Games You Played Today: Actress Again: Current Code (Part 1)

The remaster has smoothened absolutely none of the game’s rough edges but has an added option to speed up battles and field movement.

So it’s still very rough, but less slow, which is perfect IMO

I’d have liked an option to speed up cutscenes too (but they’re at least skippable)

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Awesomenauts is the only game in which you can accrue “Awesomepoints”

Tried to play more Caves of Qud again hoping to get to some of the new content, but had 3 characters die in the early game again. I dunno if I should start savescumming to skip past the silly deaths and see all the later areas they’ve been adding. Things go fine for an hour until I turn a corner into a machine-gun turret or something and then blam, reroll from scratch. Neither the worldbuilding or long-term-oriented character and skill system meshes very well with the Spelunky-like unexpected comical deaths.

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I played about 5 minutes of Butcher and fuck me if I’m squinting at all that brown for long enough to get anywhere in that game.

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played dq builders for 5 hours havin a good time. these explodin rock guys are rough

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Phantasy Star Online 2 has an auto chat feature that allows you to automatically stay stupid shit and mug for the camera when you do stuff like finish a mission or use an ability and it’s cool to see a feature in a game finally cater to me, an annoying person.

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i didn’t play any videogames today but i did have a dream where someone parked a van in my street and played the music from midnight resistance really loudly

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Mobile port of Dragon Quest is pretty fun during my lunch break. It looks ugly but it’s Dragon Quest.

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the mobile ports are Mega Bloks to OG DQ’s Lego.

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The recent noclip documentary on Arkane has pushed me to start playing Dishonored 2. I’ve been working my way through The Clockwork Mansion. I don’t totally love the level as it is played but I cannot deny that it is built incredibly. I wonder if there is much logic to the mechanics that push and rotate parts of the building into or out of place, or if they’re convincing abstractions.

I’m in love with, and also kind off put because of how well this level is doing the Sander Cohen Fort Frolic thing. It’s probably a better level than Fort Frolic was but I just keep thinking bioshock, bioshock, bioshock. I don’t know. What you do in the level doesn’t feel as inspired as the actual construction of the level. That dissonance is pretty big.

But, the Clockwork Soldiers are the perfect Looking Glass Studios/Irrational Games type of enemy. They totally work for me. I LOVE!! that all their lines are diagnostic readings. Perfectly creepy.

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this is pretty much The Dishonored 2 Experience

(death of the outsider is a little better)

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Finding ways to escape/disable these enemies was maybe my favorite thing in the game. I think there were one or two situations that I sort of “broke” just by hauling ass past them such that they immediately gave up chase. Maybe the AI just isn’t great, I dunno.

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It seemed like people were disappointed by Dishonored 2, and I think I’m going to be part of that camp once it’s all over. I don’t really know what the difference is that’s making me feel like this, but maybe Dishonored 1 was just too good to top.

And yeah, Mikey. I had confusing moments like this too. One time one of them started staring at something near the ceiling and it wouldn’t attack me until I attacked it.

I kinda just invented headcanon on the fly like “woops, bad punch cards I guess”

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Yeah, carbon on the valves or something.

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oh yeah, when i played dishonored 2 i got to that clockwork mansion level and i was like wow this is kind of amazing and then i stopped the game completely before finishing it

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very little about the game is good apart from the puzzle boxes themselves

incredible works of engine rigging and theoretical level design, not much compelling it

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i really think Prey: Mooncrash is the best work from Arkane

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Yes!! Mooncrash is amazing. You have all the great immersive sim systems design that Arkane can cook up with their really savvy level design in one package that is blissfully short and continuously unpredictable. I never thought that I wanted them to make something like a rogue-like, but they so pulled it off.

Damn, I want to reinstall Prey and play Mooncrash now

1 Like