does pokemon go count
Pokemon always counts.
raid legendaries are bullshit, but at least i got gold medals for 3 more types today, and evolved 5 things. After it stopped raining it was really pleasant outside
When i got my braces installed in the 4th? grade I was made aware of the orthodontistās homebrew child-manipulation loyalty program: every visit you would earn a āwooden nickelā token and you could exchange them for prizes. After like a year or two I had enough and cashed them in for my first Gameboy, a transparent Gameboy Pocket. I would later foolishly trade this device in at Funcoland in exchange for a used copy of Tekken 1.
Yeah I had these in Louisana.
Turtles III: Radical Rescue is legit! While the first two games are straightforward beat-em-ups this one is a nonlinear Metroid-like. I was not expecting that so this was a pleasant surprise. The story is Leo, Raph and Donny get turtleknapped and taken to the Foot Fortress so you start off as Mikey and donāt get to play as the others until you rescue them.
Game runs smoothly and the sprites are still well done but thereās less animation. For instance, thereās no flip when you jump (at least not as Mikey). However Mikey can spin his nunchuk to kind of glide after a jump so you can use this to cross large distances. Hereās the beginning:
That ledge up there is the entrance to the fortress and you have to reach it by jumping up on some tree branches to the left and making your way across until you can do your glide move. After making it inside I pressed the select button and marveled at the map.
Iām assuming those dots are bosses/turtles to rescue. The game is harder than the last two. You only have six pips of health but you have three inventory slots to hold pizzas in reserve to bring you back if you run out of health.
While you can venture out into the fortress at large a bit you quickly run into obstacles that hinder your forward progress until you find your brothers. Like one route dead ends when you get to a spot where Mikey just canāt jump high enough to reach the ledge he needs to get to keep going and another area seemed to have some wall blocks that looked like they might be destructible somehow. Iām assuming the other three turtles have their own abilities that compliment Mikeyās glide move and this is how you go about exploring the entire fortress.
I managed to make it to the first boss (who was NOT Rocksteady, at first I thought it was BeBop but now Iām thinking it was just some weird mutant in a prison outfit) but he bested me.
I really like how this one turns your expectations on their head by first being more of a platformer than a brawler, second only letting you play as one specific turtle at first and then finally by being a search action explore-em-up complete with a big map screen and rudimentary inventory management.
The music was still good but not as memorable as the other games.
This is what happens when somebody asks you to spare a square and you refuse to spare even a single square.
@Father.Torque me and @parker played ground branch, the premier dad tactical shooter of our modern times
the doors were hostile and heavily armed
the pubbies were despondent
and cuba ascended to his final form
we secured the big shell, took the fight to the MTA janjaweed, lowered boeingās stock prices, and stopped terrorists from getting free cable. all in all a good day for american imperialism baby !!
i started playing The Ninja Saviors, again (once again?), but this time on Hard Mode. i can make it up to the penultimate level/boss, but keep dying. there is just sooooo much stuff to pay attention to on the screen. iāll get there, though.
itās interesting coming back to this after SoR4. while i did really enjoy SoR4, thereās something about the gameplay of TNS that i find more compelling, overall. itās less concerned with being flashy and it makes you feel like you have total control over your character at all times. itās easy to roleplay as the untouchable ninja.
Iāve been trying to play GT3 and finding myself extremely bored. Like the cars are too slow & tracks are too long.
Concerned, I booted up GT1 (which I had growing up) and yeah. The cars are just seem faster and more responsive in an arcadey sort of way. I love that game. I assume GT2 is like the same engine? I should try that instead.
Ended my Gamepass subscription once I ran out of things I wanted to play.
The rest of the backlog awaits
Jesus I need to play more right now
itās cool here to see this because the game has the benefit of having a really distinct musical theme to work with so they just pipe that in through the wave channel and leave it on the whole time, but most importantly they are not using the noise channel at all for percussion and just using a bassline in the second pulse channel to keep the tempo, which frees up the noise channel to play those big enemy death sounds without cutting off the music
I donāt know if you tried it in arcade or simulation mode but arcade mode in GT1 has a different set of physics than the main simulation mode was. GT2 streamlined it so it was the same across both modes. And yes, GT2 is essentially the G-rank rerelease of GT1 with massive amounts of extra cars and events except the license test times are actually doable now.
I just wound up ripping off balzac, then barry lyndon, then catch 22, all in the space of a few consecutive scenes in FFT
I may be overdoing it
gran turismo 2 is one of my favorite racing games of all time please play it
i remember getting really angry on a forum in 00/01 because somebody kept calling it āgrand tourismo 2ā.
I sampled the first stages of the GameBoy Advance turtles games today. There are THREE of them, two from 2003/2004 and one from 2007. The '03/'04 games are from Konami and are based on the 2003 show. They are called Teenage Mutant Ninja Turtles and Teenage Mutant Ninja Turtles: Battle Nexus, while the '07 game is from Ubisoft and is based on the animated movie from that time which, like the game, is called simply TMNT.
So this is what the first one is like:
Decent sprites but kind of warbly sounds. Okay-ish backgrounds and music. This was a companion game to the console Teenage Mutant Ninja Turtles from that year which, much like Mutants in Manhattan, was a great art style dressing up a mediocre game.
This oneās a straight beat-em-up. Each turtle has a special ability (Leo can crawl through tight spaces, Raph can climb walls, that sort of thing) and their own special vehicle-based minigame stage. I didnāt play any of the vehicle stages but I hear theyāre good.
This game did not impress me. I donāt think itās aged very well. The GameBoy Advance was brand new at the time which I think was part of it but I also think Konami was just losing their edge by this point. Design-wise itās a product of its time in the worst ways. For instance there are several minutes of dialogue sequences setting up the story before you even start the first stage. You can skip all of it thankfully but I think for a handheld game like this the opening of the game that sets up the motivation for why youāre going to run around beating up mooks shouldnāt last any longer than the sequences from the NES/GameBoy games so that if you actually did want to see it you could do so while still using the system as a portable like if you were waiting in line somewhere or something.
The sequel, Battle Nexus, is the companion to the console game of the same name. The story in this one follows the story from the showās second season where the Turtles find themselves teleported to an alien planet. Iād post a video of it but I canāt find one that doesnāt have someone talking over it or using some jacked up filter on their emulator.
Itās pretty similar to the first game though. Amazingly it has even more dialogue setup than the first one. We were at peak cutscene mania then I guess. Decent art style based on the cartoon but the controls arenāt super responsive. There are still vehicle stages and this time there are collectible crystals in each level.
I donāt know that Iād recommend either of these games. They arenāt bad but they arenāt great either. Real tepid 5/10 type games.
The Ubisoft game, however, that one I would recommend. I played up to the first boss, Han (not Rocksteady since he wasnāt in the movie), and almost beat him. Check this out:
Great sprites, great animations, great backgrounds, sound effects and music that while not super memorable are at least properly engineered. This one is really solid and controls well. You can pick up stuff enemies drop as well as objects in the background like newspaper stands. You can throw objects and enemies. It hits all the notes of the Double Dragon style beat-em-up and has the follow-through on the execution. You also pick up currency throughout that I didnāt play far enough to figure out what you do with it.
The game is set after the events of the movie itās based on but retells the events of the movie through flashbacks, set up via dialogues at the beginning that take less than a minute to get through. Almost like the people who made this understood that no one was playing it for the story scenes. Also hilariously instead of pizza slices to restore health you pick up croissants. I guess because Ubisoft is French and this was during the period when people handling the Turtles license all decided that the pizza obsession was dumb for some reason and not, you know, the very idea of mutated teen turtles who practice the martial arts.
Itās a good game and kind of a shame we donāt get a Turtles game of this quality more often.
So those are the three GameBoy Advance Turtles game, two okay-ish ones and one really good one. Iām going to say the OG GameBoy games are way better. Well, maybe not Fall of the Foot. That oneās kind of rough now but Back from the Sewers and Radical Rescue hold up.