Okay I played some K&L Dead Men last night and I immediately think it’s a really interesting game because it’s so clearly derived from the aesthetics of a genre based in another medium, heist and gritty crime movies. I guess just the aesthetic of Mann, but idk personally. It doesn’t feel exactly like the third-person shooters of that console generation, it’s in some ways slower and seems to have different priorities like storytelling, presenting the environment. Most of all I think it has a really cool dedication to a pace that’s filmic in the sense that there’s minimal down time. Like even when you die there is still story and presentation holding your attention, it’s not dead air where you move through a menu or spend time reloading the game, and even the load screens are ways that move the story along. When K&L talk in a loadscreen about having to go to Tokyo, and then seconds later you’re in Tokyo it’s like a very felt thing to me, idk.
I started with the first game instead of the second and I am glad because of this focus I’m noticing on story and presentation all seems to serve the development of these two characters. I love the conceit they have for working together at all, it’s so twisted and just the perfect reason to have two nasty dudes stick to each other. All the cop shooting and exploding marble columns and close escapes just seem in service of telling the story of these two dudes. It’s kind of exceptional for video game storytelling imo. I think starting with 1 is gonna prove worthwhile when I get to 2.
Also the game is buggy as fuck. The chase scene after this bank heist felt faked like that famous Fallout 3 train-head NPC, something hacky done behind the scenes. When I found Lynch going through one of his moments and shooting hostages in the bank lobby, everyone was stuck in this pose.
In the third mission of Death of the Outsider something kept putting the guards on high alert and I’m certain it was nothing of my doing. Normally I wouldn’t have cared because this expansion made the wise choice to abandon the pointless morality system of the mainline games and is better for it so I wasn’t concerned with ghosting missions much. But I was trying to complete a lucrative side quest which required ghosting, so the AI deciding it wanted to be omniscient was really aggravating.
I glanced out my window, saw it was getting dark, and somehow this was all I needed to convince me that I felt like I was wasting my time. I’m moving on to something else.
idk how many of you have tried one hour one life but it’s fun to hop in every once in a while
it seems like i joined this village at a good time, they were setting up a thanksgiving feast, it probably took several generations of people to get all of this set up
here’s me as a young adult visiting the spread
The remaster adds a ton of polish. The RS games tend to have some fugly backgrounds, and the fan translations used weird fonts. Now that that element of shabby-ness is gone, the game’s eccentricities seem as such, instead of being weird half-assed flaws.
I started the RS3 remaster recently and really dig it but my only issues are the phone port looking font/text boxes and inability to speed through dialogue in general. It’s really cool though.
Had the best run of Delver im ever gonna have, got all the way to ruins 1 while finding extremely good shit.
I really like the texture work in that game, really good art direction