Games You Played Today: 358 Threads Over 2

I’m going to be honest I got to the fourth dungeon and then they started in with “oh you gotta build forts in the dungeons and deploy party members to them and occasionally a big monster will escape a dungeon and you’ll get yanked out of whatever run you’re doing and it’ll count as a failed expedition sorry”, like they literally had an NPC apologize for the inconvenience of one of the game mechanics.

And that was enough for me. I just kinda want a chill dungeoneering game and that all exhausts me just thinking about it.

Wonderful music, I will probably add a bunch of it to my D&D background music playlist.

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fuck this is genius

i love a game that prefaces mechanical exposition with “terribly sorry,”

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Danganronpa is on this trip all the time.

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SAM Coupé port of Lemmings is not that great (relatively low FPS, low resolution, lack of color depth, no SFX) except the soundtrack is extremely unique and fantastic??? it has a bunch of new tunes that aren’t in other versions and the adaptations are liberal as fuck

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this fucks!!

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i laughed every time it was like hey uh I know your busy but do you want to learn more? while your doing the tutorial class trial and people are screaming at each other about who killed who. monokuma is just so helpful!

the ffxiv relic quest called me out

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in true streumon tradition this game is both pretty good and intolerably bad

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i dont get how somehow EYE is still their most even game despite being more of a mess than anything else theyve made. i might pirate it to finish it if i get bored some day just cuz i owe them that much i think

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I could swear like a third of the deaths in the Iliad are of guys so eager to be the first to strip the good armor off a nearby corpse that they stop paying attention to the battle still raging around them

War… war never change

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It’s good to have Virtua Fighter back, even if I’m absolutely terrible at Virtua Fighter.

Will say that the $10 “Legendary Pack” DLC is, uh, maybe misleading. Compared to Final Showdown, the customization options available in this release are incredibly pared down. Barely a fraction of what was in that game.

Ah well. Maybe they’ll add more in time.

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I’m enjoying UMK3 enough that it makes me actually want to play MK11 lol

got to play with @sakurina and @aislesgrises

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composer for this game. Love to find composers who have done 1 or 2 or 3 games.

Only could find 2 songs from Sophistry (are there only two? this implies there are 6) but this is pretty good.

The Witching Hour song I could find as well. Seems good! I dig it.

For a computer I’d never heard of until you made this post, there are some absolute bangers on here though. Check out some of the playlist that these two videos live in, there are some really gorgeous tunes.

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cania i love you thank you for being exactly you <3

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SAME!! I literally bookmarked that post because I was like “oh meauxdal recommended some tunes, i gotta listen to this in 2 days when i am at my computer.” :purple_heart:

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Aim Lab is a fun game in itself, like Boggle for clicking on orbs. Same relaxing flow state I get from typing tests.

I have been enduring Nier Re[in]carnation to the point where I realised that I am being held hostage by the brand. There’s no way I would give this the time of day if it wasn’t associated with Nier. Imagine that a gacha game is entirely about the weapon stories. The game only barely teases any meaningful connection to the rest of the series. It basically says ‘Here’s an interesting thing but walk down this extremely long corridor to hear more’.

Wait can you go back a bit and tell me about the interesting thing. You know, to give me a little something to look forward to?

‘Look over there. Do this mostly automated JRPG battle. Don’t think about things.’

You walk a bit and then enter a shadow puppet vignette. Like Nier and Automata, each weapon story has 4 verses but you play through them in excruciating order: walk/story/battle 1, walk/story/battle 2 etc. The vignette’s sometimes look neat.

Here’s the best weapon i got from the gacha:

The floating companion of the day is a little ghost thing called Mama who is extremely and deliberately patronising in what is probably the game’s only nod to being self-aware to any degree. It’s just hilarious.

Bottom line review - Nier Re[in]carnation is the slowest short story anthology.

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My time has been taken up by two games recently:


The first is Snowrunner; it was recently added to Game Pass so my friend and I have been playing through it.

Snowrunner is an near endless list of logistical tasks that are accomplished via work trucks. The trucks are all slow and hard to maneuver and all the game’s roads are busted and half paved at best. You’re constantly navigating mountains and ditches and rivers and impressively simulated mud and snow. Very few routes are straightforward, no waypoints are given, and it’s up to you to both explore the maps and plan the excursions yourself.

The game gleefully punishes you for every corner you try to cut. Your biggest setbacks are nearly always self-inflicted, but the game is the most fun when you’re trying to dig yourself out of a mess you created for yourself. The pacing is deliberate and there is a lot of mechanical skill to controlling the trucks, so there’s a natural urge to bite off a little more than you can chew.

The game is sometimes tense, sometimes meditative, and I’m still pretty engaged 30 hours in! If you liked Death Stranding for the uh “mechanics”, then you’d probably enjoy Snowrunner too.


The second is Griftlands.

Griftlands is a deck builder (obviously heavily inspired by Slay the Spire), but with a layer of board-game-esque mechanics that map to CRPG tropes. The game has 3 playable characters and each has it’s own storylines, map, cards, and NPCs to interact with.

The game is played over a series of 5 days. The hero will complete a variety of quests and random events throughout the day, which normally culminate in a larger confrontation at night. The quests often require fighting, negotiation, money/resources, or some combination therein. The quests can have multiple paths through them, places you can cross or double-cross the people you’re working for. You may be able convince someone to give you the maguffin, pay them off, or just beat them up for it. Or you might call on some NPCs you’ve befriended to do the dirty work for you.

Fighting and negotiation are handled via a card game, and there are separate decks and bespoke mechanics for each. Fighting is similar to Slay the Spire combat, but often you have computer controlled allies or pets to help you in battle. Enemies also have a “panic” meter where they’ll surrender after taking a certain amount of damage, and the game gives you the choice to execute them or not (which can have interpersonal or political consequences).

Negotiation operates under some of the same rules (you still play cards from a deck that cost actions), but instead of “fighting” you’re “deploying arguments” and reducing the resolve of your opponents core argument. Losing an argument does not end your game like a fight would, but you must find a way to restore your resolve if you want to negotiate again that day.

The game keeps track of your relationship status with each NPC you meet, and these relationships have mechanical consequences in addition to story consequences. If a fight breaks out in a bar and a person that likes you is present, they’ll hop in to help you as an ally in the fight. If you’re trying to haggle for a better price and someone is present that hates you, they might try to belittle you during the negotiation.

Additionally, if someone loves you, you get a permanent buff regardless of where that person is in the world. These can range from discounts in shops, automatically deployed arguments in negotiations, buffs during combat, etc. If someone hates you, you receive a permanent debuff in the same vein. One fun wrinkle in this system: if you kill someone that hates you, you can get rid of that debuff and gain a unqiue item that was on their person, but killing can have other interpersonal consequences.

Finally, the way the game handles character/stat progression feels pretty natural. Cards each have their own XP meter, and playing a card increases that meter by one. Once that meter fills, you get to pick one of two upgrades for that card. Additionally, winning battles gets you more battle cards, and winning negotiations gets you more negotiation cards. The game effectively improves the actions that you perform the most, and so you can try to either min-max and try to solve everything with one deck, or try to spread out your XP to give you a larger number of viable options in quests.

It’s a very well designed game and I’m impressed with how tight the mechanics are and how naturally they blend into the RPG side. I’m not sure how replayable it will end up being since there must be a finite amount of story, but it’s very compelling for your first few plays and those will likely end up taking a good chunk of time anyway (I’ve played 20 hours over a few runs).

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damn these were both on my list and I’m on my nth gamepass trial so I’ll get to check out snowrunner, thank you

I really really like klei but I really really hate deckbuilding so I’ve been avoiding checking around griftlands, I’ll have to give it a go

Yeah I like deck building well enough but was pretty wary of yet another StS clone – this game hooked me anyway. Not sure if it will work for all values of deck-building fatigue/dislike/hate, but it got me over the hump.

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