Doom 16 is just Warhammer Space Marine with a first person camera
harsh, but wrong
Space Marine wishes it had feedback as crisp as nu-Doom
or movement in loping cycles, beyond its cramped sprint-shower-hide
Space Marine wishes it had Arcade Mode
whaaat I liked Space Marine quite a bit
It had that ideal āget up close, take damage, glory kill to replenish health and ammoā cycle that nu doom lifted and honed
It was a great idea (and better executed in Space Marine, as much as I love nu-Doom I think the glory kill is several shades off from being good), but the game has the impact problems a lot of non-cover-based 3rd-person shooters have; itās really hard to sell weight and impact when the cameraās pulled back and you see the character glide-stepping sideways
I think they were close! but I find the game more of a slog than itās supposed to be, the encounters very samey and without proper exhalation moments.
Such a shame it will stand as the last important Relic game, one of my old favorite studios
aw geez this is a bummer to realize! I also need to play through homeworld again
I havenāt talked to Relic folks to confirm but I have a feeling the untimely death of their lead designer in a traffic accident really crippled them.
Or maybe they just exhausted their spark through gradual attrition, which wouldnāt be unheard of.
oh geez I had no idea
(reading this now I think I didnāt read it closely enough when it happened, he only joined in 2006. So the general attrition is probably a stronger read; the weakening of the RTS genre due to League of Legends and the resulting cramped budget, half-failed moves to console like Space Marine are more likely answers.
Interesting the Creative Assembly has worked on a similar console option with Total Warrior and Alien: Isolation, though to greater success)
Space Marineās biggest issue was that it was a character action game with the movement of a Gears style TPS. Being a heavy space marine guy could be fine but they never figured out how to marry it with the melee combat and level design.
Kinda surprised there isnāt a WH40K musou now that I think about it
so i know iāve talked about Forza Horizon 4 a bit here, but mostly i went on about the graphics.
now, here is something that really blew me away: the simulation.
so, in game, i recently bought an Abarth, which is essentially the racing version of the car i own in real life, a Fiat 500. now, sometimes i wish i had the speedier and more powerful version of my car, but letās be honest, getting a more expensive āracingā version of a Fiat 500 seems like a waste of money. but in game, sure, it seemed like a novel idea.
what has really floored me is how much it actually feels like driving my car. example: when i take my car on road trips out of state and get into mountainous regions, iāll sometimes have to downshift if i want to maintain some speed (or stay above 60mph) on a steep incline. in Forza, i have to do the exact same thing in similar situations in the game. and i know that sounds small, but wow, that really blows me away. iām sure other games have had this attention to detail in the past, but this is really the first driving simulation game iāve played since GT on the Playstation.
my review of the 500 abarth: what if we take the cheapest car with round headlights currently in production and replace its engine with a hive of v.angry bees
If you want to experience something even more simulation-y play one of the mainline Forza Motorsport games. Itās got the same kind of assists built into like the Horizon games that you can toggle on and off to make things more/less realistic only a lot more of them and turning them off makes it really really realistic.
Iām not really into the hardcore sim aspect of racing games so I stick to things like the Horizon series but Forza Motorsport definitely gives GT a run for itās money in that department.
I had this exact experience when Gran Turismo 2 had a car I was very familiar with, the 1996 Infiniti G20 2.0Te. This was the exact car my mom had at the time and I loved driving it. The GT2 version felt identical. You could even make it the same color.
Sadly, as far as I know, no game has ever featured my favorite car Iāve ever owned, the 2004 Nissan Sentra SE-R Spec V. That thing was a blast to drive
In between writing class papers (UGGGH kill me) Iāve been working on the any% route of RONIN. It manages to incorporate my favourite bit of tech: colliding with enemies to send them hurtling to their doom! And I figured out a safe, quick way of entering Wise Galās rave base through the front door, which is guarded by three enemies all with their weapons trained on it and two more further in.
My latest recording that Iām sitting on (for now) is at 34:25, about 30 seconds off 1st that was using OOB movement. Iāve kept it because it features two useless glitches: one where I hover-hang after being discovered and another where a samurai enemy decides to transcend space and zip through two walls.
same and I was exactly as impressed
Have you maxed out your agility yet? Or any of the other skills? Because itās really cool when you do.
NFS: Underground
Toejam and Earl 4 is, give or take a questionable dad joke, very much a wonderful synthesis of the series and really well tuned and full of quality of life experiences that make it the most fun to play out of all of them. I really love it
and then I find out that creep from midboss was a producer and man the game industry sure does have an endless supply of shitheads