18 clicks on the student union link, 8 on the Balamb Garden link because we all already know what it looks like
No I bought Gekido when it was first ported months ago I am not a monster.
I shoukd get Phantom Breaker again it has Kurisu.
I had to go to a shopping mall occasionally with my mother when I was young, and Iād spend the whole time watching the Mindās Eye videos in a particular science/learning store that always seemed to be playing them.
After someone makes your Mindās Eye Myst-type game, I hope they then move on to make an exploration game in a world like this:
Otherwise, I will just have to learn Unity or something one day and make it myself.
There is that vaporwave/vaporware game I backed a thousand years ago that then had a second kickstarter.
I finished this. Itās a good, charming, etc game. More of a puzzle game than an adventure game, contrary to the description.
So yeah, I recommend it, but I donāt know what else to say about it.
I feel like a lot of eurogames have this feel as well, like Outcast and the Twinsen games.
Damn, there was this Mystalike about a rampant AI on an environmental cleanup satellite whose mind you had to inhabit to stop it, and it manifested as all these bizarre places. Canāt remember the name now⦠but it also had that aesthetic.
Then you get a little later into the 90ās, and they start mixing in all the X-Files and you get Drowned God. But itās kind of a different thing.
Obsidian! i played a demo of it when i was a kid (from off a magazine demo disc, remember those??) and it got lodged in my memory.
ahh
I just realized that the āgrueā from Zork is a pun on the word gruesome, and Iām totally flipping out and knocking over furniture and throwing books around the room
Celeste feels so good to play, mg
finished chapter 2 and am plugging away at the b-side. it feels as good as seiklus did
Over in normie games, Assassinās Creed Odyssey is too damn big.
I also havenāt seen this kinda tonal whiplash between dialogue options since picking āDoubtā in LA Noire and seeing Cole Phelps go ballistic.
Anyway, it looks nice!
Also appreciate that the gameās mercenary system is basically the Phylakatae system from Origins mixed with Shadow of Mordorās whole nemesis thing.
It means you can wander the streets of a small coastal village and bump into some level 30 monster of a merc who talks shit to you (but wonāt necessarily attack, unless you have a bounty).
I dunno, itās neat.
got ending c in nier tomato after taking a break. still good
That new Mega Man game deserves better treatment. It works best if you are old enough to have played Shareware and have a unhealthy appreciation of Vanquish. The game is hot, I donāt care what anyone says.
Can you elaborate further? Iām intrigued by this connection.
Same, that would describe something completely up my alley.
Eh, could any translation heads out there tell me why the writing in DQ8 has so much less zest to it than (the 3DS remake of) DQ7? I was snapping that game like a madman. Not this one! The NPC dialogue is just there, and it most of it is centered on the crisis de jour. Was the original Japanese version writing that way too?
Played Firewatch, it was kind of like if someone wrote a AD&D module in 3D.
Played some Sound Shapes for the first time in ages, still love that little game and dream of an elaborated sequel.
Yesterday, I went out to lunch with a few co-workers. The restaurant had a Ms. Pac-Man machine in the corner that was not in good shape but appeared to be functional.
So, I challenged one of my co-workers to a game. (No one I work with closely has any interest in or much knowledge of video games beyond the most basic popular culture references, but this was not a hard sell.)
The top inch or so of the screen was dead, adding a little to the challenge. We also noticed that one of the ghosts was not visible except for its eyes and some of the fruits didnāt look quite right. After the second interlude, it became clear that that the graphical anomalies were because the screen was not displaying any red. With all of the dots now invisible, the game became yet more challenging. I completed a few boards with invisible dots, but each time I had to make several passes to find the ones I had missed and I eventually ran out of lives.
I sure didnāt expect to have a novel arcade experience on a random work day.
Are you sure that wasnāt The Witness?