Games You Played Today: 358 Threads Over 2

while I disagree with absolute no kill rules, I can appreciate kiryu’s commitment to his own just for how ridiculously long he went on trying to not kill any zombies in dead souls, and how he refused to hear any zombie slander after. that’s a true respect for the potential of life in every person right there

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I completed Post Void today.

https://www.twitch.tv/videos/1039823588

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I love that game!! Hell yes

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played snkrx

it’s a unique melange of snake, autochess, and geometry wars. you are a party of heroes with various attacks; kill all enemies on-screen to advance waves, and all waves to advance levels. between levels, spend gold to get new heroes or upgrade ones already in your roster by purchasing duplicates. each hero also counts towards their “passives”, which do things like increase the size of AoEs or spray projectiles every time any hero with the same passive attacks. once you clear all levels, the game ends and you can stop or try “ng+” (same thing, but enemies are tougher).

really clever, super short, super cheap, probably the most fun i’ve ever had with a mechanic i unreservedly loathe in everything else i’ve played that has it (autochess hero purchasing). nice to just play something focused and intelligent and be done with it in an hour or two. also doesn’t have meta-progression which, honestly, thank god.

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the ps4 back button attachments seem to be on clearance pretty much everywhere at this point and for $15-20 I highly recommend them, especially if you’re in no hurry to get a PS5 – my PS4 hardware has been really reliable, I got it on an amazon warehouse deal right when bloodborne came out for like 30% off MSRP, and it makes the controller I’ve been using for six years feel like one of the better input devices in the house still

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Even though the controls are impossibly terrible, doubly so for a self proclaimed “shooter”, day 2 of bioshock is winning me over with its extreme gaudiness. The sound mix is all over the place. And they really do just have new powers lying around wherever, huh.

“houuuueuueugh. wouuouaouegh. guuahehehhghhhhhaaaauuu” - my brain as i play hellsinker

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Yeah I love the DualShock 4. The real surprise for me though is that I love the DualSense even more! I didn’t think that possible but it’s just better. I love the way it feels in my hands. It’s probably the slightly heavier feel and also the new shape. Gaming perfection in my eyes. I have yet to use it on the PC but from what I hear it should work just fine. And hey, Metro has the haptics on PC now too with the DualSense, so that rocks

Minecraft Dungeons still rules, and I think I figured out why I like it. The feeling of playing for the endgame in one of these loot dungeon crawlers comes about much faster. Specifically, hunting for gear with the right enchantments is pretty fast. This is for four reasons:

  1. The levels tell you exactly what gear drops before you even start it, and the list is pretty small for each level (less than 10 usually)
  2. There are only a few enchantments, compared to some games, and they don’t come in “qualities”. So there’s no best version of an enchantment, just the only version.
  3. Similarly for the gear, if I get a level 107 flail, it’s the exact same statistically as every other level 107 flail. The only thing different are the enchantments
  4. You generally get to choose from 3 enchantments per slot, so the likelihood of getting the one enchantment you’re looking for is pretty high

But this also means that you might think “Oh, I want the unique version of this piece of equipment with two (or even three) specific enchantments”, which is much less likely. BUT you can get a close match to that equipment in just a few attempts, so it’s kind of like you’re building up to the perfect piece of equipment.

Anyway I’ve probably put like, 25-30 hours into this game (which again, is low compared to what you’d need to put into Diablo 3), and I’m having a blast hunting for this endgame equipment. They also added a blacksmith so you can upgrade your stuff, meaning that finding something at a low level doesn’t make it useless anymore. BUT you have to successfully complete 3 missions on a comparable difficulty level, and it’s unavailable during that time, so you’re forced to use a backup piece of equipment of some sort, which is kind of brilliant. Often, I’ll throw an item in to upgrade, then find that I actually like my backup better.

Also also the game is absolutely busted sometimes, which rules. I currently have a bow that can charge to do quadruple damage if I hold it for about 2 seconds, and it’s essentially an instant kill on anything but bosses. If I can get this thing with piercing and ricochet, it will also be an instant kill on crowds. It’s ridiculous, and there are even more broken things out there. Especially once you get into artifacts - you can do things like “reduce their defense by 50%, increase my attack speed by 300%, and use my Critical Hit weapon to basically instantly kill bosses”. Great, weird, broken game. Not at all the kind of thing I’d expect from Microsoft, y’know?

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i’m generally pretty warm on the ps5 but it is absolutely disgusting that there’s no back button option at all still. complete horse shit

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I really want to play this but I can’t get it in the Playstation store on PS5. I can only add it to my wishlist. I can buy the season pass and other DLC though! That’s fucked up. I can’t really find any info on this online other than that other people have the same issue… Haven’t seen any solution yet. Very confusing! Maybe I could buy the disc if it has a physical release but that’s kinda risky if I don’t know if it will work

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Played MUSHA and Truxton (Genesis version) last night.

Seems like action-puzzle games (Mr. Driller, Tetris) and shooters are the only games I can get into these days.
I wonder if this will be a short phase or if my tastes have shifted.

Something I’d semi-forgotten about Truxton is that levelling up the red power shot weapon gives you a bullet shield thing that feels like it doubles as an indicator for where you should consider the neutral resting position of your ship:
If either of the two circles is outside the screen you are too close to that edge of the screen.

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Those are both very good STGs. Did you try to 1CC them or were you just messing around? I think MUSHA might be easier to attempt but I’ve never tried.

MUSHA gets a little tough near the end, but is very 1CC-able, yeah.

it only takes one good progression designer to make something tight and expressive

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Just messing around,

Truxton is something I come back to from time to time.
MUSHA is new to me and I’m at present very bad at it.

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am i remembering right that truxton was designed specifically to challenge veteran stg players?

Girlfriend and I finished It Takes Two and Detroit today (the latter we called “Boston” the entire time because of Boston Dynamics, which I’m sure you know all about).

Kinda too tired to write much about them right now but we enjoyed both. Now it’s on to either A Way Out or Until Dawn. And she already started Life Is Strange 2 because the first episode is free. The PS5 really is worth it if you completely skipped the PS4 era like us! Lots of games, games, games. But of course that’s not what most of you did so that’s a different story

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I’m on vacation without my consoles but WITH a new iPhone, so I’m playing Fantasian on it. It’s better than I expected! Just really solid comfort food. It’s as Final Fantastic as you’d think, but it understands its status as a mobile game and keeps things blessedly light and contained. The battle system is real basic, staple JRPG stuff, with a few light innovations centered around touchscreen controls – you drag your finger to target attacks, and they play with that. One character’s spells arc around, so you can trace the arc and target enemies that way. It’s satisfying!

The thing everyone knows about this game is that it has extremely pretty physical diorama backdrops. They are indeed a ton of fun to explore, very charming. The music is by Uematsu. So far it’s nothing remarkable, but it’s not bad, just pleasant. Good stylistic variety. I enjoyed a nice clarinet solo in the woods music.

The story is breezy so far. It’s very sentimental, but it sometimes shows a dark sense of humor. Like, you start the game with two formerly-hostile robot companions your hero hacked to serve him. They’re extremely helpful and deferential, but in the climactic escape from the tutorial area your hero uses a teleporter he found, without realizing it would only teleport HIM. He leaves the robots to immediately die and never stops to think about them ever again, lol. Absolutely no concern whatsoever.

I like the first person who joins your party, a magical child of the woods who grew up in isolation and unlocked a superhuman sense of smell just by hanging out with forest doggies… But then she moved to the city and now she’s mostly normal aside from some occasional awkward forest girl behaviors.

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Oh yeah, and the signature mechanic where you can store up random battles to fight later, it’s much better than it sounds! You have a little monster capturing device that stores up to 30 monsters from random encounters, and then when you hit the limit you have to fight them all… IN ONE BATTLE! So then you warp to a battle dimension where you just have a psychotic number of dumb little monsters that you just trash with your spells. It’s much more fun than getting interrupted for piddly little fights every 20 seconds. Surprise, it actually rules!

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