it really is eh
though I’m stuck for the first time about an hour in because I cannot find the gun even after having found a bunch of fun side junk
it is has the dense toybox world design of Mario 64, the slightly broken feeling first person controls (and underlying assumption of how to make an expansive videogame) of UU, the aesthetic of stock engine assets, and the puzzle design of BotW combined with the massive inventories of earlier Zelda
pretty great
it’s like 2019 Euro Cave Story