes without accruing a Story Mode Currency that you use to unlock the next cutscene, and that’s earned by playing battles like regular (there are also some collectables like costumes, music, and icons). Could there have been more single player content? Maybe a better designed story, albeit not one like Dissidia 1 and 012’s (the combat is too involved and would just get in the way of the storytelling). But more than that would probably just be a distraction from the core of the game, its 3v3 multiplayer.

If you liked the the Dissidia story you might want to at least read/watch a summary of the story since it’s about tying up a loose end (as the director said, there was was a character in the previous games who had not been dealt with). The story mode itself is more about just watching the characters be goofy around each other but you can get the gist of what overall story the game was going for if you’re already familiar with the previous games’ plot. If you’re completely new then it will make no sense. And check out the neato CG cutscene from just before the final battle. It’s super rad.

Edit: If you (or anyone else here for that matter) wants to just futz around with it just hit me up on PSN and I can SharePlay it to you. My PSN ID is PooglyWoogly.

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the mission briefing screens in this fan expansion to thief 2 get more politically conscious the more you raise the difficulty

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Thieving is good praxis

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Tried to play some KoF 98 (I think it was) via the Orochi Saga on the PSP :gotohell:, but it’s so uncomfortable and I find it really hard to do any precise, quick directional inputs using the d-pad or the analog stick (legit thought it was a broken speaker for a long time), but I really wanted to play some KoF on my break. The load times between matches aren’t very great, and neither is the load to bring up the menu, but I suppose it’s loading stuff like move lists, so, I guess it’s cool. I managed to get a few combos out with Terry, but couldn’t get shit going with King, also, Daimon can eat shit because I always accidentally select him when I mean to choose Joe. I want to come back to this whenever I can get a cheap arcade stick. I remember liking Billy Kane and I don’t believe I’ve ever used Chizuru, but she looks rad.

Brian-94
Also! This version has Brian Battler! I love this guy. He’s a just an American football player, he’s like, 7’ tall, and he dislikes HARDWORKING EFFORTS and loves his beloved Dodge Viper. I just think he looks really rad, like some kind of football RPG character, with that single gigantic shoulderpad.

I also played a bit of Revelations: The Demon Slayer after accidentally budging the power slider on the side of the PSP Go too much and turning it off (I’m pretty sure I’ve beaten this at least once, I think, but my memory has gotten so bad (it’s almost concerning, but I don’t have health insurance, so, fuck it) that it doesn’t matter anymore). The way your character moves is a bit weird, I constantly have to turn around because I missed a turn into a building or something I was trying to make, it’s really goofy. El kind of slides a bit and continues to do so for like, just long enough for it to make an inconvenience. The music is radical, though, and I like the default hero and heroine names (El and Uranus, respectively).

There doesn’t seem to be a good selection of individual tracks, so here’s just the whole thing. It’s consistently really good – you can let it just play through.

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Been banging my head against the same brick wall of a mission in Fire Emblem: Sacred Stones for over a week now, I think it is time to give up. I am up to a chapter on the seas with fog, and there seems to be an endless swarm of flying enemies that I can’t really strategise for since I can’t see them coming or tell how many there are. Feels way too frustrating for my 30 min bus trips to and from work. Can’t wait for Rocket Slime to arrive in the mail so I can play that instead.

oh, it’s the only hard mission in the entire game

that one’s fun

you’re better off taking fewer units rather than more units iirc

focus on tanky/durable units, wall in your healbots with them. sometimes it’s better to just have a unit that exists to soak up hits and not actually kill enemies (since he won’t be able to kill a lot of them.)

that one tends to lose you a few units if you’re going no resets on hard mode like i usually do because there’s just a bit too much

I think part of the problem is that I already lost a couple of useful units on the previous chapters, so I am left with a few that are not particularly useful. The archer should be good here, since there are so many flyers, but she never seems to be in the right place at the right time.

Also doesn’t seem like I can quit out to the map and grind up XP?

iirc you have neimi as your archer for that mission and neimi is… pretty bad. in general the big problem is that archers can only kill one unit/turn, two if you waste a dancer, and that really isn’t enough. she makes a great nomad eventually but otherwise, eh.

you get two pretty nice units that mission iirc? l’arachel and dozla. both are pretty useful!

if you have a bishop that helps a lot since they explode monster-type enemies real good. i remember the moustache bishop guy being hella tanky.

try to use the geometry to minimize how many units can get attacked per turn so that your tanks are tanking; sometimes it’s best to just have a unit that won’t kill the enemy in front too, so as just to create a nice buffer zone

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this is one letter away from being an anagram for rachel dolezal and it’s driving me insane as much as it is making me laugh

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People still don’t want to play any support classes in Team Fortress 2.

Post can’t be empty.

Y’all are crazy

I’ll play support and collect my free gear and rank points

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Playing support roles is fun, but apparently the general gaming public hasn’t learned to appreciate the flavor.

I like playing supports like medic in TF2 but the community, in casual mode, all just want to be heavy and snipers regardless of if that is what is needed to capture a point or win a map. Some things just haven`t changed in 10 years.

Dandara’s second big level has some sick design (that I’m going to spoil)

It started off relatively similar to the new one, with a few new gimmicks.

There were a lot of rooms locked in a seemingly unscrutable way that was eventually going to reveal itself as soon as I’d find the corresponding Metroidvania key.

Behind that weird dude, plus a rather tricky but underwhelming boss, I found a skull:

The skull activates some other skulls found throughout the level, in the background.
It is the Metroidvania key item I was expecting, and at the same time a subversion of the Metroidvania Item: while some skulls unlock new passages, other skulls will close other passages, and the vast majority are traps.

Skulls that vomit columns of fire, skulls that spit missles, skulls that crush you to death. Lots of variety.

The whole level suddendly became a lot more difficult to navigate. I backtracked through the now-nightmarish hallways to get to all the previously locked rooms and find new upgrade items.
Nothing game-changing though, and no real new paths.

Thinking I was done, I got back to the beginning and:

I already lost two times to this impossibly cool boss. I also cannot escape because it blocks the way out.

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