anyone played Where Winds Meet yet? chinese free to play zone is getting kind of ridiculous lately. how do these things make money
lol that game is complete slop, the NPCs all use an LLM so whenever anyone asks you a riddle you can just type [I solve the riddle] and the NPCs go great job you did it
is that the one with the chatgptbot that you can force to tell you the answers to all its questions? parkers been playing it i think
oh haha itās like the worst possible version of what i once thought might be the only somewhat interesting application of llms to video games
ooh thank you
I donāt know why people want or are impressed with this stuff. thereās some mod for stalker anomaly where chatgpt can voice your companions or whatever the fuck. itās just shit that shows up on the screen like āI donāt trust Tyomka Shovel. Heās a bastard.ā but everyone Iāve ever seen use it is like clapping at their screen like theyāve seen a great magic trick because chatgpt āknowsā who the npcs are like the mod isnāt feeding it that info lol. totally worth the environmental impact. eastern euro mods have been doing this for 15 years where npcs talk in a global chat randomly from a big pool of dialogues and it has about as much effect on your experience of playing the game without being randomly generated by a data center that kills all life around it
the secret is the endgame of every game people like is dress up
what if we make the game free but charge people for clothes? ![]()
whale-based economy surprisingly resilient
yeah and āSega breezyā was, or should/would have been had not all the Sega kids been too busy, wordlessly wearing cool shades, hands in pockets, saying no to drugs without being narcs, just Sega kid things. (JSKT)
Did anyone actually ever use the phrase āNintendo hardā before some website said thats a thing people used to say?
In the NES days I donāt even really know what Nintendo would be considered hard relative to bc I dont really feel like any other consoles were on anyoneās radar? By the time Genesis was everywhere maybe but I donāt really remember that being a thing. And if Nintendo had a reputation for difficulty I canāt imagine it lasting into the SNES era. In 64 days if anything it was the opposite⦠Nintendo is for babies etc
I think it mostly came from that time period when āNintendoā just meant āvideogamesā to people, like how people would say āletās play nintendoā and might not even mean an NES but probably did. I mostly take it as a comment on that yeah, a lot of games of the era didnāt have continues and other mechanisms for mitigating difficulty that became common much later, more than any specific inherent difficulty spike in NES games.
The covenant group things seem potentially interesting and every five minutes some new mechanic or thing to do seems to unlock and wandering around the city can sometimes give me an ultima online type feeling but the modern daily checkbox online game design shit makes me not want to bother logging in at all
back in my day you didnāt log in just to check off a box on some daily reward shit for crafting resources, you went out into the woods and chopped down a tree yourself
ābut he calls it getting bricked upā
āarcade hardā is something my high school era friends would say in the early 2000s and i would have thought of nintendo games being hard as being a hangover from arcade games being hard
I wanted more Final Fantasy Tactics after beating the Ivalice Chronicles, but I didnāt feel like replaying it from the start (just yet) or doing the extra dungeon, so I decided to finally dig in to Tactics Ogre Reborn and iām loving it. at first, the game feels like it has less quality of life stuff than FFT, but it also feels like a more-free experience in terms of how you plan things out. the fact that classes are all viable and you donāt need to worry about mixing and matching the abilities changes the flow and strategy of the game, considerably. I was initially intimidated by how little game tells you about itself in an easy-to-digest way, and iād also had a hard time with the game when I played the PS1 version. that said, Reborn is a lot smoother of an experience.
the storyline feels pretty familiar, though! I mean, itās Matsuno, but in a lot of ways it feels like FFT is a retread of a lot of ideas already present in TO. I get the sense Squaresoft hired him and was like āwe like Tactics Ogre a lot, but our audience is primarily children.ā that isnāt to say FFT is for babies, but TO feels like a pervertās game - I mean that in the best way possible, of course.
iām currently in Chapter 3 and, as a result of following my heart, iām apparently on the āChaosā route. I recently recruited some dragons, and so Beast Tamer seems like a pretty fun class to use in this game. theyāre also surprisingly strong, which makes them useful in a lot of different scenarios.
I apprciate that the game has multiple routes and will apparently let me go back and explore them once I complete this route, so I have a feeling iāll be playing this one for a while.
Iāll make bad decisions like seeing a trash game in an All Vita Games video then finding out it was on Steam and buying it on sale with Dreamlands: Aislingās Quest.
It is a garbage Unity-asset adventure HOG that really taxed my gamer laptop. It kept softlocking me on a puzzle and with friends watching I had to restart and speedrun the game twice. Turns out the game is about getting over your motherās death.
it is the exact level of low effort trash that the rules are never clear and maybe the game is just broken. I loved it.
AIUI the phrase āNintendo Hardā almost always was in reference to a small class of mainly third-party NES games that were big hits in the west - either Castlevania 1-3, Contra, Ninja Gaiden, Punch-Out, GhostsānāGoblins, or Zelda 2. Maybe Metroid 1 or Megaman 1-6 was included sometimes.
Oh yeah, definitely, which makes me think even more it relates to the use of Nintendo as a synecdoche for all videogames that was popular slang at the time.
I recall playing a gameboy as a real Sega loyal and really thinking that yeah, these games are sort of like āfinger-eye coordinationā exercises with like a ācuteā* character to justify the whole enterprise. I really think this is specifically a Nintendo thing.
*And the characters are not really cute but sort of represent the dark forces of an uncaring world. Sega is much less existentialist, rather endearing and endeared.


