ARM CHAMPS
Unless youâre telling me they made a new Armored Car?!!!
I ended up in the âTitanfall 2âs single player campaign was very okayâ camp.
I couldnât understand how it was so lauded. It was fine, but⊠nothing terribly new or special.
It came out on the Vita.
@Grandpa @Felix check out https://indreams.me/dream/mTAMxtXyQeb . It could use a little less leaning by the character model when turning, but I found it a pretty impressive facsimile.
Tokyo Jungle Mobile doesnât count, especially since itâs been officially dusted.
All my potential Yakuza Kiwami thoughts have been preempted in my head due to how frickinâ weird the bug princess card battle thing is.
Itâs an actual thing too:
I had some vague recollection of there being a larger Mushiking⊠property out there, but the part that makes the Yakuza one a step odder is how it has Dead or Alive Volleyball-esque ladies scantily dressed like bugs and cheered on by various giant bugs.
âŠGod I just had a strike of realization and this is why Kotaro Suzuki and Ricky Marvin would occasionally don masks and compete as Mushiking Terry and Joker in NOAH wrestling like fifteen some years back.
He even has the same rock paper scissors logo on his tights and mask!
âŠHe doesnât look like a beetle at all and I am retroactively angry about it.
Youâd think at this point I knew I do not like Halo and shouldnât play it but that didnât stop me from playing Halo Reach and not liking it.
Halo multiplayer is pretty good though
The factory level after the sewer is incredible and it ramps up from there.
The beginning is slow, but I think they wanted to make sure you gradually got comfortable with the movement mechanics before introducing hard skill checks.
I am a big dumb cooing baby for Titanfall in some ways that are still inexplicable to me but mostly it just feels good to move. Much moreso on KB+M if thatâs a missing variable.
yeah I tend to assume most people who are not blown away by it played on console and it is just the truth on PC
I think of TF2 as good in the modern Nintendo platformer style; an understated cleverness that is always subservient to user convenience and smooth transport. Itâs not interested in setting up strict skill checks or getting you to learn the as much as throwing up small novelty periodically to keep you âdelightedâ.
I found it rather pleasant but not especially necessary, but was very impressed that it got out of its way at the exact right length.
I guess my response would be âwhat is necessary if not thatâ
itâs weird this is the second or third time in recent memory Iâve been in the position of defending novelty in a goal in itself which isnât necessarily something I believe that deeply but I think it undergirds a lot of my rhetorical positions?
I think, personally, I need to either feel like I have autonomy to explore and push against boundaries, or to feel challenged, like I need to learn the rules of the system and world. Greasing the skids doesnât appeal to me, but I can respect it.
On novelty: self-contained rules changes, even very clever ones, read as novelty to me, and have a sugar impact. Rules changes that are felt deeply, and are deeply explored and integrated into themes, are meaningful to me.
so I take it you didnât play the multiplayer that much? and werenât really interested in the relationship between it and the campaign?
I think Iâve said before that Iâm all in favour of single-player levels that are designed almost explicitly as a prelude to competitive play
I played it enough to look at the very interesting rule changes â the extreme auto-aim they use in single player to encourage cinematic moments is real interesting, especially as it didnât trip anyone up.
I had a tougher time than in TF1; more deaths from unknown sources, less power swings between mech and foot. I didnât like it as much but didnât play long enough to tease it out.
But in general I donât play multiplayer to have fun
I canât imagine trying to do TF2 movements on KBM, to be honest. Like sliding would be something my hand would just not be able to do there.