Oh! Ok. There are too many preys 
I still wish they went somewhere with that fish-out-of-water space bounty hunter game concept they were kicking around to be Prey 2. Like I want the reboot game to exist also, because I liked it. But that other project sounded cool
itās almost heroic how much they worked to reclaim re-integrate Bioshock along the line of other games. It uses Bioshock for it romanticized, nostalgic aesthetic playing against the horror, in its explicit grounding of its story in pop-psychology and pop-philosophy concepts, even in the obsessive focus on player guilt as a motivating factor - but itās smarter and better in all of these. I really like how it treats guilt as a revealed trait that the player can choose to accept or reject, rather than a cheaply-forced non-interactable interaction.
Iām playing on Hard and Iāve found it to be suitably difficult, but not stupidly so if youāre willing to leave things alone and come back when youāre stronger. You need some of that dread to justify the stealth and the hoarding, I donāt think the atmosphere would work at all if combat was trivial. I guess thereās a difficulty called āNightmareā but Iāve been playing games long enough to know you never start on a mode called Nightmare. I also did not turn on the optional survival mechanics because optional survival mechanics always suck ass.
I just got a laser that evaporates aliens so weāll see how that changes the flow
Nu Preyās difficulty is also kind of contingent on how you build your character. The end game period can be harder or easier depending on which upgrades youāve taken by that point. I think my first time I stuck to using only human upgrades and by the end I was almost bunny hopping through areas with the movement upgrades.
I should really go back and do that alien-only run I was planning on. I intentionally held off on making a character that had both because there are achievements for each and also past experience with these kinds of games told me it would be more interesting to handicap myself. Was not disappointed.
I think Curse of Monkey Island is the best of the series, though I havenāt played Escape yet. It was a really funny game.
Today I played some Disc Room and I donāt think I could really get into a game like this. The way to turn a 15 second life into a 25 second life just doesnāt seem like anything you could tangibly plan in order to accomplish. People really like the game but almost immediately I felt like itās just not the kind of challenge I would care to practice at. Iāve been reading Pilgrim in the Microworld so maybe I am wanting to be more schematic about improving than I need to be, but for now Disc Room hardly seems to register anything for me since itās so simple and over so quick.
iāve checked your math and it turns out you are correct
that seems like a kind of controversial opinion from what iāve seen around the net, and it absolutely shouldnāt be!
I recall thinking curse was very good.
I think the downside of curse is less that itās like badly designed and moreā¦the story does weird things with the characters (guybrush is too heroic and competant, and Elaine isnāt nearly in charge and badass enough), and a lot of just feels like stuff happening as jokes without a larger narrative arc. And definitely less of a buildup and punchline structure, like the first two had.
But I still remember having a blast with it back in the day and laughing my ass off. I just donāt quite trust my teenage memory though. Maybe I should replay it?
All I remember about it is Gubrush was no longer handsome and I thought that was a mistake. I think itās very funny that he was good looking, and dumb.
I definitely appreciate the point about it ditching setups for all punchlines, but I think I like how spontaneous that makes the gameās humor. That probably bleeds into the puzzle design in some way. Instead of bouncing between three islands to solve one puzzle like you do in MI2, youāre pretty much solving a single island by doing a bunch of puzzles. And all those puzzles get solved in their own silly, but kind of dislocated way. Kind of makes me think the pace of jokes from games like Sam and Max, their animaniacs gonzo speed, crept into the Monkey Island style which still mostly plays the long game for joke payoffs. Maybe. Funny to notice that Monkey Island actually demonstrates a bit of comedic restraint. Such nuanceā¦
Super Mario Bros. on the Super Mario Bros. Game & Watch.
This is my favorite new Nintendo thing since the Game Boy Micro 15 years ago.
Iāll start with the negatives since there arenāt many.
Biggest downside: No headphone jack!
Other downside: This doesnāt have anything protecting the screen, so it needs a case, and Nintendo doesnāt make cases for them. Iām currently using a generic case that fits it. A little bulky, not ideal.
The meh:
The buttons are good, but weird. The action buttons are tiny rubber buttons.
They are responsive and work well, but they donāt feel like typical action buttons.
I know the old Game & Watch games had rubber action buttons, but they typically had one larger one and that felt a little different then these do. Playing a NES game with these unusual rubber buttons feels strange. They do work well, and look nice, so this is an in-between thing. I would have preferred nicer traditional plastic buttons, but these are good buttons.
The good:
The battery life is good, and it uses a non-proprietary charging port (USB-C).
The screen is good.
No boot time or bootup screen: Turns on and off instantly.
The interface is fantastic: Turning it off auto-saves. Turning it on automatically brings you back to where you were with the game paused until you press an action button. When paused it displays the time and your current battery level.
It automatically shuts off if left idle.
From the title screen:
You start the game with the āaā button.
The ābā button selects which world you start on. It only letās you skip up to worlds that youāve already reached, so you need to play up to world 8 at least once to fully activate this.
It all feels very nice.
Itās an extremely nice dedicated Super Mario Bros. handheld.
I donāt imagine all that many people would want that specifically, but I sure do, and I am happy to have one.
yeah, no! i LOVE my SMB G&W. it is a really beautiful little object. i like to at least check the time on it a few times a day, if not play it.
anyway, with yesterdayās news, i needed some way to uhā¦focus on something else, so i spent a few hours playing Xeno Crisis on my Genesis (recently bought the cartridge version for myself for xmas). what an GREAT game. immense Neo Contra vibes
iām hoping some chinese pirates make something with the exact same form factor as the smb game and watch, but with more than one ancient game that everyone has played in it
I have finished Resident Evil 2 Remake twice and itās been an awesome experience.
The first REmake is more artistic, but 2 is overall a smoother/better gaming experience. I love both, perhaps slightly leaning towards RE2.
Differently from a few people here, I prefer Standard mode over Hardcore mode on RE2, especially disliking the limited ink cartridges and the fact that ammo and health resources are too scarce. Something in between the two difficulties would have been better for me, but I enjoyed perfectly the standard difficulty.
Now, I started Resident Evil 3 Remake and I am loving it. Itās very similar to 2, almost feeling like a dlc, but it has a great colour palette, great environments and great action. Also, the sprint movement is a welcome addition. I donāt understand why it got mixed reviews by the press. Probably, because itās said to be short? Thatās not a problem for me, so itās great.
The combined base game + DLC package of RE2+3make is def. one of the best games ever. Wow what a games to play.
RE3make really runs out of gas by the end, itās only the demo area that really has interesting level design. itās about as cheapy-cheap as the original RE3, mind, so good for capcom
RE3 was cheap to produce but is fantastic, while RE3make is full of generic under-designed environments and encounters. Cheap triple-A productions mean different in 2020.
I think the game is mechanically distinct and fun, but the scenario is just sooo boring compared to pretty much any other RE game but especially the original RE3.
i have just finished the area with the parasites. am I, liken half way in the game? 
I really like the first big area, actually (raccoon city streets and such). I guess it will become less inspired later on?





