Games You Played Today: Actress Again: Current Code (Part 1)

Yeah the original theme is almost a direct copy of Takarazuka show music. The modern version has a bit more idol influences. I will ask Lady Rude for some youtube links later.

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I finally found that Bill in Nocturne yesterday.
That was hard for me, and I wonder what challenges await me next :slight_smile:

Edit: ah, it’s that skeleton I’ve always heard about…

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i do not know why but i am playing minish cap for the first time and like it’s completely unremarkable aside from a few superficially neat ideas but I am still playing it for some reason

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Yes, this is quite close. I just love the earnest spirit with lavish instrumentation. The vocals and production are definitely more classically 80s.

Searched it and love it. My algorithm will be giving me this for a while now. I’d appreciate any more links you can share!

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i keep forgeting to check a full show of Takarazuka but this one is one my favorites songs:

(the password to watch the vimeo is on the link)

EDIT: ohh and i forgot, there is also this video (or article if you preffer) talking about the history of Takarazuka:

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Excellent! I’ll check it out.

As a Sakura Wars novice I sought out a retrospective and this helped fill a lot of gaps. If anyone’s interested in checking out the new one I’d recommend giving the first half or so a watch (or just playing the one’s already recommended by fans in the thread).

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what can you tell me about…

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virgo has been discovered

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When I was ten years old, my parents had this very same statue on the mantle of our apartment. Exactly. And, one day, I grabbed it, and I was using it as a microphone. I was singing, ā€œMacArthur Parkā€, and I got to the part about, ā€œI’ll never have that recipe again,ā€ and it slipped out of my hand and it broke. My parents looked at me like I smashed the ten commandments. To this day, they bring it up. It was the single most damaging experience in my life, aside from seeing my father naked.

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Played TMNT: Fall of the Foot Clan a little bit just now.

It’s got big chunky detailed sprites and lots of animation. It’s also really slow of course being an ancient GameBoy game. Though not really for technical reasons because you can jump pretty high and the background scrolls pretty smoothly while you do so I think the slowness is just the walking speed so you don’t run through the level too quickly. It’s only five stages so obviously they didn’t want you to feel cheated.

Rocksteady is the boss of the first stage. I made it all the way to him as Leonardo but only had one pip left on my health bar by that point so I only got a couple hits in before he killed me.

Great music! It’s a fast paced version of the main theme, at least in the first stage, and it’s catchy.

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was there ever a tmnt game for the game boy color? what’s the point of a tmnt game if the only way to tell which turtle you are is by the weapon they use? dang.

(yeah, i know they all had the same color headbands and shit in the og comic, but this is based on the cartoon)

Because it’s by Michiru Yamane. Part 2’s music was by Tsuyoshi Sekito!

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I don’t think there was one for the Color, at least there isn’t one showing up in the rom pack I apparently downloaded 18 months ago and forgot about until today.

There are a couple for the Advance that look pretty good that I’m going to check out in a bit.


goddamn listen to the gameboy wail out the TMNT theme like a true dot matrix with stereo sound
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The old Konami games always had the best music.

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did any eurofriends here have one of these… goofy-looking TMNT, uhh, Tiger Electronics-esque (Turtle Electronics, ho ho ho!) game systems?

2020-07-10 18.03.17 www.mobygames.com 75694e4bfcff

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The sound effects layer beautifully over this game, too – these crazy sparking robot screeches when foot soldiers eat it and a lovely glinting scrape when you huck a shuriken:

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Back from the Sewers is a worthy followup. This one has three difficulty levels and on normal they are generous with the pizzas. I’m talking WHOLE pizzas too not just slices.

This one had more variety of enemy behaviors in its first stage compared to the first one. In Fall of the Foot Clan the foot soldiers just kind of relentlessly come at you from both sides though there were some parts where you had to contend with a few coming at you on a motorcycle that seemed invincible so you just had to avoid them. In this one there are Foot that hang off ladders and drop bombs and Foot that poke up from the sewers and throw manholes at you, in addition to just rushing in on you.

There was also a bit where you had to monkey-bar-climb across a bit of pipe over a hole in the floor in the sewers and the pipe you were using to cross the gap crumbled behind you. I wasn’t expecting that.

Plus the flip animation was more detailed HOWEVER unlike Fall of the Foot Clan crouch+attack does not result in a shuriken throw wth that was a great little discovery when I made it they should have kept it in this one too.

Anyway I played as Raphael this time and got to Rocksteady again (Rocksteady is always the first boss in these old TMNT games) and managed to get him down to three pips left on his health bar but he had assistance in the form a Foot soldier dropping bombs on me from a window above the battle.

Great music, great intro video that echoes the opening for the show. Really great sprites and backgrounds that put to shame my current ongoing aseprite attempt at rendering a cityscape in og GameBoy colors and resolution. The view is a little more zoomed out than the first one so you can see a lot more environmental detail but the sprites are still large enough to be well readable and animated (this ain’t no Batman or Spider-man GameBoy game where the character is three pixels tall). It’s pretty impressive how good they were able to make this look.

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The folks at Konami were able to accomplish awesome things with this wonderful grey brick. I hope everyone at Nintendo who had no faith in the GameBoy prior to its release ate their hearts out.

The original internal code name for the Game Boy was ā€œDot Matrix Gameā€, and the initials DMG came to be featured on the final product’s model number: ā€œDMG-01ā€. Internal reception of the console at Nintendo was initially very poor; the DMG even received the derogatory nickname " Dame Game" from Nintendo employees, with dame (恠悁) being Japanese for ā€˜hopeless’ or ā€˜lame’ in that context.

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