ok i opened this copy of digital devil saga i picked up a couple of years ago.
thanks everyone
I wouldnāt say it was janky but those key bindings are truly awful. Just before standardised control schemes for PC games became the norm.
Score is absolute banger though:
iām currently playing the terrible columbia missions, so thatās why Iām a bit more irritated then Iād otherwise be.
i cleared the first island in crackdown today. It was pretty fun and the guns are good.
Then I started playing culdcept saga lol
the main characters default hair is something to behold
i also hacked my vita but i filled up my card with all my dls from psn
oh gosh this looks precisely up my alley
Itās cheap (in a good way) and sort of goalless. The idea is that you have a starting set of packs that hold a number of buildings for you to place that gain points based on their proximity to other buildings or island details. Every time you hit a score breakpoint you get another pack to use. The way the synergies are set up lead you to make cities that end up making sense in general. Very much a spin up to play when you need a refresh from other responsibilities.
I am neck deep in terrible mobile games so this sounds like a big step up
Fun fact that I guess will reveal that my opinions sometimes deviate wildly from those of others: the main reason I went about a decade or so between times playing Gunstar Heroes is that said first attempt was trying to play co-op with one of my best friends⦠and we both borderline hated it. With the benefit of distance and more knowledge of the game (we both walked in literally blind other than knowing that people liked the game) I can see how it could be fun once you had some knowledge of the game, but with two first time players it was an absolute disaster.
The problem is the throw. You can throw the other player in addition to the actual enemies and while I can grasp how it could be a funny troll move to do so every so often, when you have no basic grasp of the mechanics and canāt learn anything because every ten seconds one of you is accidentally throwing the other directly into a bunch of enemies it goes from first time funny to fifth time annoying to twentieth time letās go do anything other than this very quickly.
ā¦I think every time Iāve mentioned a game on SB this week has been to complain about some aspect of it. Iām still playing Tametsi and itās pretty great!
Weird reasons you never played a game in the first place: I never wanted to try Gunstar Heroes because I always found the hero designs kinda repulsive. But itās been coming up so often here, I checked up a longplay, and it has a lot of cool ideas, like the Dice Palace. So now Iām conflicted.
We should co-op!
Waitā¦
If yāall can handle 12am central on a weekday, This Rudeboy from Japan will show you the joys of Gunstar.
I first played Gunstar after watching (Fushigi no Umi no) Nadia, so the Grandis Gang reference was kinda my biggest draw.
i played superhot and fuck me why didnāt i do this three years ago
Restarted my Shadow Tower file after realizing I had killed an NPC, found a bunch of areas I missed in the first region, and am generally having a really great time with it.
I do long for a map with the game but I can kind of understand why they opted to go without one.
I need more cunes. The game is very stingy with cunes.
Oh hey, PixelJunk Monsters 2 for the Switch is a total mess. Levels can take minutes to load on the cart version, even when restarting them. And thereās a bug that randomly renders all enemies and items non-responsive. Waves keep coming, but theyāre all stuck in limbo, unable to attack or truly die. Projectiles from trowers, like cannonballs, just hover above them unexploded. Coins get strewn about as if theyāve hit, but theyāre stuck to the ground.
More like PixelJank am I right.
That is such a shame, I love those kids at Q-Games.
Tbh Iām still mad about them settling on the title Pixeljunk Shooter after that naming contest in which I certainly suggested something far better
brain: hey, you know, thereās a plugin for overclocking the Vita
me: oh, right
Vita: you already had it installed stupid
fucking amazing
funny how the game is much more playable and now I can transition to calling it a lazy hack job with like, 10 songs (okay, technically 20 or so but seeing as every song is just an opening, you get TV and full versions so thatās cheating) (no, Sega, songs involving the girls from that weird Project 5-7-5 game donāt count, it bombed for a reason) instead of harping on how itās a lazy rush job with no frames
Had some kind of terrible stomach bug today. In between sipping gatorade and puking, I played a lot of Hypnospace Outlaw, which turned out to be the perfect game for a sick day. It continues to be totally clever and pitch perfect in its satire. I got into some adventure gamey puzzles you need to accomplish using internet browsing fluency and social engineering techniques in a way that feels very clever. One of the most satisfying puzzle solutions Iāve encountered recently: Using a shitty desktop virtual pet program to de-encrypt files.
The game just took a huge turn I wasnāt expecting. It goes to some very clever and dark places.
Finished the main chunk of Supraland, consumed Schlagermusik, still about 30% of hidden objects and whatever else to find which I might actually do because much of the puzzle design in this has been, well, dwarfing titles with umpteen times the budget
Some of the tool combination feels basically unprecedented; I want this guy to take over Kirby games, because he seems to get it