also, being totally honest, I don’t think I’d distinguish between “surface” novelty and “deep” novelty as being somehow more valuable than one another as long as the former sticks the landing and doesn’t insult me, which Nintendo stuff seldom manages. if you can carry off surface novelty in a way that still feels really rewarding and earned, more power to you.
Yeah, I don’t mean to preference one over the other except in my personal taste. Novelty is very well suited to the rhythms of a platformer or level-segregated shooter campaign, for instance.
In the last third of final fantasy V. I like it a lot more now. my last playthrough I quit at the exdeath fight and missed the pretty cool thing they do right afterwards. glad I stuck with it this time. the battle mechanics are really satisfying.
relatedly it is the most dipshit thing imaginable that all the final fantasy wikis hurriedly replace all their screenshots every time a new hideous version of the game is released as some kind of harebrained idea of how to showcase the most recent canon
i love that by the end of FFV your party is 3/4 warrior princesses
Last time i played i got the enemy skill that lets you get assloads of AP by instakilling the statues in the basement of Galuf’s castle and grinded until both Faris and Lenna were dual-wielding magic knights and could do like 8 elemental attacks per move. it completely ruled fuck dammit now i want to play the game again
I still have a problem that barehanded is completely broken and is more powerful than dual wielding weapons for most of the game. Like I grinded to learn dual wield as a passive skill only to find that I reliably do more damage with barehanded on any character class than using the most powerful swords/katanas available. and you have a higher chance for critical hits which do insane damage.