played another map and just looked at 2 rows of 3 items each, which on use flip the values of your attack and defense. knowing this game, using all of these at the right times is gonna be essential.
i quit
played another map and just looked at 2 rows of 3 items each, which on use flip the values of your attack and defense. knowing this game, using all of these at the right times is gonna be essential.
i quit
tactical nexus is so so good. i have now âfinishedâ the whole first chapter, but didnât get a medal on tower 6, so need to go back to that one.
i loved that first mini tower thatâs just one floor.
Hey no one told me that botw had a skullomania suit this is amazing
One of the Switch games I got this xmas is Namco Museum Archives Vol. 1. Itâs a collection of some of their NES games, as well as an official-unofficial port of Pac-Man Championship Edition. The collection comes with the same suite of emulator features that the S/NES apps have.
Pac-Man Championship Edition (NES) is an absolute blast. I wish it had multiple, static levels like OG Pac-Man, or multiple maze types like in PMCEDX+, rather than a single time trial game mode, but this demakeâs inclusion is very welcome. M2 is kind of just amazing? Itâll definitely take me a lot of trial and error to feel worthy of sharing my score table, and I appreciate the sheer speed of the game allowing for lots of improvisation.
Dragon Spirit is wonderful. Somehow this was one of the early Namco home titles to slip by me. This one plays like a spiritual successor to Xevious, but with an unlocked firing rate (on both your anti-air and anti-ground shots), leaving my thumbs more grateful for autofire than when they played Truxton for Sega Genesis. The game starts by dumping you into a breezy prologue level, after which you get a cutscene of the hero going DRAGON MODE, introducing one of my new favorite works of pixel art on the hardware.
And then I played some Mappy which sucks because Mappy is a cop. Fuck that mouse and not in the horny way!!
I got vol.2 because it was on sale and I wanted to finally try dig dug 2. Eh. Mappy Land is unbelievably bad and I at least got a laugh out of it being included.
Yeah I got it too, itâs amazing. I thought it would be Wanpaku Graffiti that would hook me but I had to save state through DS: New Legend immediately to see all of it.
Pac Man CE does have two game modes but yeah, theyâre both too slight I need more. Extra is harder.
I actually tried Extra first, realizing it was the Hard One, and quit after a few minutes. I didnât notice any other differences but I wasnât paying attention. I need to level up my gamer skills before I can tackle Extra.
the selections for Blood Level in Ys Origin are
yeah baby you know I play that shit on Gore!!!
Any game with an âoffâ blood option that doesnât present all characters as emaciated husks is really making the cowardâs choice.
it looks so off with the cutesy visual style but is so satisfying
great. the special button that you can hold to charge is A, and the attack button is Y, so I guess Ys Origin is a claw-hand game now. (there are no button mapping options, thank u falcom)
thatâs rough. pc version allows mapping buttons so i could have the charge on a shoulder button as it should be
Not ideal but you can change all button mappings in the Switchâs system settings.
I loved this game as a kid and I was blown away by that intro and how it could change the story and who you play based on what you did in it. Is Dragon Spirit an immersive sim???
It has a cool Groove Coaster track too.
try zl. L2 lets me charge on ps4, so id assume itd be the same on switch
Iâm in the second chapter of Like a Dragon and I think this game has needed my input for a combined 8 minutes in total lol
Labyrinth - Derelict Abyss: RPG maker game but about wandering through a large, tangled environment, trying to figure out your way around it and how to read it. the same developer has another game advertised on the basis that âevery room in the game is drawn from the ground up, pixel by pixelâ - which seemed at the time like a bizarre and perverse thing to do in RPGM but i kind of get it now. i donât know how strictly itâs applied here but it feels like every room has at least one new and weird thing to look at, while at the same time all the rooms are IIRC the same size and thereâs very little explanatory text at all. so thereâs like a baseline of similarity that the various unique pieces are playing off of, and the ongoing back and forth between repetitive/unique and dense/sprawling made it feel more interesting to me than if it had just gone in one direction or the other. enjoyed this a lot, music was vgood as well.
OK/NORMAL: despite the title this was actually just OK. i liked the different graphics effects but everything else was so pro forma i wondered if i was missing some kind of higher level twist. like, would you be surprised to learn that (a) this is a horror game presented as an anodyne but glitchy retro title in which (b) the cutesy Clippy-ish helper starts intoning insults and ominous nonsequitors after a couple levels (c ) the player avatar gradually becomes covered in blood (d) floating lowpoly fetuses start hovering in the background of levels along with the cubes and triangles and things (e) a character in the game suddenly says your name, or at least the name you used for your local file settings, etc. at this point i was waiting for the surprise to be that the game wasnât actually cursed or haunted at all and that the ending screen would just say Thank You For Playing 3D Frog Man, Next Time Try Collecting All The Keys. but didnât end up sticking around to see so apologies to the game if it does do this.
i did like some of the later levels having some of the hellish vibe of like sprawling Gex levels with a checklist of collectibles to get that you know in advance arenât gonna be placed in any coherent order.
South Of Real: Rough Beast: i liked this one, short RPG Maker horror ish game, as the title suggests it is a tissue of quotations (you explore the ruins of the Orbis Tertius society, run by one Dr Jorge Luis, bump into Max Ernst and Goya prints hanging on the walls, find a copy of The King In Yellow etc) but theyâre presented in a direct and scrappy enough way it actually doesnât feel pompous or overloaded in practice. i think why it works is that thereâs a sense of equal enthusiasm for the structure and rhythms of RPGM itself, the big empty rooms filled with repeating objects and ability to drop music onto those spaces to see how they feel and fill them up with optional little text events which all tend towards cryptic three-line descriptions. all the other stuff has been fed into this machine and feels distant enough from that context that they combine in a new way. i mean whatâs the point of this engine asides from using it as a big sausage grinder where you throw in what you like to find out what parts stick? i am probably underplaying the extent to which this ends up being an original story, that i liked. there are also some chase sequences which were very annoying until i started saving often and learned the trick to them.