Historians are canceled
I tried to play Shadow Tower the other night. My first attempt was in an emulator, but my SNES-style game pad didnāt work very well. I couldnāt hit any of the enemies because they were short and I couldnāt look down.
I then decided to try the PS3 version, and discovered that Iād already purchased it at some point. Despite being able to look down with the shoulder button, I still could not seem to hit most of the enemies. I did strike a spider once after several sword swings, and then it killed me.
One thing I like about the game is that if you happen to move left or right at the very beginning, you instantly die.
This one might be a little too inaccessible for me. Iāll probably give it one more try, and then if I still donāt have the patience for it I will take a look at meauxdalās videos to see what the game is like. (Iāve avoided such videos thus far because Iāve always planned to try the game myself.)
Momodara 4 is a near perfect little game.
It doesnāt over stay its welcome. Has a pretty nice ramp to it. Doesnāt bog down in details with systems or trying to be too clever about navigating the game world.
Graphics are ace.
Combat is distilled. But it doesnāt feel too simple.because its tight and fast and the game makes you flex in satisfying ways.
Iām a little surprised that I donāt see more outright love for it, around the internet. Sadly, it seems a bit overshadowed by some other similar games which have āmoreā content or whatever.
Yep, Momodora RuTM and Environmental Station Alpha have refined the Metrovania format to a higher level in many respects, but nobody noticed because the genre doesnāt get people excited anymore.
I find it a bit sad how enthused people were about Cave Story at the time, but not these gamesā¦
I think Iām like the last person to reach this exact same conclusion but oxenfree has some really impressive storytelling (itās pretty wild thinking about the degree of mixed media expertise it takes to create these narrative games at this point) without much of a resolution
Iām glad I played it, itās got nice vivid characters and some good moments
itās funny how overrepresented the greater seattle area is in indie game storytelling
Iāve had the Oxenfree dynamic theme enabled on my PS4 since the gameās launch. At this point, I canāt imagine switching it out for another theme or going back to the default. One of my friends who visited to watch a movie said that the menu music was creepy.
The only problem with the theme is that it was created before they added the āCommunitiesā main menu item, so that item is a different color than the rest. But I can live with that.
i still use the read only memories theme because its very good
Rez Infinite theme for life
Paradigm sure was designed by someone who went to art school! But seriously, the puzzles were fine and the in-game walkthrough/clues system is a thoughtful inclusion for people who donāt have the time/patience for point-and-click adventure game nonsense.
Also Jakob recorded lines for every possible action including āHello, <inanimate object>ā for every non-talking hotspot in the game.
I donāt know, Hollow Knight got some major recognition recently and does more interesting things than Momodora 4.
Playing Momodora 4 on hard I remember using almost exclusively the bow and never the leaf, I donāt feel they got the balance quite right and the game suffered as a result
I will love basically any Keyring game though
my problem with Hollow Knight is every part of it feels like an answer to āwow, how did they ever make such a big game so cheaply?ā (answer: molasses pacing, make the entire hook about being lost and fragile except itās still a metrovania so itās just long and repetitive)
Bingo, and letās not forget the low-detail artwork and the generic player moveset with no personality.
All that said, I thought Hollow Knight was an excellent game. Itās a fair tradeoff they made. Just like the tradeoff of making Momodora RutM short but extremely polished was good.
the combat definitely takes some getting used to. you need to be very, very close (generally touching) to land hits depending on the range of your weapon, and most of the early game weapons are pretty short. your angle also matters a lot for fighting slimes.
itās a pretty punishing game but the more you stick with it the more rewarding it becomes!
yeah, I obviously have nothing against no-budget work, but the praise for low-budget-punching-at-mid-budget seems a little cheap to me, seems too much about conforming and economizing at that point (speaking as a highly conformant and economical person).
Iām at the very beginning of Final Fantasy VII. I guess the remake hype got me curious what Iāve been missing.
So far the only Final Fantasy Iāve played to the end is Final Fantasy X.
FFV and FFVI have aged the best. Theyāre still beautiful RPGs that totally hold up (for very different reasons, too!)
Iām planning to wait for the FFVII remake. Whenever I tried it in the past, I always stopped playing FFVII after Midgar at the point when it suddenly loses all focus and momentum ā as far as Iām concerned FFVII is basically the early game and the rest is filler.
Definitely playing through VII and VIII again this year. VI I wonāt need to for at least another decade. Kind of stirring a muddy thinkpiece āSquaresoftās greatest before hypest, and the cinematic deluge post-hair spike/bigass knifeā.
IMO, you can only go up from X. What im sayinā is, thereās a chance!
Yeah, same here, I know FFVI practically by heart after beating it five times, and it doesnāt reward replays that much. I might nostalgically pick it up in my old age but otherwise, not worth another 30+ hours of my time to go back to that well, as much as I like it.
I have completed VII 3 times and it isnāt even my fave. The first time was a full run to level 99, all summons, all weapons.
Well, except for whatever you get for beating Emerald weapon. Iām not into that sort of battle.