Games You Played Today: 358 Threads Over 2

Does that mean that the standard resource allocation is balanced for 30 enemies in succession?

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I just unlocked it, so I don’t have a solid feel for it yet, but so far the game has been extremely easy. I have a shitload of potions I’ve never needed to use. But when you unlock the feature, the tutorial does warn you that it’s a good idea to save and prepare before you hit the limit.

You are also allowed to turn the thing off, or fight whatever number of monsters you have stored up before you hit the limit.

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played compressure, an electrical engineering game that’s actually a pneumatic engineering game. use steam pressure to create computational building blocks. reuse those blocks in future puzzles.

i take logic gate design for granted so this is a fun learning experience. it’s a very zachtronics-like game, down to fitting multiple previous building blocks together into something much larger. it is also hard as fuck because i have the brain of a flea. not sure how long i’m gonna stick with it as a result but everyone in the reviews says to give it time and allow yourself to make imperfect early solutions to make it to later puzzles so i’m gonna fight my perfectionist urge.

also it’s cheap which is nice

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I didn’t play (watched a stream) but I’d also like to emphasise It Takes Two as being again this kind of flying under the radar. I was not a huge fan of the moment to moment writing since the two main characters often react to every scenario with some variety of ā€˜whooooooooooa’, ā€˜omygodomygod’, or ā€˜This is crazy’.

The scenario is interesting though and I can’t recall many games dealing with divorce to this extent. I absolutely adore (ending spoiler) that there is no resolution to whether or not the parents are getting a divorce, it’s almost implied that they still are. Just really shows restraint that they are not brought back together and that people should just stay in unhappy marriages as long as they go on a bizarre life experience together.

But yeah, pretty varied and innovative co-op design. There’s always some new thing to do and it’s completely built around co-op every time, to the point where the players are rarely sharing mechanics when they’re dropped into a new level. I think the story presentation may rub people the wrong way but it’s got a lot of heart and creativity in its level design and theming.


Finished Nier Replicant remake and thank God for autobattle. Really enjoyed it and although it’s mostly a straight remake it’s probably my favourite game so far this year. Put up some thoughts on the Nier thread.

My RSI is finally abating but still recovering. This means I can finally, carefully, get back into playing games regularly again. I still have to be selective based on inputs and accessibility which is a shame since quite a few fighting and action games are popping up that I want to play but I’ve been patient this long. I find I can play about an hour total of a first person game with minimal actions or basically anything turn based that doesn’t have any kind of timer. Looking to get into Nocturne Remaster and other JRPGs for now.

One of the more unexpected things I’ve been curious about is DC Super Hero Girls: Teen Power. I’m wondering if this is a case where I just like the art style and can probably just watch the show rather than buy this game but the visual style has been translated pretty well to 3D. I don’t give a shit about DC so not sure why this game has grabbed my attention.

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solidarity, i can’t play shit so i’m watching my partner play thru ff7 for the first time

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Phenomenal sig-image/posted screenshot synergy

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Yeah I also really appreciated the ending. Before we finished it my girlfriend said they would still get a divorce at the end of the game and I bet on them getting back together. Was cool to see how it plays out and also the ending twist with their daughter was really tugging at our heart strings because that’s something that children often do in these situations. It was more about their girl in the end than about themselves, which I think is really smart storytelling and very true to life. Or should be true if you already put another life into this world. Then everything should be about them first and foremost and yourself a distant second.

It’s probably a cool let’s play to watch, yeah, if you get one with two interesting players. I’d probably recommend that if you really can’t play it yourself with someone else. I feel like the game needs more recognition and should be experienced, if only just to put the devs on the map for you so you might check out whatever will be their next game.

Oh yeah, I also bought Unravel 2 to play with my girlfriend. It’s like 3 Euros right now, so that’s a steal (if it’s any good). Let’s hope it’s somewhat comparable to It Takes Two in terms of co-op quality

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I just wished you got to play as the human forms of May and Cody in the end for a short segment, that would have really pushed the experience even further for me I think. But sadly that’s not in the game

made it past the fight with thor in nocturne before realizing that i did not have the dante nor raidou kuzunoha dlc downloaded. so it looks like i’m starting over.

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Etrian Mystery Dungeon is a game that I think might wear me out with too many Systems and Mechanics but right now the vibes are pretty good and I’m enjoying messing around

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I love that game but did not at first

I think the later dungeons, boss fights, and FOEs won me over

It really doesn’t play like Shiren at all

Shame ENG never got the sequel :cry:

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The Smokin’ Aces + neon presentation putting me in permanent eyeroll mode aside, the guns and shootmanning of Rage 2 is pretty good on its own. Whoever shoved this into an infinite-icon lawnmower sim ought to be hanged

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Commodore VIC-20 is a really outstanding computer for games

my assumption going in was it was just ā€œshitty C64ā€ but it really, really is not that at all. honestly most of the stuff i’ve tried that overlaps with C64 or other contemporary micros is better on the VIC-20 (to be fair, this is partly/mostly because developers moved on pretty quickly to more powerful platforms and lots of ports are sort of lowest-common-denominator). it has fantastic versions of all the early Jeff Minter/Llamasoft shit, some Tom Griner masterpieces (including what appears to be the possible inspiration for how bombs work in Bomberman in ā€œMazeā€ (1983)?), Omega Race (better than the arcade??), Jetpac (better than speccy??), and other interesting games like Outworld and Pharoah’s Curse. the scrolling on Motocross Racer is very nice! delightful machine…

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i’m enjoying necromunda hired gun. not so much the stuttering, or the voiceovers, but everything else is fun and janky, especially for a divine cyberfan like myself. it has the veneer of a shlooter but peel it back even slightly and you have eye. proud to report there are many skull-bedazzled megastructures.



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i really want to like necromunda but it completely lacks any of the charm of EYE…everytime someone talks its just like ugh whatever please shut up. also it plays like the new doom games which i didnt like, and its a looter shooter, and the combat is like the most whatever part of EYE to begin with, but if you liked that you will probably think this is cool. when you shoot people with a shotgun they still explode sometimes, and the takedown (in case u thought glory kills were thrilling) almost always results in some kind of cataclysmic animation bug, and people still ragdoll in funny ways, but like whatever you know? its another licensed game like their last title. it just doesnt have the overwhelming strangeness that pulled me into EYE anyway, and it doesnt play on my expectations of source engine FPS shit like that game did either…which is fine, not everything has to be special, but like it is a little sad to see…sometimes the game asks you to convince doors to open, which your character accomplishes by beating the shit out of the emaciated guy whose been made into a fleshy control panel nearby, which does rock. theyre still pretty good at making weird fucked up environments but i really do appreciate how EYE is more like slowly trduging through desolate evil maps built for giants while enemies forever enslaved to the source engine’s nodegraph system awkwardly shuffle around like the condemned instead of like airdashing around 40k themed doom eternal AS-Convoy. that game to me, more than anything, is a drug fueled love letter to like, sven co-op and every other weirdly ambitious half-life mod, it’s certainly not truly strange art, and when you remove those feelings, you have something less…how typical of the french…

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I think Atari 8-bit computers are still my favorite early games machines, but Jeff Minter on the VIC-20 is a solid vibe.

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12 hours until the wow burning crusade classic servers open and then crash, can’t wait to sit in 8 hour login queues every day again

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the first games i ever played were donkey kong and gridrunner on a hand-me-down vic 20!

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went to my mom’s this past weekend and took home a bunch of old games i’d had in boxes up there to use with my Noir/Super NT.

it feels extremely satisfying to finally play Terranigma on a cart. i bought that game like 20 or so years ago when i’d heard about a sequel to Illusion of Gaia that never came to the US, and felt a deep sadness when i discovered how difficult it was (in the 90s, at least) to get a US SNES to play PAL games.

obviously i’d tried the game out over the years via emulation, but like…there’s a certain satisfaction in being able to use the save files on my own personal cartridge, all these decades later.

game rules, honestly. going to play it a bunch and cry, probably.

also loaded up Super Mario RPG and discovered save files with naming schemes that were all inside jokes with my high school friends i’d since forgotten about (we used to all buy different RPGs and then loan the cartridges to each other, so sometimes this means i’m left with the saves of friends).

feeling wistful

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