like three or four hours
8 if youâre me
Acceptable either way!
I hate to digress from the DR discourse but I am 3 years too late to say that Fallout 4 has terrible dialogue and voice acting in the two hours I have played so far.
yeah itâs dogshit
only good thing I can remember from fallout 4 is you can german suplex enemies
The Titanfall 2 campaign, regardless of how long it takes you, should be played in one sitting and experienced like the quality dumb blockbuster movie it is
I honestly think between Doom and TF2 that 2016 used up all the good set piece design for FPSes for the next few years
Noom doesnât even have setpieces, really.
Systems baby systems!
Melee stealth is the only way to enjoy FO4. And not paying any attention to the story.
nuDoom has good killboxes
thatâs as set piece as youâre gonna get for Doom and I doubt other games will measure up
And theyâre all shaped like Möbius strips and you just run the circuit and you never ever stop. Boy I love it
In TF2, crank the difficulty. The movement mechanics are very abusable â youâre basically invulnerable as long as you keep your velocity above a certain level â so the harder difficulties arenât punishing, rather, they feel like having a coach making you keep pace. And the combat is far more fun if youâre playing it TF2 style vs Call of Duty style.
My enjoyment of Fast RMX has often been held back by my concern over filling the completion rates for its various modes â the loose-ish handling and AI rubber-banding can be especially frustrating on the highest difficulty level. But recently, Iâve stopped caring and have been replaying 1â2 championships per session at the medium difficulty, and the game just feels like such a lovely arcade racer when played this way.
Iâm close to finishing Might and Magic colon Clash of Heroes. The last chapter is really shoddy, it makes me think that they must have beenâŠrunning out of time? I dunno, you donât usually develop things linearly, but maybe.
For example:
Previous chapters had multiple bounties and optional fights that you could discover while exploring. The final chapter is literally a straight line up a spiraling tower that uses the same background three times, has no bounties, and maybe 2 optional fights?
One of the final bosses spawns already charged units before eventually going into regular play. But, you can fight him using units that will break a charged unit and put them back to normal without killing them. And it turns out your opponent will never go back to regular mode and just stand there getting pummeled if you leave one of their units alive but uncharged. Amazing.
There was a typo but I forgot where.
So yeah, endgame is a slog but I have enjoyed most of it. The final battle is infuriatingly difficult, and I know that getting some lucky formations will let me win but I donât really want to keep restarting to see if I get lucky enough. The cracks in the system are starting to show.
I would love it if there was a mobile version of this game with some sort of multiplayer, but I also think that itâs too luck-based and not robust enough to actually support that.
Anyway, I should probably play Demonâs Crest instead but maybe I will go back to Fantasy Life??
Does anyone playing captain toad treasure tracker know where the pixel toad is on the train level in book 1?
the sprites in the game gear version of streets of rage ii are incredibly cute! so little and chunky and colourful <3
itâs also a lot harder than the mega drive version, thanks to certain regular enemies having absurd amounts of health.
Still canât get past Bloodborneâs character creator.
good killboxes
No such thing, Iâm afraid.
Iâm sorry your life is without joy
I think I vaguely remember it being in the chimney