DR2 was so boring I ended up needing to kill time waiting for the next event to happen. This is the opposite of what should happen in a DR game.
That gave me time to explore, experiment with weapons, etc. I always had something to do. I guess if you always need to be told what you need to do, youāll like DR1 more! Also if you like phone calls every five seconds!
That gave me time to be bored with the shitty selection of DR2ās LOLSOZANY weapons, boring locales, etc. I guess if you like boring 360 era peak Western AAA boring ass game design, youāll like DR2 more! Also if you like easy games that donāt actually require much thought to beat!
I mean, apparently it never struck you to just not answer the phone. Or get to the part of the game when that doesnāt happen.
THE PHONE KEEPS RINGING. AND HE CALLS BACK AND BERATES YOU IF YOU HANG UP ON HIM. And yeah, the ZANY weapons were amusing, and more fun than the ones in the original. Partly because the game wasnāt as clunky as hell. And boring locales? Dead Rising 1 had more exciting locales? No, it didnāt. And yeah! Sometimes I like easy games! I also like hard games!
You know what I donāt like? Tedious games! Games that feel like theyāre wasting my time! Which is exactly what DR was to me, so no, I never got to āthat partā of the game, because I decided life is too short for that shit.
I AM COMING TO REALISE THE IRONY OF SAYING LIFE IS TOO SHORT WHILE ARGUING ABOUT VIDEOGAMES ON AN INTERNET FORUM
DR1ās locales weāre more interesting just because I actually had to learn my way around them to survive. I can barely remember any of DR2ās mall because surviving it was never hard, and I barely bothered to learn where anything was because of that. Pretty sure I didnāt even bother with most of the weapons, because they felt like busywork meant to fill time. Now that is funny you complain about games wasting time, because I literally had to waste time IN DR2 to actually even be allowed to finish the game. Life is too short for that!
Sorry, I enjoy survival actually being a challenge in my games about survival. Lifeās too short to waste on a game that offers nothing interesting to me, while catering to the lowest common denominatorās complaints about its predecessor. The only reason I could even be bothered to finish DR2 was co-op making it less tedious because it became a joke to set up silly things while waiting for the next event, and there was a lot of waiting.
Replaying DR I got too upset by the guys in the jeep cutscene. It established the humanity of the couple and then the jeep assholes are so violently awful I couldnāt take it and quit.
Last month I played DR2 for about two hours for the first time. It is exactly the same game as the first. Which is kind of amazing in the legacy of Capcomās 2D games almost guranteed to have an identical sequel. You still need to be in places at the time. You are still trying to balance finding stuff and navigating hoards.
I will say DR1 feels like a large nightmare mall and DR2 feels less like Vegas or a Casino and more like another large Nightmare mall. Again basically the same game.
Frank is a better protagonist soā¦they put him in the game and called it a day!
In video games I am already using an imperfect avatar parser to navigate the world. You add to that to a definite mechanic of DR series is dragging the survivors around and well video games and escort missions. Thatās why Rogue Squadron for the N64 sucks amd why Episode 1 Battle for Naboo sucks.
Iād much rather play way of the samurai if Iām going to play a weird Japanese medium length forking narrative action game
Dead Rising to me is a fairly unappetizing combination of ādifficultā (in the sense that itās a peculiar and demanding) and middling ā itās hard to get on with it the way it wants, but not doing so makes it totally lousy.
DR2 is a sequel to a game with permadeath that basically got rid of permadeath because people whined too much about permadeath.
In the end, there was no forking in DR1 though, so yeah, WotS is way better if that is what you are looking for. DR1ās āforkā was either you kept up with the story, or you didnāt and just tried to survive as long as possible. In that regard, it wasnāt great at all. DR2 might have done the same thing, but I never found out because keeping up with the story was super easy.
Iām comfy with DR1 being middling though, yeah. But DR2 takes everything that possibly made the middling interesting and kinda just chucks it out the window.
Youāve made a lot of good points Booj, but for me DR1 was just not difficult in an enjoyable way for me and I just found it tedious. I may have stuck with it more and loved it, but in all honestly the little things tipped me over like the CONSTANT PHONE CALLS but I think the real nail in the coffin were the jeep boys.
First, I hated dealing with them whenever I went out there, and second, when I finally DID kill them, they respawned the next day! It felt like a slap in the face, in addition to making no narrative sense. Iāve been told they get easier to deal with, but I just lost all interest there.
DR2 may be more streamlined and less interesting as a result, but it simply let me enjoy the things I liked about the first game without the things that just rubbed me the wrong way.
Yeah, this was some grade A bullshit, no doubt. I remember something similar in 2 but it is hazy.
I can definitely admit that I was more willing to excuse the clunkiness of DR1 at the time due to both the newness of the system and the novelty of the game. Both had worn off by DR2 for me, and the lack of interesting difficulty or mechanics made flaws more apparent for me.
Itās hilarious that neither of us is even bothering with 3 or 4 here.
Dead Rising 2 wants to be the Far Cry 3 to Dead Rising 1ās Far Cry 2 of Tough Love For Your Own Good but canāt quite pull off mass market-using well enough to become a major franchise.
Well, they did it well enough to fool a desperate Microsoft belatedly realizing it was launching a console after having cannibalized all its first-party development,
I bothered with DR3. It was the truest form of western AAA middling boring ass design. I think the only thing Iāll give it is handling softbody damage of a car muscling through a clump of dead heads. Itās zany but itās zany played straight. Thereās no affection for the characters like DR1 has for itās bosses and characters. I could make a list of all the crimes DR3 committed. Got decent game feel though. Not sure Iāll ever have the fortitude to play 4. It looked and sounded super bad.
dead rising is lowkey a masterpiece and I refuse to entertain any other take on the matter
Dead Rising is a very cool and interesting game thatās about as fun as chewing glass moment-to-moment
Also those subtitles were awful on a CRT
on that we can agree
i havenāt played dead rising since 2006 or something but i do remember if you grabbed a bunch of those really overpowered and infinitely respawning chainsaws from the clown boss you didnāt really have to think about levelling up or difficulty and given that kind of option iāll always take it
itās one of those games i have from a steam bundle and have meant to play again āat some pointā for over a year but iām not sure how it would hold up outside of 2006
Galaxy Brain: Miss the boat on Dead Rising anyway and so have no strong opinion on it
Quick question: How long is the campaign in Titanfall 2 I might fire that one up next if itās not a massive time-sink