We didn’t encounter anything like that, but I will say that if I weren’t playing this game off an original disk on original hardware, I would have guessed that half the shit we saw was clunky emulation!
I looked up youtube videos to figure out if the enemies at the beginning were supposed to look like they did and how dark the game was actually supposed to be
it has been brought to my attention that almost all PSVR games are actually native 1080p, it’s just that the difference between 1440ish and 1080 is very perceptible on a VR headset to the point where it more makes more sense that most of the first generation PC headsets started at a minimum of 2160x1200. At that distance from your face 1080 looks shimmery and aliased unless it’s being extremely cleanly downscaled like in Polybius.
PSVR is still great mind you
also I’ve been looking at a lot more controller-based games than on PC where I mostly ignored anything that wasn’t full room scale VR (largely because the PSVR library skews in the other direction and also because when I first bought into the SteamVR ecosystem it was more like "OK to use this I gotta put in contacts and do this whole song and dance and it kind of hurts my eyes/head at the best of times anyway so I’m only in it to maximize intensity then get out) and in addition to all the meh arena shooters there are surprisingly many “help out your little buddy” eye level view platformers out there which are all just like Astro Bot but not as good? I know Sony absolutely loves to fund this type of game (speaking of them having constructed so much of their aesthetic sensibility around Ueda) I just wouldn’t think this would be a durable enough genre given that they’re all so prosaic & it’s not a particularly exciting use of VR unless you can make something as inventive as Astro Bot & the install base is still so low in the first place to be churning these out.
Yeah Nier fuckin rules
Mini Metro is really good at letting me know I’m stupid
played ~8 hours of hollow knight
it’s… fine? no strong feelings either way
Yeah put a check mark behind all those games, I couldn’t get far in any of them. Torment seems like my kind of deal but the beginning is - while intriguing - very drab and boring. I remember liking the writing but the gameplay just put me off. I can’t stand games where you constantly miss swings, like Morrowind. Also I get lost easily.
Now that is a game I’m super interested in. I need to play it
@Felix yeah those two sound interesting. Although I think I might try Tyranny first because I adore the setting… But I heard it’s not thaaat good. Sometimes you gotta go with what sparks your imagination
I think Witcher 3 has so far been the game in the genre I’m most into but it’s such a huge undertaking that I haven’t gotten far into it. But I’ll certainly try it again
Oh just you wait.
The original Nier is succulent, high camp. It’s fun to consider that it came out a year after FFXIII from the same publisher.
And ultimately Nier feels much more like a successor to classic JRPGs for that generation.
Currently playing go at a coffee shop instead of being productive. I forgot how low my rank is relative to my actual strength, so I’m stuck grinding against beginner players in the most boring games possible. I’m more often correcting my opponents’ moves in the chat than actually trying to beat them.
Nier is a JRPG from the year 2079
played through and finished travis strikes again
i have a feeling this game may be trying to tell me something
solipsistic pity party may be slightly played out in 2019, I got that out of my system with my college games when I was jazzed on No More Heroes 1
tell me if I should play this, me who has found Grasshopper boring since NMH1 excepting the good-for-other-reasons Let It Die
um, maybe? mechanically, there’s nothing too special about it. narrative/writing wise, it’s extremely good and sharp, if you’re big into suda’s earlier work (like the silver case).
the big theme is “the games industry sucks and it’s good to be independent,” but there’s also a lot to unpack in regards to that; most of the western indie games that get shouted out here are ones that have been made by relatively well-off, privileged white dudes who had the marketing muscle of big companies behind them and were released on console. also a bit of cognitive dissonance of being able to buy and wear a shirt with the logo for “2064: read-only memories,” only to later have a bit of story demonizing producers who abuse their staff.
so there’s the intentional “support your indies” message, but also the unintentional “support the popular white indies that would’ve dominated the frontpage of tigsource a decade ago” message.
it’s weird. but the game is great, aside from that.
Does it have the rank misogeny that The Silver Case had?
no, but spoiler
one of the levels turns out to be an unofficial sequel for shadows of the damned. and while none of the misogyny of that game is present, the game does try to defend sotd as being not that bad (though really it’s only travis who does that, and he’s not supposed to be considered likable).
I wonder how much choice of target is done by drinking buddies. I know a lot of the Grasshopper folk hung out with us in the midbudget indie scene (this is 2013-16) and they were getting into the ‘indie game crossover’ wave that hit around Portal 2 and can barely be remembered today (D4: Dark Dreams Don’t Die had this too (somebody take Swery’s drink away from him, please)).
Ahh see that game That I played through again last year doesn’t heckle me as much as The Silver Case “I am sorry I have been a bitch and on my period I will go on a date to make it up to you.”
I won’t argue the game you mentioned is miscogenistic . But feel that game is using a woman has a way to torture the main character, than women can’t control their emotion ughhhhhh. Which was a line too far in a game just about hanging out with guys I already considered assholes.
To be fair, Sweary hanging out with the Read Only Memories people is what made him inexplicably good at writing queer characters, out of the blue, so that’s kind of neat