my wife and I played bandersnatch last night
it’s pretty well done and floats some cool things about character agency within creative works and stuff like that but charlie brooker can’t stick a landing to save his life geez (edit: and he had like a trillion of them this time he couldn’t even get one ayyy)
the story just doesn’t really say anything in the end?
I’m also wondering if people formerly at telltale are kicking themselves for not just…doing this? it seems like a much less intensive way to handle this kind of stuff that plays well with their We Love Existing Media Brands strategy they were going for