Been playing Prey. Sure it’s general RPG-FPS solidity via Deus Shock. But it’s not mega schlock. I don’t easily tire of ghost stations, logs keycards and hacking minigames - as long as the environment’s well thought out. And Talos I’s ripe enough.
Not really into the enemy types (though the standard mimics don’t bother me so much). Airy tendril creatures…so far they’re just serviceable, when I’d love to be more on edge with actual moments of terror. A little more Alien Isolation’d go a long way.
I was able to connect to the dragon ball fighterz beta! I played two matches, lost, then completed the training, then I was done for now. I might try some more tomorrow night but I think that’s enough for me.
it feels like a well-made fighting game that is faithful to dragon ball z. good work!
I’m worried Souls fatigue doesn’t actuallly wear off after time. Has anyone else noticed this?
I haven’t played a Souls game in about a year and a half and I’m having a tough time getting through Nioh. There’s nothing wrong with the game, it’s actually dope as hell but I still feel hungover from all the Souls jams I’ve played.
I had the same problem with Nioh, but I think it is more to do with that game specifically in how it is structured.
The mission structure with reused levels, the loot system and weapon upgrade system all sort of became a little tiresome. In contrast, the souls games just plonk you down in a world and let you go at your own pace more naturally.
Nioh just feels like too much stuff wrapped around the souls combat formula
And it’s not serving your exploration and mystery needs like the Souls games do; the disconnected world and thin but overly-present characters don’t create a mood fit for ponderin’.
I decided to kickstart my vacation by locking myself in my room and beating Breath of Fire 2 (SNES) with a retranslation patch and a hack that doubles the experience and zenny you get from enemies. The frequency of random encounters in this game was mind-numbing. I cannot believe the number of slow battles I had to go through in the last dungeon. If the emulator didn’t have a fast forward button, something I had never used before in any game, I would have quit.
I always thought flying an entire fat ass town around the globe was an extremely sick original idea the FF8 team had, I had no idea BoF2 had done it before.
The bosses and battle backgrounds looked pretty good:
I moved on to trying the splatoon campaign in cemu the way that @notbov suggested a little while back since that’s the only other little diversion on my list at the moment and wow the motion controls really do Just Work with DS4Windows (after having set up Cemuhook and the shader cache and the upscaling config and patching the ISO in the first place)
it’s neat. the campaign is (so far) a lot more fun than the little I played of the beta a few years ago, probably because it’s less immediately trying to wear competitive shooter clothes
I played about an hour of Agents of Mayhem after getting it 4 cheap on steam and I would like it more if it stopped talking at me/throwing me into a bad cutscene every 30 seconds.
The fact that the party excepting monkeyman aren’t aligned with it is driving me nuts though. Like there’s this big ass monster right there and everybody’s just staring off in to space.
you should play 3 and 4 now. they have even better enemy and boss sprites (as you’d expect, considering the move from snes to playstation)
there’s no battle backgrounds though, but the areas look pretty great anyway. 4 is especially great-looking, having a kind of china/south asia look to the world
Like I was mentioning before I think this is the only way I could replay these. BoF II was a badass game, rediscovering it sharpened up and less grueling would be great.
That final dungeon is hell and really nails “ominous, labyrinthine trek”!
Fuggin Barubary and that one trial to see what party member you’d sacrifice.
more splatoon 1 campaign. the motion aiming is fairly intuitive yet also too sloppy to feel like it’d be satisfying in even a casually competitive environment; I think I feel better about this game as a weird platformer than anything else (the mission hub and the monkeyball-style level backgrounds obviously help in this regard)
I never bothered to look into how much of the creative staff must’ve departed after saints row 4 but I’d be astonished if it weren’t like, all of them, given how smart and jubilant that game was with its tone whereas this one is a very pale echo after a few years of silence