Games You Played Today: 358 Threads Over 2

Aliens Fireteam is a no-frills bug hunt with occasional flourishes of inspiration that also likes tossing in (seemingly) random peekaboos to keep one’s vigilance up. The environments aren’t quite as meticulously detailed as previous franchise efforts but is somehow placed better with authentic movie sound effects. Playing with people (me) who constantly quote Bill Paxton improves the experience massively and leaves a very dry taste without it, and while not particularly fashioned as a Game As Lifestyle it does have level requirements and a smattering of cosmetic bits to futz around with

Zone of the Enders HD: Genuinely nice to return to the game that came as a demo disc to Metal Gear Solid 2 (…) after two decades of not thinking about it. The HD-ification brings out a lot of the jaggies that were smoothed-out beautifully on the original PS2 hardware but the Very Gradius V OST is a banger and it deserves my time this weekend

2 Likes

The empty alien worlds of mass effect have never looked so detailed

2 Likes

I started The Great Ace Attorney. The only comments for now are that the vibes are the right ones, and that the music is great.

2 Likes

Everyone online says Mechanicus gets easy, and it does, so you make the game about optimizing your turns to kill everything and destroy as many terminals as possible to keep your awakening percentage meter as low as you can, which is fine, the game is still fun this way

Shifting the strategy from survival to absolute dominance

2 Likes

Rise of the Triad 2013 seems pretty faithful to the spirit of the original though I’ll admit my memories of it are pretty vague. Ludicrous Gibs abound, and there are some neat touches like enemies being able to run up and snatch your good guns off of you, and some that’ll throw nets on you that you have to cut with your melee attack to escape. Bullets are unlimited for your pistols and SMG, which suits me just fine. You’re only allowed to have one “big gun” (Bazooka, super shotgun, etc) at a time, which I guess makes sense from a game balance standpoint but rubs me the wrong way I want to be a walking aresnal!

My biggest gripe is that everything is grey. The walls and floors and ceilings are all grey and so are most of the uniforms on the guys you’re shooting which means you will constantly be ambushed by dudes that were just standing up against a wall. Maybe my display/eyesight suck though so ymmv.

1 Like

Welp, I finished Sega Picross.

I find it interesting that if gives you the amount of time you spent on a mode after finishing it, so I guess I’ll post my times:

Mode Time
Normal 13:59:05
Mega 17:14:39
Color 3:36:37
Clip 4:08:13
Total 38:58:34

My preferred way to play picross games is to play the puzzles in reverse order (since a large puzzle is fundamentally no different from a smaller puzzle). This gives me some really meaty puzzles to start out with, and I get a nice feeling of acceleration as my solve times gradually get lower and lower. (Though if it’s an unfamiliar mode I do the first page or two first, to make sure I understand it.) Not sure what neurochemical reaction this triggers, but it makes it feel more addictive than playing in the standard order.

Anyhow, I guess I can stop pircoss-tinating for now.

9 Likes

Okay, I think I found an old game amongst my GOG collection that’s sticking! Nox. A shlubby trailer park dude gets Isekai’d into a fantasy world and starts adventuring. Of the three classes, I’ve chosen Conjurer, so I summon and charm beasts, or otherwise whack things with a stick or shoot them with a bow. Dig it.

(It’s funny, my GOG library. I bought one or two games from the outset when I signed up, then purchased like two dozen during presumably some sale when they all cost about $2 each. Then I didn’t touch a damned one of them for like 8 or 9 years. Now it turns out a lot of the big name classic ones I can barely stand playing for a few minutes, and now this one which I can’t even really remember why I bought it, naturally is the one that grabs me.)

11 Likes

Love that it has a jump button

2 Likes

This is just about one for one my relationship with my GOG library. I bought the F.E.A.R and the Deus ex games on there, and then about a dozen forgotten strategy and RTS games that on average came out before I was born. Mostly just so I can say things like “yea that game’s pretty good but it’s no Submarine titans”.

I’ve been meaning to try out Disciples for a few months now, and I’ve had my copy of Xcom all moded out for ages but I never got past the initial few skirmishes. I might take this post as a reminder to try them out.

2 Likes

i think generally it’s good not to totally trust the canonical ideas of which older games are and aren’t worthwhile that have been carried for the last 20+ years, because a lot of that may be heavily dependent on what a) was successful and broadly known then and b) markets that may have existed way more then than now. not to mention a lot of things that seemed novel 20-30 years ago may seem way less interesting out of its original context. PC games are such a deep well that there’s bound to be some random thing you do vibe with more and that stick out more in general now than they did then. and most of those kinds of “PC master race” people who are interested in keeping up in whatever their idea of “the canon” best classic PC games are have an agenda anyway.

that said i played Thief 1 for the first time in 2018 and it blew my mind a little bit. so that’s one of the canonical “best” games i fully cosign.

9 Likes

Also yes yes, cutsceneitis and “lol Kojima just make a movie”, but that 5 minutes that were the e3 trailer are incredibly taut and compelling cinema, no joke the best directed thing I’ve seen in a videogame in like, I don’t even know how long

3 Likes

i love Nox! one of the first games to use top-down raycast lighting really effectively, i thought. westwood games title too, sort of a send-off to their RPG side as they got fully sucked into making command and conquer til the studio imploded

3 Likes

Starting to play GRIME, just ok for me, good graphic, same metroidvania + soulslike

nothing fresh now, I think I’m too old to play metroidvania or soulslike. If I am a teenager not played so much 2D platform yet, GRIME will be great.

6 Likes

I played a Deathsmiles cabinet at Galloping Ghost Arcade in Chicago - that game rules. so does that arcade, even if a lot of the machines didn’t work

8 Likes

I beat @hobo at most of the KOF games at galloping ghost because he kept getting the sticks with broken diagonals

6 Likes

Have they fixed the Castlevania whip game yet

Does middle punch work on the SF4 cabinet? It didn’t in 2018. Do you know how hard it is to play Rose without c.mp

Can you move the seat back on the F-Zero AX cab nowadays? Not that it matters. I’m too strong to fit in it. But it would be nice for smaller folks.

Anyway that place is cool and also I’m never going there again unless someone else pays my way and signs a paper saying “I understand you’re actually good at video games, I know you only died on the first screen in Rainbow Islands because the buttons were sticky”

6 Likes

did you know that the developers (or at least the publishers, the credits are not clear) of spelunker hd also made a lode runner game? because i sure as hell didn’t!!

it’s pretty cool. i mean, it’s more lode runner, with neat voxel graphics.

but it also has a level editor, and the ability to create your own characters


and there’s a whole small community of uploaders making stuff that you can download if you don’t feel like messing around with voxels





i got this for five bucks and it was worth it

23 Likes

god i love lode runner

4 Likes

Started up House of the Dying Sun, and have been enjoying it tremendously.

2 Likes

Been playing this economy management RPG thing called Settlements and it is very, very charming. It uses a pre-rendered style that I normally find profoundly ugly, and every prompt is like a Windows 95 text box, but I genuinely love it. Has the feel of a game that released in 1999, based on a boardgame some Linux nerd designed the rules for over 20+ years.

Rough pitch: The apocalypse happened. The world has been covered in dangerous briar, which infects the minds of humans and animals alike with spores. You are tasked with rebuilding humanity, starting with two settlements. All settlements in the game are limited to six buildings in size, because growing too large causes the briar to push in and kill everyone.

I found this out personally by fleeing from settlement battles one too many times, causing my “doom meter” to max out, which made the briar overwhelm my settlements in, as the game put it, “a tidal wave of millions and millions of bodies.” Grim.


(Shout-out to the “Ranged” stance icon being a Call of Duty sniper rifle lmao)

Every character in this game has a full stat sheet and some minor visual customization elements like face or portrait background. Min-maxing each one to a particular task is actually pretty important, and each task ties to attributes and skills alike (attributes increased through paying money, skills earned by Doing Stuff). The better your character is at something, the faster they do it, the more likelihood you get a “rare proc” on a craft, stuff like that.

Characters can only learn 15 skills without any upgrades, and only a few more with, and once they are full they don’t earn any more skills. Deleting skills you learned accidentally (say, while someone subbed in on a production building while the normal character is scouting) is something you do astonishingly frequently in this game! And I genuinely like it too. Feels like I’m actually molding these characters into what I want them to be, instead of just having them soak up the entirety of the world’s knowledge through Merely Existing.

Production isn’t terribly complicated, but the super-limited confines makes specialization important. The game recommends that you dedicate one settlement to raw resource production and one to refinement and research, at least to start, and that’s definitely a good idea. You lose a little time in “supply” - moving stuff from one settlement to another, or within a settlement - but you make up for it in skill balancing. Research is also predicated on your researcher either having various crafting skills or other people in the same town to help.

Periodically you get attacked by monsters, or you can set out to fight monsters, and that’s when the combat layer shows up. It seems really complicated, but it’s actually pretty simple. The monsters aligned with a character’s row will attack them on that monster’s next turn. You get a few different abilities - dependent on your weapon and leadership skill levels - to attack enemies, heal yourself, buff your defenses, and manipulate threat. There is also a reserves list which automatically uses ranged attacks and heals slowly over time.

The end result is a sort of constant swap game. You’re juggling threat between your various units, swapping them with a reserve when they get low, and trying to distribute damage evenly so you can gradually pick off much larger hordes than the measly 8 people you can take into battle (4 in front, 4 in reserve). Everything else is sorta passive skill-check dice-roll kind of combat. I thought it was stupid the first time I got into a fight, but now that I’ve learned how, I can easily defeat huge groups of enemies. Feels good.

If you’re into economy sims or tactical RPGs, this will probably be up your alley. There’s kind of a learning curve, and the interface is painfully amateurish, but in the end I got really sucked into it, and I’m gonna keep playing. I love over-ambitious stuff like this, and Settlements manages to cohere really well despite its split mechanical ambitions. Smart game.

13 Likes