in games, strategy is about long term resource management and base building and stuff, tactics is the more immediate level of contingency, small scale decision making, moving behind the treeline to ambush the opponent type stuff.
Like in the X-Com games the base management and world map and deciding what missions to take is the strategy layer, whereas moving units around in a specific location and dealing with opposition as it arises is the tactics layer.
So Shining Force would be tactics, huh. Speaking of which, I donât know if Iâm missing something but the last few battles have been brutal uphill affairs and Iâve died like 4 times on each (the last one being the circus tent battle with the puppets). Is the game expecting me to use Egress and retreat when it seems unwinnable, essentially grinding experience with half-battles until I can easily win the whole thing?
i hate any units dying in shining force so as soon as one gets killed im like UGH THIS ISNT OPTIMAL and egress and start the fight over, which probably is like grinding
are you at the part of the game where youâre upgrading your jobs yet
Iâve not been able to promote anyone yet. I just got on the mayorâs ship and then immediately had to hop off because it was set ablaze which is hilarious. I kinda suspect that retreating is encouraged because the default ability your hero starts out with is Egress. Maybe thatâs a hint that itâs OK to retreat with XP earned and try again. I also hate anyone dying! Which is why I was doubting myself.
oh hahaha i love that part! i love shining force! im gonna finish my game that i abandoned a couple months ago
i dunno if you ever watched the pokemon cartoon but the first town song in shining force is the same as one of the songs in pokemon and it drives me crazy so i hope it drives you crazy now too
Itâs been years and years but I kinda remember the circus tent being a particularly hard part. I think the big challenge in these games is just trying to distribute exp equally so you arenât letting one or two powerhouses chunk everything for less and less xp while everyone else falls way behind into uselessness. The biggest pita being trying to level healers.
imo itâs a fun, clever little search action game. probably most similar to Harmony of Dissonance in how youâre exploring two interlocked versions of the same space and occasionally have to alter one to open paths in another. it doesnât overstay its welcome and while i didnât love all the weapons, theyâre all unique and helpful depending on the situation. definitely agree with the genesis vibe. itâs also extremely gay and while it is definitely pandering to me, i donât feel like gay and/or trans women are terribly over-represented in games so iâm fine with being pandered to in this regard
You are a singular voice but like the one hangup I had about it was the gay/trans representation feltâŚperformative. Not in a bad way but like this character has two character traits Gay and Cowardly in a way that Straightness wouldnât be used.
I mean it is definitely better than the character trait of HETERO HORNY.
Anyways I enjoyed the whole game including the gay parts!
Advanced mode is great too, I used to be able to do it without losing a life with a few stage warps
Expert is⌠wait until youâve unlocked unlimited credits with a whole day free.
On topic I love Super Mario Sunshine as much as it absolutely hates me. Mario is so much better when itâs a bit player hostile. 64 and Sunshine all the way
Iâm trying to figure out why the folks who made a game where you could play lizard men and skeletons only prioritized the boring humanoid races and none of ones for furry trash.
There is only one game with playable tabaxi and that is a fucking crime.
yeah, as someone who engages with canon D&D rather than its offshoots like once every five years, this seems like a pretty conservative use of the licence