Games You Played Today: Actress Again: Current Code (Part 1)

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God there’s so many of these, including the incredibly awkward one with Joker that ends in a Cliffhanger reference.

The Demolition Man one is pretty good though.

Edit: Rambo is such a wild addition to the game because they really try to play every angle of him at once? Less so the Last Blood part, thankfully (the phrase is used, at one point). But they really try to straddle the lines of, y’know, here’s the traumatized war vet, here’s the 80s action hero, and also here’s a bunch of goofs about Stallone’s other movies.

The very first piece of gear you can unlock in his towers is an American flag headband, which kinda says it all about where that character is at in 2020.

this is a game i didn’t play today

i bought dreams on ps4 when it was on sale last week, and it’s probably cool and fun. but the whole horrible condescending twee tone coupled with having to unlock literally every function and item in the creation suite by doing a seemingly endless series of ā€œmissionsā€ just makes me think ā€œugh, what a fucking choreā€ whenever i consider loading it up. so i don’t

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i loaded up and stopped playing several games because i just want to play a fucking game not go through a tutorial.

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very nearly

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Yakuza Like a Dragon has taken over my spare time and I don’t care. It’s like eating an entire birthday cake for dinner every night.

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crypt worlds is fun! walking sim thread is a blessing cause wouldn’t have known about it otherwise. i just love stuff like finding a settler stuck in a wall screaming. or finding a sacrificial pit for archaeologists in my basement. or that all televisions are sentient and suffering. i played with glitches and got punished with hat-tipping cowboys. it’s awful but feels like a worthy reward. also may have doomed the world afterwards. oops.

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Streets of Rage 4 is waaay better than I expected. only played through stage 4 on normal so far, but I am in love. the colors! the music! the vibe! the bonecrunching combos! this owns.

on the other hand Jedi Fallen Order is a little less enjoyable than I was expecting, so far. I am still enjoying it, but it’s just so much less than the sum of its very obvious parts (Souls/Uncharted/Prince of Persia). and what’s with the weird sliding segments? Tim would call that a ā€˜Game Flavor’ and it’s probably akin to something like the flavor of the ice in a slushy

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i want to play a game completely made up of sliding sections and it has no UI or menu or levels only after every segment there is a squeeze between the crates hidden loading section

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Treasure of the Rudras T+Eng2.0007
Treasure of the Rudras T+Eng2.0008
Treasure of the Rudras T+Eng2.0009
Treasure of the Rudras T+Eng2.0010

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Just Blasted through Armikrog in a day before going through the next chapter of Danganronpa 2.

Yeah Tennapel’s a creep but I needed to play what is currently the closest thing to a Neverhood 2 for personal closure.

It’s kind of amazing this game copies most of the worst traits of the Neverhood, while minimizing it’s strengths. The Neverhood’s deal is artistry, vibe, and general sense of incoherent weirdness that nevertheless remains aesthetically unified. Everything in the neverhood looks handmade, and the painstaking work that went into every scene makes up for the fact that most of the puzzles just straight up kinda suck.

Armikrog deciding that repeating the same puzzle three times, each with the same soloution but with slightly more visual and auditory noise each time, would have been pretty bad on it’s own. The fact that there are no less that two sequences of puzzles that work this way are jaw-dropping. The fact that one of them is a stock sliding puzzle and the other is a sound puzzle feels like rubbing salt into the wound.

The endgame culminates in decoding a sequence of symbols explained through visual auditory clues that take literally minutes of walking between to record. You can’t record them as you go through the game because it’s literally impossible before you get to the end! The game makes you go through every single area again to find out all of them. Good luck writing down the symbols, some of them are elaborate and are also extremely close to other symbols. And the final puzzle has like, twenty options for symbols to choose from.

The actual last puzzle in the game is so incredibly opaque I just sort of accidentally set everything right.

Movement is slow, and the longer the game goes on the more backtracking each puzzle takes. There’s a few puzzles in the middle of the game that are literally just walking back and forth and pushing buttons. About a quarter of the game is puttering around in trams. I’m kind of impressed they replaced the tedium of the wall-carts in the Neverhood that consisted of simply going through mazes that seemed endless to having puzzles which require multi-screen back and forth tram rides with no way to see what you’re actually accomplishing without multiple back and forth trips that feel like they’re going to last forever.

What’s weird is the first half of the game is pretty pleasant. Nothing is like, an especially deep puzzle, but they’re on par or better with the best stuff in the Neverhood. It’s just so blatantly clear they ran out of money way faster than they expected.

The lack of money is also evident in a lot of the art. I’m pretty sure a bunch of the screens were made by photoshopping the backgrounds out of photographed clay textures rather than filming an actual set. This isn’t the end of the world, I don’t think this is unethical or anything, and if I make a claymation game someday I’m virtually certain to use something like this because I’m one woman and would want to actually finish it.

It’s just…when the puzzles are this middling, you’d hope the art would just…blow your mind. The Neverhood certainly still does, and the fact that parts of this look like something that could have been thrown together in a week really undermines this. There’s a few scenes that look pretty cool, sure, but everything feels kinda thrown together.

(Upon doing some further research, there’s a pretty decent chance a bunch of this game was made by extremely skilled but also extremely over-stressed unpaid interns, by the by)

The sound quality for the voice acting is weird. A few scenes sound like they were recorded in one take and then left the original cold script read in. A few bits of audio sound like they were recorded from home or an office rather than in any kind of sound booth.

To sweeten the deal, they haven’t patched this game in four years despite it having at least one game breaking bug you’re virtually certain to run into. Animation glitches are constant, movement is touchy at best.

Eventually, the game almost ceased to be a game in my head. I started wondering exactly when the project went off the rails. Exactly how much money they expected from their Kickstarter during the Kickstarter boom. How much Doug Tennapel’s involvement was almost certainty the reason the spiritual successor to the FREAKING NEVERHOOD barely managed to clear it’s obviously too small in retrospect stretch goal.

After all, I would have backed this day one if he hadn’t worked on it. Not aquired it for pennies half a decade later with a sense of deep curiosity from my childhood self.

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I somehow forgot to mention in this entire post that the strangely vast feeling of there being a big, cosmic, unknown weirdness the neverhood had is pretty much entirely missing from the game. Every creature has a place, every character an explanation for how they fit into the universe. The novel of backstory doesn’t really allude to greater things.

The fact that the plot might be a pro-life parable if you really read into stuff.

Oh and the soundtrack’s great but that’s not exactly a shock.

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I’m down for the spaghetti sauce economy.

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played up to the other ending of crypt worlds but also made sure to get this quest done and appreciate the little punchline

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games i watched today: enjoying this let’s play of Harry Potter and the Order of the Phoenix by liz and xeecee from the shrieking shack podcast. both because they’re very funny and cause it’s a surreally bad Bully ripoff

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Crypt Worlds is great. There’s a demo of the sequel Crypt Underworld, but I’m holding out for the full game.

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still rinsing yakuza
had a giggle that my onenote is half Mission Critical work and home stuff and half shit like this:

image

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Have now spent 5 nights with Outer Wilds. I went looking at the thread for it and it gave me the final piece in the ā€œsometimes stuff doesn’t work.ā€ Know there’s some kind of end game and should see it tomorrow.

I guess I liked it because each day I am looking forward to my time with it. Even if I hate Physics shit and I hate one of the story conceits that is a bane of game storytelling.

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I really didn’t vibe with that game the way I wanted to. It seemed like Cania-bait, but…yeah i dunno. It’s weird to fall off a game that I should like in every respect, but doesn’t click with me at all. I have no real criticism, just the sound that a ballloon makes when it’s slowly deflating.

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I kind of felt the same way. But my constrained game time and (points at previous posts in this thread) like I didn’t think I was enjoying myself but I am. I wasn’t looking forward to more donut county, or Jak 2, etc. but during the day I’m thinking ā€œmore Outer Wilds tonight.ā€

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