Games You Played Today Oratorio Tangram

yeah i’d take furries over 35 year old american white men misty eyed about nintendo power or whatever

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The two groups aren’t necessarily mutually exclusive though.

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No Furry Shaming.

That’s not cool at all.

it’s ok we’re used to it

and i mean, joestar wasn’t wrong

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dllhost_2018-02-04_12-20-03

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ok google how to make sega make a crypto currency based on meseta send tweet

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Finished the initial playthrough of Celeste earlier today. Loved it.

I can’t think of a game that’s made me laugh so cheerily (aggressively) at each failure. Towards the end I sped more rapidly towards em, waiting for muscle memory zen mode to kick in.

Definitely stands out from other retro-pastiche-platformers, in a way that I’d let it occupy the same sentimental shelf as Braid.

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While you nerdlingers were creaming your A-Team Undoos for Shadow of The Collosus Remake I was playing a man’s game. By that I mean a game made by one One Man.

Gilson B Pontes has created a game better than Breath of The Wild with Sword of Fortress the Onomuzim. It features an unskippable trailer for the amazing game experience right when you boot it up on your PS4. You are then dropped in an expansive world all directions layed before you. A single marker guides you a kilometer away to a platform. Above the platform on ruins lies a mighty dragon.

EN E MY DISCOVERED

The game announces. It too might a beast you can’t find any way to shoot arrows at it or do your one spin in a circle sword attack. You continue to run.

It blows Kingdom Hearts out of the water with it’s constant raining at clear skies. Thunder sounds, birds chirping, and a tense battle theme never end to fill your stereo system.

You eventually find a invisible wall cutting you off from drowning yourself in the ocean. This is an actual release on the Playstation 4. I think you just round around these very large open plains. The trailer showed one night and I think that is indeed the only enemy somewhere on this field of limbo.

Maybe I can interact with this village in the distance.

Gilson made 13 American Dollars off of me 9/10.

I found an enemy and shot arrows at them for 10 minutes then they killed me in one hit and I am back at the start this sucks.

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I started playing Final Fantasy Tactics A2: Grimoire of the Rift again. I have completed 85 quests. My 2008 opinion was “I don’t like the main character’s dumb outfit” but in 2018 I am having a good time. It is occasionally incredible looking, I like how there is so much UI stuff going on in the menus, so many little gauges and rounded corners and trying to remember how to see everything while swapping between the screens one at a time, I like getting the new weapons and finding the quests to unlock the new jobs. The plot is who could even care it seems like you could keep clicking on things perpetually in this game.

I switched over to using Retroarch instead of standalone DeSmuME and that helped with the stuttering/screen tearing which seems like a non priority for the dev of the latter. I need to map a controller hotkey for fast forward that would be living the high life. How Retroarch handles input mapping for the individual cores seems silly, but perhaps I just don’t fully understand it yet.

I don’t like portable gaming, even stuff so clearly pre-digested into somewhat manageable 20-30 min. chunks, the act of it hunched over staring at small screens, I don’t like holding my arms at an angle for a long time it makes a tingle, I can’t read the fonts good, etc.

I think they could make some cash on a pumped up widescreen Steam reissue.

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Been playing that Dragon’s Dogma Dork Arisen, it’s like if the elder scrolls games were games. Every game ever should let you climb stuff, especially bad guys
Killed 3 cyclopses by doing totally different things, twas great

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Retroarch controller mapping used to be nonsense but it makes sense now. You map the controller to a standard retroarch virtual template and then it matches up that template to what the core you are using expects. It saves you from the inconvenience of having to redefine the controls for each core you use

finished Steamworld Heist on 3DS

not bad, not bad

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this is exactly what I said back when I first played it. even beyond visual aesthetics, it has more interesting mechanical open-endedness.

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I wish I’d gotten into it back during the console release period – I wasn’t that into the demo so I left it alone, and by the time it came out on PC, it was so visibly a PS3-era action game that it felt claustrophobic

I actually really liked FFTA2, in spite of it being more than a little OCD pandering. At least there’s never a shortage of things to do.

It’s a pretty game with good music and reasonably good SRPG gameplay.

After the original FFTA it was kind of a breath of fresh air.

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it’s very first release kind of sucked i dunno if you woulda liked it

yeah, FFTA2’s not amazing but it at least felt like it delivered on the goal of making an FFT-style game for kids* without “make the game as unexciting as possible” being a core principle in the design document

*though this premise seems a little condescending in the first place given that I got on fine with the original FFT at like 10 or 11 and I don’t think you can realistically expect the mechanics to be grokkable before the plot/setting for anyone much younger than that, but whatever

I don’t know, I felt like I made fewer decisions in a FFTA2 battle than I do in the thirteen-hundredth random encounter in a typical Final Fantasy. The maps are almost all without meaningful obstacles, the character matchups are basic, and the scenarios are on the gentlest difficulty curve possible. I played over the course of a few multi-hour car rides (about 10 hours total?) until I realized I’d been doing the play equivalent of reading without comprehending; I couldn’t remember a single interesting thought I had had in the past hours of my life.

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This is legitimately terrifying

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Self-abnegation is called out as an aesthetic in the MDA (Mechanics/Dynamics/Aesthetics) framework I’ve cited in the past; it’s meant to capture ‘I don’t want to think right now’ entertainment, like garbage TV or RPG grinding.

It’s not something that appeals to me, but I can stand to play many old RPGs if I’m thinking about other stuff or the art and music (I don’t like mixing media consumption like so many people these days confess to). But if I run out of things to think about, then it’s immediately apparent I’m wasting my time…

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