Games You Played Today: 13 Going On 30

i have indulged in 12 of the 14 levels of LAIR for the PS3. Factor 5 was so annoyed with the forced motion controls in an update they added analog controls and made them default. Unforunately you still need to swing and twist your controller constantly. Even worse the tutorial prompts are on screen for a second and stuff is not consistent. Diving at air enemies is circle, diving at ground enemies is L1-R1, which is also land, or maybe brake. I could go on.

A felt an important moment of growing up is realizing Factor 5 game design sucks. To copy and paste my own words:

Put on a hat WHY DID YOU PUT A HAT ON TAKE IT OFF move this box to the warehouse, file these papers don’t put the box down why aren’t you wearing hat no the box goes there the papers go to the warehouse TAKE OFF THAT HAT

Just the game constantly yelling at you that you are doing the wrong thing, and then a little cutscene that rips control from you and then when you are brought back to gameplay have no orientation and are usually hitting a wall.

luckily you are riding a dragon not a starship in this one so you can touch walls. Because of the motion controls origin the game somewhat plays itself, but also is an intense action game.

There is some spectacle in this game. And it wow’d me. But the framerate is Not Good. At this point it doesn’t even feel like Factor 5’s fault. The game needed six more months of polishing at the least. For being brown all the time, and stealing music from LotR, and just being a Rogue Squadron game where it yells at you all the time, there is fun to be had.

But also it takes 20 seconds to pause and I am not joking.

I quit because I got to the escort mission where if one thing dies you lose. I won! By stop playing.

There’s also a mission where you commit war crimes and then at the end I only got a Bronze medal because my Carnage rank didn’t have enough tons. Video Games are really stupid. I should replay the war crimes mission for a higher score???

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I take back what I said. Santa Clause Saves the Earth is testing my patience and I would like the torment to end

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Finished Cocoon last night, and the game stays cool the whole time. The puzzles become really clever (but never really brain-busting) toward the end, and the whole thing manages to stay fresh. The “narrative” or whatever is basically nothing but that doesn’t matter because everything looks and sounds cool from start to finish.

It’s a very linear game, ultimately, but I didn’t mind that here. I think too much roaming wouldn’t have served this game well.

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I played through Carimara last night. The entire game takes an hour or so even if you’re slow. (It’s kind of Outer Wilds-ish in that you can reach the ending in two or three minutes if you know what to do.) It has a nice spin on the PS1 graphical style that’s been popular lately.

You play as a mute character who communicates using cards that you collect in and around a cabin by a river. Your goal is to solve a mystery.

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still playing around w random fighting games. this one is Twin Goddesses which has a really fun visual style, like a mix of live action sprites still glowing blue around the edges from the screen and various cartoon monsters. also a really fun klezmer(??) soundtrack. but i hate this fucking gnome so much. he keeps poking you with his beard which has longer range than you’d think and then violently stomping on you if he gets a grab.
darkstalkers is pretty fun. there’s one called Dream Mix TV which has twinbee, optimus prime, solid snake, master higgins, a konami power pros baseball guy, bomberman and the kid from beyblade. plus bomberman who was on all the menus and things so i guess was the big get. why did bomberman get downgraded from one of the main kinds of little videogame guy? this one is kind of smash brothers style where you have to bop people and collect the hearts that fly out while hopping around on platforms. i played the baseball creature and kept bopping people with the bat which was pretty fun.
every so often i’ll try playing like a proper fighting game again bc they are interesting to me as like, a totally alien format? very unlike whatever games turned into, no rpg elements and minimal idea of “progress”, aside from a few secret characters nearly all of the gameplay elements are available right away, the gameplay itself is so compressed and wraps up in 60 seconds. i’ve been picking at king of fighters xi playstation port, for some reason the characters i enjoy playing most are all the new ones for that game, oswald, duck king, momoko and elizabeth, and when i play the arcade mode i always get to the third round before dying bc i guess that’s when the cpu opponents actually start using combos and things. but that’s ok.. i’m trying to learn perseverence from these fighters, in particular the melancholy endings to the few like tekken and soulcaliber that have nerfed singleplayer modes. big bro, did you win…? let’s not talk about winning. what’s important is that we walk away, to face the future together. big bro…

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the home ports of the psychic force games have whole melodramatic dialogue scenes between each fight. the first one on ps1 even has a very 90s anime english dub!

and evil zone, also on ps1, has the gimmick that each character in single player mode is the star of their own made up anime, with each fight being an episode. plus there’s an ingame lore encyclopedia.

tech romancer on dreamcast has a similar gimmick to evil zone, but it’s all-mecha. unfortunately, the final boss is insanely unfair and unfun

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MADAGASCAR

Competent but still not particularly good, the main gimmick of this one is being able to swap between all the characters from the movies to use their different abilities (which they gain more of throughout the game).

There are some collect-a-thon levels with super light puzzle elements, some stealth ones (which are not very fun but at least forgiving), and minigames, but for the most part it’s just going from left to right as the different critters in very generic platformer levels, constantly swapping between characters (which gets tiresome).

Does a decent job of re-telling the story of the movie but fails to capture anything that was entertaining about it… looks the part, at least.

Once again, another one that would probably have kept kids happy, but otherwise a big ol’ whatever. Takes about an hour to beat!

SHREK 2: BEG FOR MERCY

Yet another competent but not particularly good licensed game for the GBA, this time for good ol’ Shrek 2: The Shrekening.

It’s a pretty generic platformer, with most of the game spent playing as Puss in Boots. Sometimes you play as Shrek or Donkey, and those levels succkkk… both characters have limited mobility (especially Shrek), with the only interesting thing about them is being able to move blocks to get to access high areas. Quite dull.

Puss, on the other hand, can climb walls, hang from ceilings, swing on chains, hop on enemies, and attack with a sword. Much more fun!

Levels themselves can feel a bit generic and repetitive though, with the simplistic combat not doing much to help. They all boil down to making your way to the exit, often being sidetracked by looking for keys. Environments/enemies are rather limited too.

I really loved the poorly drawn cutscenes, though!

So yeah, would have been fun enough for kids who were fans of the movie, but nothing to go out of your way for today. Oh, it’s also about an hour long.

JUNGLE BOOK (SMS)

Good animation and visuals for the system, but has awful stiff controls and horrible momentum, and has that meandering level design Virgin is known for, the worst offenders being the collect-a-thon levels at the start and end of the game.

YOSHI

A Tetris clone with very little room for strategy… you’re mainly just getting Mario to rotate plates to match pairs of the same sprite. Sometimes an egg bottom comes down, and you can stack junk sprites on there and then seal it up when the top half of an egg shows up.

That’s how you score the biggest points (by sealing multiple sprites in an egg), but you can’t really plan ahead or anything due to the tiny amount of play space and random egg drops. You can’t build for big combos like in Puyo or save room for certain pieces like in Tetris… so it mostly comes down to luck, and you can turn your brain off for most of the game.

Also, it becomes ludicrously fiddly to organise stacks once they start throwing more than two sprites at you at once.

So, it’s not very good, but I kinda liked how simple the mechanics were and not having to think too much. I guess it has some kind of charm! That Yoshi charm.

SPECIAL CRIMINAL INVESTIGATION

SHORT VERSION: A stripped down but fun enough port of the arcade game, this is a short and easy time (aside from the last level) but also there isn’t much reason to go out of your way for this specific version.

LONG VERSION: Chase H.Q. is back and this time they brought a gun!

Seriously, it’s just the first game but now you can shoot the criminals instead of just ramming them. Well, there is also more of a “plot” this time around, and some other minor things here and there, but really… this is just Chase H.Q. with a gun.

And it’s fun! This SMS port is obviously lacking a lot of the oomph of the arcade version and is quite scaled down, but is miles better than the ugly as hell port of the first game.

The biggest problem of this port is that scaling isn’t great, so you’ll think you’re going to pass another car, but then they suddenly double in size and are right on top of you… but it’s better than the awful PC Engine port where the car sprites fill half the damn screen and other cars are constantly cop-blocking you! You can see over your car more in this version too, which also helps.

But yeah, plays fine! It’s short and easy, though the last level does the thing where if you fail it, you lose all your continues and have to start again… but it takes like ten minutes to get there again, and you’ll get it after a few tries.

OH YEAH, this version also has a wonderfully poorly translated script. Makes the cutscenes much more entertaining.

Better than the PC Engine version, not nearly as exciting as the arcade version, this port would have been fine in the day (other than the short length) but there isn’t much reason to play it today out of nostalgia.

FANTASY ZONE

Fantasy Zone is a game I’ve always wanted to like more than I actually do because I love the aesthetic and core design, but I hate the way the camera works, how the power-up system works, and the behavior of the enemies does my head in.

This is a solid port of it though, especially considering the hardware! The radar is gone, which I don’t feel is a huge deal, and the screen doesn’t scroll vertically which is a huge positive as it lets me see more information at once, and some bosses were changed and there are some other small things taken out/added here and there.

I probably like this more than the arcade game? But still not a big fan of the series overall.

CALIFORNIA GAMES

We all loved this as kids because it seemed so much cooler than those boring olympic sports games, plus it has such sunny and colourful aesthetics…

But let’s face it, most of these games have awful, convoluted controls and play horribly.

The DOS version has a cute reference to Defender, at least!

WAVE RACE 64

Just beat this again for the first time in years (all the way through from Easy to Expert in one go) and still love it. The wave behaviour is of course not realistic, but it still looks cool and more importantly, the waves are just fun to bounce around on and are used to make compelling tracks with interesting challenges!

Love the variety of tracks, how they get harder with each difficulty rather than opponents rubber banding, love how stunts slow you down so they are just there to rub in your lead, love how animals swim around the tracks, love how some tracks change such as the tide going down, love shortcuts like going UNDER a jetty, love the aesthetics, the buoy power-up mechanic is clever, man this game just rules.

The only thing I’d change is having a better framerate and more visual detail… oh and maybe a four player mode. Just a great time.

TIDBIT: You can play this entirely with your feet.

EXTRA TIDBIT: When the announcer says “no misses… beautiful!” it sounds like “your missus is beautiful!”

SUPER MARIO WORLD

SHORT VERSION: More restrained and focused than Mario 3, World is a more playful game that encourages exploration and even a little thinking in addition to all the hopping on baddies. Not as strong as the previous game in my opinion, but still a damn good time.

LONG VERSION:

Nintendo didn’t have anywhere to go but backwards after the maximalist design of Mario 3, and that’s exactly what this is… a much more scaled back, focused, and refined game than Mario 3.

Some examples of this… there are no longer item cards (though you do keep one in reserve), power-ups are stripped back, the maps are less populated, and there is a more cohesive feel to the aesthetics as opposed to the varied worlds in the first game… it’s more of a single Mario world this time, hence the name I suppose.

Levels are longer and tend to feel more open than those in Mario 3, likely to accommodate the new cape power-up, which is much more fun than the racoon tail (though also much less accessible). Also, Yoshi is here and brings a lot of fun ideas with him. The whole game has more of a playground feeling than Mario 3, which was very much like an obstacle course most of the time.

Levels still tend to be built around certain mechanics and/or gimmicks as in Mario 3, while the forts/castles are more focused on being old fashioned obstacle courses. Ghost houses are also introduced, which are basically simple puzzle levels.

Though really, the whole game is a bit of a puzzle… a big thing in this game is finding secret exits, and slowly unlocking more of the world (and watching it change as you do so). There are some parts of the map which are a maze you can get stuck in if you don’t find certain exits, even!

There is something really satisfying about slowly expanding the world. There’s a really great sense of discovery here, culminating with Star Road and the different Yoshi types (and also using Star Road to skip to the end of the game).

And while I love all this, it does mean it’s not as fun to replay as Mario 3, which also had more memorable levels in my opinion. This is a great game, and I love how they experimented with the Mario formula (especially considering how bland some of his modern games are), but it doesn’t top Bros. 3 in my opinion.


BADLAND

Cool aesthetic, but the combination of wonky controls, auto-scrolling, and physics/trial-and-error puzzles that feel like they’re from a mediocre 2009 indie game bounced me right off this.


DUET

What if Super Hexagon wasn’t as good and also it was some kind of pretentious recruitment tool for a cult ran by someone whose only exposure to philosophy was Sophie’s World.

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I love Twin Goddesses. It was a semi regular entry in the kusoge tournaments at the meetup and I always insisted that we watch the whole exhaustingly long intro cinematic before the match

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is it even skippable? idk if i had controller problems or not, which is probably also why i lost to gnome ghom and it’s totally not my fault, but i remember mashing buttons with increasing franticness as like 15 paragraphs of intro text kept rolling onto the screen

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I don’t think I ever tried to skip it, maybe it can’t be skipped

To which I say, “good”

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I’m surprised at how different the original River City Girls feels from the sequel. Not being able to do air combos removes one of most fun things about the combat in the sequel, which unsurprisingly feels more polished. On the other hand, this game feels a lot more concise, which I’m not sure is a good thing? The padding in the second game could get annoying, but without it there isn’t really much there in the core game. Conclusion: the recipe has yet to be perfected. The world and characters are still super-fun, though.

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sounds like a great use of my time!

Every cutscene in the last 20% of this game involving the ships crew is unbearable. Lara should have been the only survivor. I wish more of the game was like the part where you’re mowing down samurai with a semi automatic shotgun. I didn’t like that this Tomb Raider game only had a handful of tombs consisting of a single room with a puzzle in it. I will never play this again.

The gog version of this game is hilarious. like 40% of the achievements don’t even work, so somehow i collected all the items in the game but didnt get any of the achievements besides the final one for collecting everything. i didnt get half the weapon kill achievements for some reason, none of the upgrade ones, or the one for doing all the tombs. kinda incredible really. bugs that are probably general to the game are that at one point my bow upgraded to the final one briefly then went back to normal so i never got the last bow part (btw making permanent weapon upgrades in your TOMB RAIDER game a random drop is fucking dumb) and the DLC tomb is incredibly easy to softlock. There’s something to be said about how this like uncharted style platforming is both less precise and often harder to understand than the original games style, unlike in the first game I died several times because Lara jumped in a stupid direction I didn’t anticipate. maybe the second one will be better, i feel like playing the reboots first is a good idea because worst case scenario they’re all shit and then i go play more tomb raider i-iii remastered

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Finally made it past World 5 in SMB Remastered. A lot of the game’s difficulty is starting to come out of it’s combination of enemies and level layouts, and it is a lot less generous with powerups as the game goes on, so you spend long stretches of levels being able to die from one hit. Getting through all four levels of a world with 3 lives is kind of tricky it turns out. I feel bad I am not good at a baby game made for babies

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Dont worry about it.
Smb is def not a babby game.

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yeah Mario gets hard it just seems easy because we’ve all watched videos of people who have been playing it for 40 years. I rememeber watching so many people cry over some of those world 8 jumps, including me

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post can’t be empty

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“Nintendo hard” was a saying back in the day for a reason yeah, the early marios ramp up quite a bit. lost levels is just straight up cruel in a lot of places. that fucking wind

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i dont play a lot of nintendo games admittedly but the last floor of the dragon lords castle in dq1 was the most ive felt “nintendo hard” like wow this is just a huge fuck you to the player lol but ive never played ninja gaiden or smth. the most a nes game has owned me is when i tried samurai zombie nation as a teenager and was like oh cool you play as the head of the samurai! and then you’re literally a guys decapitated head, which at the time i was too foolish to realize is actually way cooler so i was like wow this game fucking sucks and played more jackal instead.

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“if this wasn’t hard I wouldn’t be having fun” i mutter as i restart the Ace Combat level for the 30th time

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they should take checkpoints out of ace combat again. its the price you pay for all the defense contractors namco had to give money to to make the game

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