spoken like someone who has not experienced Deion Wei and Lou Bei
And I think it works well in Warhammer specifically, where each army has a good dozen unique and interesting units. When they scale it back to a level where heroes are important but not essential, they split the playerās attention between micromanaging heroes and the rest of the tactical game while not delivering a great hero fantasy. I can let it pass for Three Kingdoms because itās thematically appropriate and can be turned off, but I agree, it doesnāt fix any of the problems in the tactics game.
But the tactics game is old. I like Empire a lot but even the age of field artillery only gets out a last gasp from the tactics game before they needed to start digging into the floorboards. I donāt think itās just bugfixing, I think they need stronger, braver decisions to put life back into the tactics game.
And they spent a while searching for that. Total War: Arena (F2P multiplayer, each player controls 1 unit in an army of 6-12 players) was interesting but only as a communication problem. Fantasy units in Warhammer make that game interesting but it has limited use in their historical bread & butter.
(the strategy layer is phenomenal in Three Kingdoms)
I havenāt, I literally abandoned the series after hating the Warhammer one so much
didnāt they literally use the tactics game to like, recreate famous battles of history for a history channel show
I donāt really have anything to say beyond that
this makes me wish Iād written a Ben Gazzara / John Cassavetes dynamic into FFT
it was exciting enough that I looked up the premiere time and made sure to watch it
the heady days when Total War: Rome was one of the most exciting things Iād ever seen
speaking of strategy games
Death is making a mistake. The rest is Survival.
Though it sounds like you might want to restart with your new found knowledge. Itās okay to fail in an RE game. You are about to meet enemies that cause instant death. Which I think emphasizes that dying can happen.
Aim For The Top! Enter The World Of Survival Horror.
I have failed on every one of my several attempts to play the original Resident Evil so you have my sympathies. I at one point looked up video strategies as to how to complete the game just using the knife to try and find ways I was doing it wrong as I always hit a point where I just donāt have enough ammo left to survive and grew tired of running for my life hoping for a good run where I finally make it to another save point while hopefully finding some supplies without losing all my health.
This is probably why I finished SH 2 with a ton of ammo and did not enjoy most if its first half as I was terrified to shoot at anything in case Iād waste ammo and end up being fucked several hours in.
Woke up told my roommate I needed to spend the day outside sat down played Sega AGES Outrun for six hours till it was dark
Oh man so you can export some retro boxy dungeons into unity?
I have just downloaded Timespinner. I have seen few opinions about it on the forum. What do you guys think of it?
posting this here cuz iām not sure where else to. anyway, was watching a SMB 3 speedrun and it got me wondering: is there a canonical select button list of best NES games? i would consider making a thread of it but thereās a lot of overlap with that and the current bracket voting thing i suppose.
i played about 20 minutes of it for judging and my overwhelming opinion was āitās Castlevaniaā. seems a bit derivative but fine
http://wiki.selectbutton.net/sb:recommended:nes
not sure how recently this has been updated, there were some renovations on some other pages at least, but itās something
thereās also this old thing:
that said, you should still
i feel in theme (i think asthetic? also theme?) and gameplay, is a more close to SOTN, i remember really liking, the way the attacks feels, the story too overall is really good, i think the few things i remember not liking it, was the backpedal that is so without charm while the double jump is one of the best animations i remember seeing it, i didnāt felt as a problem but there is sidequests that can feel repetive and they are needed for changing progression and stuff, but i liked how fast you can run and move in the midle to end-game.
to tell the truth, i always feel a bit of a inferiorty complex when posting here, because everyone here really have some great posts and i feel like in comparison the not paid and labor exploited teen intern in the 90s/ 2000 they paid to talk videogame is good,
and cool graphics.
edit: ohhh yeah, heck to Chucklefish though
the sb recommends list is still very good, but it is only scratching the surface. I fear that is all anyone can do even with full romsets because the NES/famicom library is so endless and no one has the infinity of time needed to consider all the games there
any NES list that doesnāt include Quarth is void
Not a bad game at all but it stands in the shadow of others.
UI and weapons specifically make the game feel like Castlevania Order of Ecclesia but itās worse in every way. And it was released in an era of Metroidvania abundance in which it fails to truly stand out.
The drab color palette and weird enemies make the game feel like a Genesis title which could be your thing
can someone further explain the difference between tactics and strategy in games because until i read this thread today i thought they were the same and used them interchangeably
tactics is like Fire Emblem, i.e. controlling individual units in a battle. Strategy is like, uh, games I donāt play, but itās more about larger movements of more units as groups, and bigger scale.
So Tactics is the battle, Strategy is the war. Thatās how I understand it