Games You Played Today: Actress Again: Current Code (Part 1)

Pretty close, except it’s a PSX 3D platformer:

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Death Stranding on PC is very nice, now that I can play it without crashing. I am liking it just as much, if not more than I did on the PS4. Some knowledge about the overall pace of the game is helpful, and I don’t feel rushed or like I’m moving too past. I can relax and take risks experimenting with the gear and movement, which is making me feel more involved with the game than before.

But I keep thinking about trash. When I go on my walks up to my college campus, I go about a road where a lot of students live. During the summer months, tons of them vacate their houses and all along this road there are bed frames, mattresses, boxes of books, shitty stereo equipment, pots and pans and just pieces of wood or metal. All of this is of course labeled FREE with some cardboard sign. But no one wants this shit. Who do they think is gonna pick it up, or going to be really excited about finding your wet mattress, just when they needed it the most. Playing Death Stranding on PC, when you connect a region to the Chiral Network, there are containers EVERYWHERE, lost deliveries or just broken unusable items. Sometimes I’ll pick these up (the usable stuff, none of the trash) to deliver on my way, or as an extra bonus. Most of the time I just walk past it. Even if some of it is useful, like maybe I really could give this spatula a try instead of the one I have, I don’t need it. If I picked it up, it would be more like displacing trash, spreading it out, storing it in my drawers at home until I wanted to get rid of it like the last person did.

In Death Stranding characters say “pick it up, recycle it or turn it in. And don’t worry about dropping some your own, cause someone’s going to come and pick it up on their way.” And I doubt this is true, at least from my own experience playing the game, and seeing how others treat their “free” garbage in real life. The convenient thing in Death Stranding is the way that your specific trash probably does get deleted, stops existing, it isn’t actual clutter, you can leave something on the ground and maybe it truly just stops existing. It’s a nice dream, a system that is perfectly anodyne to this bad ecological conscience I think. Waste is everywhere in Death Stranding, but mercifully everyone’s too busy living in fear of literal ghosts for any ecological hauntings to take hold and make you wonder if moss has grown over your old CRTs and abandoned packages of cryptobites by now.

So I love to play the game, but this is something that is really kind of upsetting in a way I wasn’t expecting haha. There was an article in the latest issue of Heterotopias about the pristine, volcanic Earth typical of places like Iceland being considered as an imaginary “ecological fresh-slate” coming to prominence in stories about apocalypse. That’s certainly on the brain as I play this time, too, and the trash that litters this fresh-slate is even more disconcerting for that.

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In the very long view, all our trash will become another, very thin, layer of sediment. That’s what microplastics are, for instance – a new variety of sand.

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Gosh I watched a lot of this haunted shit years back and I’m not so sure I like the fact that this is real and not imagined

A illustration which has been on my mind. How translators dealt with two different villains vulgarly dismissing the concept of virtue, in FF6 and Othello

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“Virtue? fuck it.”

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I think there’s at least 2 or 3 other variant translations of FF6, I should dig up their version of this passage as it’s one of the most memorable in the game at least in Woolsey’s rendition (I guess I could scroll to the end of Let’s Plays). I can say having played the original Japanese that it contains no reference to self-help booklets

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Flight Sim could definitely use more of a structured campaign since from what I understand older ones did. There’s a fair amount of challenges and achievements at least.

I found my childhood home but kinda screwed up getting close enough for a good screenshot.

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(noticed this 5 days late)

Wat. But Orphan does so much weird shit. Explain how

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also best orphan first try but died to ebrietas twenty times

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Petscop is way better than it has any right to be. also check out this podcast i did about it if you’re curious: https://thebloodzone.libsyn.com/04-thats-a-dead-kid

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I really don’t know because I only ever fought it once! I probably used the ridiculous DLC saw and never parried

I’m not even good at Souls, against bosses I usually try to find the overall best reaction to attacks (like: strafe right) and then only ever use that to avoid damage in that fight because I don’t have the reflexes to adapt more

Sekiro has been a problem

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After watching my wonderful friend @slime play it, i decided i needed hypnospace outlaw and bought it, and proceeded to marathon it to the ending today. It ruled, some of the stuff was a little confusing to me tho

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Glad to hear you enjoyed it! I found it particularly pernicious after the charm wore off

i can see that, but the charm lasted right til the end for me

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the regular ending is potentially a little abrupt depending on how you got there, it’s my main complaint. I also loved it and powered through in like a day, I recommend taking more time with the postgame

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I finally got around to buying this. I’m enjoying it a decent amount, the best thing about it is the aesthetic for me. The gameplay is very simplistic and repetitive but i definitely feel like i’m getting my moneys worth. If only hylics were this easy to pick up and play

heres a clip of a run that came out really off, this games art is not suitable for digital compression, i think it adds 2 the charm

heres a regular one

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Body is too similar to what you posted recently

I’m gonna put this post in two threads because I played through DoDonPachi recently and would have put it on my list but realized in my near 20 years of playing it I have never cared about the story or the scoring. And more than that can any of you even tell me what happens in Stage 3?

I am not saying Stage 1 and 2 and the aesthetics aren’t great (THE MISSION STARTS NOW). They are! Just as a game I have played a lot when I started considering it it fell apart. I didn’t care about the stages. I didn’t have a favorite mook or a boss. I couldn’t hum the soundtrack. I have never aimmed to loop it.

It has been a game I liked and thought I loved but the reality doesn’t bare that out. There are many other shooters I have sunk my teeth into.

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DoDonPachi is saying you have a favorite album but realizing you always skip tracks 5-6-7 and you deleted track 10 years ago.

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My thought is that every Cave game gets serious with stage 3, hence I really have no real experience with any of them beyond the first two and a half stages in several of them. Those first two stages in general can be rather great though, and credit feeding beyond that can show you some swell looking visuals and bullet patterns.

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