yeah I mean both of them. I already have cvs 2 on ps2.
SvC and CvS are different things! Unless you mean the PS2 port of SvC but North America didnāt get those so I think of it mainly as Xbox.
oh you mean svc chaos! i have that emulated, the arcade version
I just realized Sneak King was on 360 whoops my joke option didnāt work so pretend I said like Jade Empire or something?
edit-No wait RLH: Run Like Hell sponsored by Bawls Energy Drink is the joke option.
All the Burger King games run on both. They are packaged as 360 games but they are actually original Xbox games that the 360 can run.
Sneak King reigns supreme once more.
Big Bumpinā is the patricianās choice
The parody of Iskurās Guide to Electronic Music in Hypnospace Outlaw has me lollinā. Contains descriptions and full actual songs from like 20 made up genres. Some real heads made this game.
I beat it yesterday morning. I think itās a good game. (I also liked the previous one, so Iām not sure if that means anything to you.)
The game definitely felt harder than the previous one, at least as far as first playthroughs are concerned.
The main planets all have good theming imo. Area Eās is a particular stand-out, imo.
Thereās still talking and chatter. There are several characters you run into along the way (this is not a lonely game). The writing ranges from okay to hamfisted shounen nonsense.
The guns in the overhead portion feel a lot more balanced. The higher level ones have some clear disadvantages to counteract their strength, and the lower level ones are still useful in a pinch. Nothing is as broken as chain lightning and wave were in the previous game, or as useless as the level 0 pea shooter.
Regarding the counter-attack gimmick, it feels weird at first but I ended up liking it. I mean, the game (hilariously) doesnāt explain how it works, and yet the first dungeon you run across has a skill check that is basically impassable without it. The main gotcha that I had to figure out at first is that time still passes (slowly) during the way-to-flashy counter animation, so you still have to dodge stuff. Thereās a couple more wrinkles to the system, but Iāll let you figure it out.
Regarding the gimmick with Sophiaās suspension system turning landings into sub-weapon energy: [extremely tim voice] I love it. It adds an interesting dynamic between the platforming and action, especially in the boss battles. It also fixes an issue I had with the previous game, where in many instances the only thing you could do to fill up that meter was wait.
It feels like thereās a better balance between top-down and side-view boss fights.
There are some other Sunsoft references besides Ikki, but thatās by a large margin the most prominent.
Getting the Good Ending is, mercifully, not contingent 100% completion any more. Just keep in mind that there is a point of no return if youāre going for that ending. (Also, the Bad Ending doesnāt even show you the credits lol.)
The game ends with a sequel hook. I want another one of these.
played a wee hours of sekiro. not quite feeling it yet. i am not sure what is the point of mediocre stealth mechanics in a game that has really good combat.
Itās to give you something cool-looking to do while approaching the boss instead of just running bare-assed past everyone like in other Souls games. The stealth mechanics compliment the combat; they donāt supplant it. Itās a cool way to start a fight by picking off the enemy that will give you the most trouble, or in some cases to halve a midbossās health. If youāre trying to hide and reset the alarm like in a stealth game, youāre doing it wrong, and youāll feel wrong.
The āstealthā per-se is just a more compelling evolution of backstabs.
yeah, i agree that itās a fun way to initiate combat, but I also feel that it (and the overall verticality) gives you way too much leverage over enemies, at least in the beginning.
About half of the enemies later on canāt be stealthed, at least without items (which Iāve never bothered with) and the game is very generous with crowd situations where you can expect to alert and have to deal with everyone at once no matter what. It does just become an initiation tool, and many bosses stoically glare at the only entrance so you canāt get the drop on them.
thank you for this write up. Iāll check it out next time it goes on sale!
Nearly to my first million credits being a Space Trucker in Elite Dangerous, but I stumbled upon a happy accident.
By mistake I clicked on Universal Cartographics at a starport and it said I had some scan data to sell, which confused me at first until I remember that my ship has scanners. I was under the impression that all the systems I had been through were thoroughly explored and, thus, nothing of value could be gleaned. Turned out I was wrong.
A couple hours later Iām deep into the Full-Spectrum Scanner (which was hella confusing at first but I stuck with it and got the hang of it) with every system I encounter. Some pirate actually tried to pull me out of Supercruise while I was scanning a system, while I was only hauling cheap foodstuffs, and I thought āhow rude!ā
Apparently my current ship, the Hauler, can become an exploration vessel fairly easily, but to do so Iāll have to give up my Space Trucker ambitions. Still, exploration in this game looks rad and I really want to get deeper into it.
No problem. Let me know if there are any other questions you need answered.
About a quarter of the way through Threads of Fate which Iāve never played before. I like the idea of having your stats grow naturally through gameplay without explicit leveling up, but sometimes you run into walls where a minimum amount of MP is required to progress and as far as I can tell, you have no choice but to run around in circles and just spam magic until you get the magic number of MP (117) required to get through that part. I hope there arenāt more of those later on.
okay, yes, thatās a fair criticism
but youāre playing Mint first, right
it sounds like you are
just, uh, stop after you finish with her
HAHAHAHA
WAIT A SECOND I LIVE IN JAPAN MY APARTMENT ISNāT BIG ENOUGH FOR KINECT
I am owned.
no way, transformer guy rules